Blizzard Sues Starcraft II Cheat Creators
qubezz writes: "TorrentFreak reports that on Monday, Blizzard filed a lawsuit in US District court in California against the programmers behind the popular Starcraft II cheat 'ValiantChaos MapHack.' The complaint seeks relief from 'direct copyright infringement,' 'contributory copyright infringement,' 'vicarious copyright infringement,' 'trafficking in circumvention devices,' etc. The suit seeks the identity of the cheat's programmers, as it fishes for names of John Does 1-10, in addition to an injunction against the software (which remains on sale) and punitive damages. Blizzard claims losses from diminished user experiences, and also that 'when users of the Hacks download, install, and use the Hacks, they directly infringe Blizzard's copyright in StarCraft
II, including by creating unauthorized derivative works"."
Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.
I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?
You appear not to know that reverse engineering is legal.
As long as they're not selling Blizzard's own code, there is no copyright issue in writing something that interacts with that code using knowledge gained from reverse-engineering.
It's precisely to allow such interoperation that reverse engineering is a protected activity.
I think Blizzard did plenty on their own to diminish user experience on many of their new games.
This can be explained very simply even to people with no technical knowledge ... lawyers for example.
The memory in your computer belongs to you. If Blizzard's game writes troop positions into your computer's memory, reading those positions is your right as the owner of this equipment --- after all, it's a pattern of bits in memory owned by you. No company can disallow you access to the equipment that you own. They don't own it, you do.
Everything else in this case hinges on that fact. The Blizzard programmers created this problem themselves through incompetent design. Information which should not be known by a player should never be stored on the player's machine.
No. I think banning is sufficient, but otherwise I share your sentiments. Cheaters are lazy, incompetent players, pure and simple.
Cheaters may be dicks, but are they copyright infringers?
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
What are you illegally copying by applying a cheat?
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
When you apply a cheat like this, you are altering the game into game+cheat. This game+cheat is a derivative work of the original game.
Making derivative works without permission from the copyright holder is a violation of most copyright laws, and you won't get permission from Blizzard to make this kind of derivative work.
That seems to be the legal argument.
Doesn't surprise me at all, they already won this same type of lawsuit against cheat programmers for World of Warcraft.
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the amount of gamers who are willing to forget the law and their best interests (and specially in a supposedly hacker friendly community like slashdot) for the sake of "punishing those cheaters that ruin my fun" is staggering.
With people like this, who don't know what's best for all of us, it's no wonder we fucked again and again by politicians.
"Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
Anyone remember open battlenet? Idiot judge in that case shut down the totally open-source, non-commerical open battle net server which allowed people to run their own private Startcraft/Warcraft servers on their own private networks. Sure it could allow people to play others without a valid serial number, but it opened up another very interesting legal question: can certain software be considered illegal?
Fuck Blizzard.
...It's Blizzard and their lack of willingness to properly balance the game.
Protoss has no repercussions for doing any of a dozen types of proxy or "all-in" openings.
The memory in your computer belongs to you. If Blizzard's game writes troop positions into your computer's memory, reading those positions is your right as the owner of this equipment --- after all, it's a pattern of bits in memory owned by you. No company can disallow you access to the equipment that you own. They don't own it, you do.
Not true. Let me illustrate this with another analogy.
This gun you bought legally belongs to you. Firing your gun is your right as the owner of this equipment --- after all, the gun is owned by you. No one can disallow you the use of equipment that you own. They don't own it, you do.
To test that belief, bring that gun to the nearest supermarket, fire it and see what happens.
My point is that ownership rights are, unfortunately, not absolute. For example, note the DMCA restrictions and how they affect products that belong to you.
When you apply a cheat like this, you are altering the game into game+cheat. This game+cheat is a derivative work of the original game.
Making derivative works without permission from the copyright holder is a violation of most copyright laws, and you won't get permission from Blizzard to make this kind of derivative work.
That seems to be the legal argument.
While it is indeed a derivative work it doesn't become a copyright violation until you redistribute the derivative work. Big distinction there. You can modify copyrighted works all you want, you just aren't allowed to redistribute without a license. I'd be interested in seeing how this turns out considering that the lawyers for the defence is almost certainly going to ask "Where's the redistribution happening?"
I'm a minority race. Save your vitriol for white people.