What Was the Greatest Age For Indie Games?
jonyami writes: "Indie games have existed for as long as there's been something to play and something to play it on. From the humble Apple II to modern PCs, Xbox Live Arcade and the Kickstarter revolution, just what was the greatest age for indie games? A new article takes a look at the various eras, the top indie games and the future — which one do you reckon is on top?"
Never before has it been so easy to actually earn money with indie game development.
And things might be getting even better.
Doom was "Indie". Command and Conquer was "Indie". Hell, compared to the modern AAA teams large enough to fill a city church, Super Mario World was "Indie".
The difference between 1 guy in a bedroom making an ephemeral App, and 10-20 people in an office a timeless classic does not give the right to the former to be lauded as either innovative, avant-garde, or somehow good for the industry. Contemporary "Indie" developers are just as much of a cancer on modern gaming as AAA kilo-teams.
May the Maths Be with you!
The 80's were great as it was easy to create games as a single person (no need for a real graphics artist for a long time).. And Now because of the easiness of how people can find your game, but it requires more people to actually produce something top quality looking..
I've been around, playing games at least, since the early 1980s. If by indie you mean `1 or 2 or 3 people making a living from writing and selling their games with more or less complete independence from bean counters and trend-mongers` then the answer has to be around then, up to around 1994 or so when powerful consoles took off, and the visual side of things was treated as more important (3d, video fmv, cd audio)...basically when it was seen that there was a lot of money to be made appealing to non-traditional gamers. The hobbiest side of things died more or less overnight, as you can't compete on those terms and there was (essentially) no internet for them to self-publish. It's possible again now, thanks to the internet, app stores etc but - perhaps i'm old and jaded - it doesn't seem as fun, or with as much variety now. But I suppose you could make the case that there's been a renaissance in the last, say, 4 years or so.
Early 90s shareware was very different from late 90s and early 2000s mods. A bunch of eventually AAA titles and studios spawned out of mods for existing games. Things like Counter Strike, Team Fortress, the original DOTA. I'd put that in a completely different Era from the console scene and the shareware scene.
And when did people actually start playing real games on the PC?
In between, you had all kinds of home computers. Commodores, Ataris, Spectrums, a million things besides. That is where most of the action always was. The PC was very later to this party.
What constitutes indie is one questions (and AAA is even harder to come to a consensus, even among my work peers) but that said...
As a child of the 80's, who adamantly played video games (e.g., Apple ][, arcade, 2600, NES, etc...) and got into professional game development over 10 years ago (I work for a AAA studio and my have my own gig for nights/weekends) I'd agree with those who say now, 2014, is the best time for indie game development.
Powerful engines and Middleware tools are accessible with licenses that fit indie budgets (e.g., Unity3d, Unreal4, etc...) as well as a swatch of free software for development. (e.g. Phaser: http://phaser.io/ Blender http://www.blender.org/ Love https://love2d.org/ Flixel http://flixel.org/ Haxe http://haxe.org/ )
The internet, as-is, provides indies with a way for
- distance-collaboration (Skype, E-mail, Groups, etc...)
- community building (Twitter, CMSs, Facebook, etc...)
- fundraising (IndieGogo, Kickstarter, HumbleBundle, Paypal, custom web-based donation system, etc...)
- advertising (game communities, news outlets, etc...)
Organizations, such as the International Game Developer's Association (IGDA, http://igda.org/ ) and events like the Global Game Jam, PAX (IndieMegabooth), and MAGFest also contribute to the community of indie game developers.
It is a great time to be an indie game developer in terms of accessibility and ability to achieve a sustainable income.
Say what you will about all the access devs have now, but it was that time when things were greatest.
People were still experimenting. Not just with concepts but core mechanics. Interfaces, everything. It was the wild west.
People weren't yet dumbing things down to make them more "Accessible", when you got a game there wasn't going to be another one in 5 minutes. The internet wasn't everywhere. People still had slow connections when it came around. You read magazines, hunted for games and traded with friends.
The early days were really the best for the entirety of computing. Sure, things are flashy, we have such powerful machines now. Those were the days of great games and great indie games.
I always sucked at FPS games. OK, I'm gonna cast my spell of Getting Back to Work now. Good thing I'm wearing my +2 gloves of typing..