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Zenimax Accuses John Carmack of Stealing VR Tech

John Carmack made waves last year when he left id Software, owned by Zenimax, to join Oculus VR in order to help create its virtual reality headset. Now Zenimax has sent documents to Oculus's legal department claiming Carmack "stole" technology from them when he left. They said, "The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, Mr. Luckey acknowledged in writing ZeniMax's legal ownership of this intellectual property. It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval." Carmack says, "No work I have ever done has been patented. Zenimax owns the code that I wrote, but they don't own VR." Oculus was also dismissive: "It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims."

3 of 148 comments (clear)

  1. Make deals with the devil by Dutch+Gun · · Score: 5, Insightful

    Ah, John, you make deals with the devil... are you then surprised when he comes calling for repayment? It's unfortunate that so many smaller, independent studios are absorbed by larger companies, who then proceed to strip-mine them of their IP and talent, leaving a dessicated corpse of a company in their wake to be discarded at their convenience.

    I'm sure their partership with Facebook will be *completely* different.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  2. Trade secrets, not patents by Dachannien · · Score: 5, Interesting

    What we're dealing with here is a trade secret dispute. Zenimax alleges that Carmack was privy to inside knowledge of Zenimax's work on VR tech while he worked there, and now he's allegedly run off with that knowledge and given it to Oculus VR.

    Think of it like the formula for Coca Cola - it's not patented, never has been, but it's protected by trade secrets law. If someone works for Coca Cola and discovers/absconds with the formula, and then sells it to, e.g., Pepsi, then that person violates trade secrets laws by doing so. But if Pepsi independently discovers or reverse engineers Coke to discover the formula on their own, without relying on Coca Cola's inside knowledge, then more power to them.

  3. WRONG by Anonymous Coward · · Score: 5, Interesting

    Zenimax agreed with Carmack working with Oculus, while still under his original contract with Zenimax. Zenimax accepted that Carmack was coding for Oculus, and actually had a signed agreement with Oculus acknowledging that fact, and claiming ultimate ownership of that code.

    Carmack and Oculus are more than happy to ensure that ZERO code owned by Zenimax goes into any future product- by all accounts the code was junk anyway, and every current significant promotion of Oculus Rift is done with other third party software, including code from Valve. Oculus Rift is literally STONE SOUP, which is why every informed person was amazed that the dummies at Facebook thought there was anything worth buying in the first place.

    Zenimax chose NOT to have a payment contract with Oculus when they allowed Carmack to work there. This is 100% the fault of Zenimax. Now, after the fact, Zenimax wants to unilaterally set a payment figure, and base this figure NOT on the work Carmack did, but on the fact Facebook paid 2 billion to buy Oculus VR. This logic will crash and burn in court.

    The real-deal is that Zenimax wants pay-back for their disastrous decision to buy iD in the first place. Zenimax is well over 100 million dollars down on that deal, and they'd like their money back "thank you very much". But everyone knew the hopeless state of iD before Zenimax wasted their money buying them. Carmack had ran the company into the ground, from a licensed engine perspective, with only one genuine OUTSIDE customer for the Doom 3 Engine, and no outside customers likely for the dreadful Rage engine. iD was desperate to sell, having sank their fortune into the horrible Rage game. Everyone knew iD couldn't design new games, and everyone knew that iD's main success, licensed game engines, was long dead as well. The only sane reason to buy iD was if Zenimax was convinced that it could exploit iD's IP, namely Doom, Quake, and Wolfenstein- IP that even iD itself had failed to usefully exploit for years.

    Every decision made by Zenimax after the purchase of iD got worse. They paid to buy the rights to 'Prey', the ONLY outside (non-iD financed) title that used the Doom 3 engine, and lost a small fortune there as well, when the Prey 2 project collapsed.