Microsoft Finally Selling Xbox One Without Kinect
DroidJason1 writes: "Microsoft has unbundled the Kinect from the Xbox One. The unbundled system's price now matches the PlayStation 4. Microsoft is touting 'your feedback' as the reason for this move. Any Xbox One functionality that relies on voice, video, gestures, etc, will not work without a Kinect, and users will be able to purchase a standalone Kinect later this year."
Starting from when they said there would be an always-on internet requirement (and then there wasn't), and then the whole "no selling of used games policy" (and then there wasn't), Microsoft has more or less annoyed. confused and alienated their potential user base.
Sure, some people will buy it no matter what.
But, for some of us, give us a gaming platform which doesn't need an internet connection, isn't providing an always on internet connected camera, and doesn't handcuff us to how you think we want to use it.
I don't want a gaming platform for Netflix, Hulu, Bing, Dong, Boing, or anything else. I'd also like to be able to play motion controlled games without an internet connection, because I'm not playing on-line games. Ever.
And, if you can't provide that to me, I don't want your product.
At this point, I see more value in buying a spare XBox 360 than even considering the XBone.
Lost at C:>. Found at C.
You'll pardon me for not being thrilled that they've finally stopped charging a fee to use services which we already pay for. That they've finally stopped doing something they never should have done is good news, to be sure, but not exactly something to get excited about, given that all of their competitors (e.g. Nintendo, Sony, Apple, Google, Amazon, Roku, etc.) have been doing it the right way from the beginning with their boxes that connect to TVs.
It's too little, too late. Sony has probably won this generation already. The Xbox One isn't a failure, but it is going to be relegated to second place.
If Microsoft REALLY wanted to sell some systems and possibly win the war, they would do away with "Gold" Live! subscriptions, and make the full online experience free-to-all.
Now that Bill Gates is back at the helm, I have more hope for Microsoft. Good riddance to Baldmer the sweaty blob.
People didn't not want Kinect over cost. They didn't want Orwell's nightmare in their living room. Half of Orwell's nightmare is still nightmarish.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
The Kinect has been mandatory for a while now (including all of initial pre-launch development), yet still most of what we see are horrible, gimmicky Kinect games trying to turn an interesting piece of technology into a game controller, and outside of very specialized types of games (dancing games, exercise trainers, rail shooters, etc), it doesn't work half as good as a standard controller. Developers have been trying for years now to overcome the difficulties with lag and imprecision, and even with much improved hardware in its latest iteration, the Xbone still has significant problems in those areas. In the end, controlling your console with your body is still very much a gimmick, and doesn't justify 1/5th the price of the entire console.
I own a Wii, and I became so sick of having to waggle a stick around during gameplay that I stopped buying Wii titles largely out of fear of how much unnecessary motion-control would be shoved into an otherwise excellent title. What's the point of waggling a stick back and forth when pressing a button accomplishes the same task faster, more reliably, and without straining your wrist? Motion control is a cute gimmick that, despite excellent sales of the Wii, ultimately proved to be more of a hindrance to most games than a help, as evidenced by the fact that no current gen consoles rely on motion control as a core component of their controller functionality.
Motion control is now largely considered to be an ancillary function for game controllers, only used sparingly or judiciously as demanded by the gameplay. I think Kinect should fall into this same category - cool tech, but really not appropriate for most titles. If game developers want to add a few extra features here and there to optionally support the Kinect, or build a specialty title around Kinect since lots of people will still have them, nothing is stopping them from doing so.
Irony: Agile development has too much intertia to be abandoned now.