EVE Online's Space Economy Currently Worth $18 Million
DavidGilbert99 writes: "According to Eyjólfur Guðmundsson, the lead economist of CCP Games, developer of EVE Online, the total amount of ISK (InterStellar Kredits) in the system at the moment is 600 trillion, which equates to about $18 million in real world money — and the economist believes we could learn a lot from how the economy works in the game. There was a massive battle within the game earlier this year, which CCP estimated destroyed between $300,000 and $330,000 worth of game materials. Guðmundsson said, 'In economics there is a big difference between consumption and loss. In EVE, the war is the consumption of the economy. Even though they are giving money away they are not losing value, they are gaining something instead. People were willing to spend that money [in the Battle of B-R5RB] to get this thrill of participating in this battle.'"
People were willing to spend that money [in the Battle of B-R5RB] to get this thrill of participating in this battle.'"
Well the thrill of the "idea" of participating. The actual battle wasn't much to look at or be a part of.
The bread market is likely even bigger.
Currency or good?
Not really a fair comparison. EVE is a 'real world' money sink. Money goes in and never comes out (for the players.) Second Life is completely different, money is exchangeable for real world currencies, much like any other real currency. If you buy USD$20 worth of Linden Dollars, you can turn around and sell those Linden Dollars right back for USD$20. EVE's ISK stays in game and in fact its highly against CCP's rules for any exchange of ingame goods/currency for real world money.
Somewhere out there is a Russian slumlord offering people a place to stay, as long as they mine veldspar six hours a day.
I got from it that he was just referring to liquidity, not to the total value of assets.
CCP has gone to great lengths to set up a system where players are welcomed to 'pay in' CASH to get in game money (the PLEX system basically.) Where they frown on and will throw you out of the game for is YOU circumventing their PLEX system to trade RL cash for ingame anything. As I said, it's a money sink, RL money only goes in, never comes out.
Economists can generate numbers however they want, but the true 'value' of something is what someone would actually pay for it.
For example, if we 'value' someone's free time playing (ie the entertainment value) at $20/hour, then the purported 10,000 players in EVE are 'generating' at least $200,000 'value' per hour. To suggest that after 10 years of crafting, they've only created 90 'hours' worth of virtual durable goods (there's an oxymoron) would suggest that the EVE economy is staggeringly unproductive.
As a famous economist opined: "Put 10 economists in a room and you'll probably get 12 opinions".
-Styopa
>> equates to about $18 million in real world money
Yessir, Eve Online is just a like a business - creating real value from spreadsheet jockeying since 2003!