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Is LG's New Ultra Widescreen Display Better Than "Normal" 4K?

Iddo Genuth (903542) writes "Forget about 4K displays, are Ultra Widescreen 'cinematic' displays the real deal? Earlier this year LG announced its new 34UM95 – a 34-inch Ultra Widescreen monitor with a cinematic 21:9 aspect ratio and a generous 3440 x1440 resolution — a recent hands-on review suggests that this monitor might be the new productivity king, for those who simply can't stand that annoying bezel between their multiple monitors. Linus Sebastian had a chance to play with the new LG 34UM95, and although he seems to start as a skeptic (after all, how really useful can a 21:9 display be right?) he ended up his review fully converted, with no going back. We still think that pro graphic users will not rush to switch over their EIZOs and NECs for this baby, but video editors, gamers, programmers and basically anybody who loves multitasking, might be very tempted — what do you think?"

17 of 304 comments (clear)

  1. Re:I get it.. but I won't get it by FlyHelicopters · · Score: 4, Informative

    I would submit that you think 1920x1200 is "plenty for work and pleasure" because you simply have no experience with "better".

    I use a trio of Dell 30" monitors at 2560x1600, I can most assure you that it makes a difference. I've had to, from time to time, use another computer with a pair of older Dell 27" monitors at 1920x1200 and it is horrible to go back.

    The idea that 4k is "faddish? Really? Why don't we all go back to 19" monitors at 1280x1024 while we're at it?

    You simply don't know what you're missing.

  2. Vertical Resolution by rolfwind · · Score: 4, Interesting

    My complaint is always the lack of vertical resolution. At least for a working monitor. 1440 is little better than most of the monitors outtoday but very little in proportion to its horizontal resolution.

    As a TV display, I'd be hesitant to buy nonstandard resolutions as current HDMI has a bandwidth problem with 4k at a decent frame rate let alone finding media for it. I've seen 4K resolution playing 4K media. It's very beautiful but it also suffers from the industry or whoever announcing 8k already, so I'm in wait mode if economical models ever come along.

    Until then, 1080p is good enough for TV and I'll find something not quite so wide for computers.

  3. Re:Is this an ad ? by FlyHelicopters · · Score: 4, Insightful

    It might be just you, but are you basing that on the "idea of 4k", or actual experience using it?

    I don't own a 4k TV, but I've watched one, when fed a proper 4k source, the difference is, "holy crap, when can I get one of those?!?"

    So why don't I own one now? The source material from most media isn't 4k, so what's the point? For TV use, it will be a few years. For computer use, that time would be now if a good IPS 4K display wasn't crazy priced.

    But when the prices come down, it will make total sense.

  4. "Productivity"? by mwvdlee · · Score: 3, Insightful

    Most documents read are still portrait orientation, most sourcecode is still nicely formatted over multiple lines.
    Ultra-wide screens are only "productive" if you make cinema movies. Everybody else needs vertical space for productivity.
    Then again, the entire review shows videogames and browser windows, so I guess it's for a different definition of "productivity".

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  5. Re:Is this an ad ? by Austerity+Empowers · · Score: 4, Interesting

    More pixels is always better if you're coding. However 21:9 does nothing for me, they should double down and go 32:9 and allow two host controllers (and selectably just one to drive both). It'll save me a bit of desk space and one power cord...

  6. Ultra WQHD? by BenJeremy · · Score: 4, Interesting

    OK, so I now have three WQHD displays and the 1440 vertical pixels are nice... while I cannot stand the 21:9 1080p monitors, because they are only useful for watching movies, I can see 3440x1440 being somewhat useful, but realistically, nothing beats multiple monitors for development. There are times when you need to go full-screen with your application while debugging. Having a 7680x1440 (and 3440x1440 still means at least 2 monitors to match what I currently have) display won't help me at all there (which is why I don't use nvidia's "Surround"). The problem with the 2560x1080 monitors is the lack of vertical real estate for "everything else" outside of games and movies. We took a minor step backward with 1080p to synch up with our home theater TVs, and as a developer, it was truly miserable to develop in. Even if I went with two of these monitors, it means I don't have a center monitor - I either have a primary and a secondary off to the side, or I'm staring at a bezel in the center. Maybe a developer on a budget could get one of these, and a WQHD monitor as a secondary... all I know is that I'm no longer miserable debugging full screen and mobile apps with my current setup.

    While I'm ranting...

    For home theater, ultra-wide is fine. Curved, on the other hand, is a crappy gimmick unless you are the sole viewer in your lazyboy at the focal point. In this usage, I can also see curved ultra-wides as a possible ideal gaming monitor.

  7. Lock your doors by sjames · · Score: 5, Insightful

    If you get one, lock your doors or they'll come in and saw half of it off while you sleep. LG doesn't understand that they can't take things away after the sale.

  8. Re:I get it.. but I won't get it by mister_playboy · · Score: 4, Interesting

    High resolutions at a moderate price have been available for some time via Korean sellers... I have a Catleap Q271 Retina and I love it.

    Even better, Monoprice now offers similar gear without the overseas seller worries! http://www.monoprice.com/Categ...

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  9. Re:4k at viewing distance isn't that special by FlyHelicopters · · Score: 4, Informative

    At recommended viewing distances, 4K resolution is difficult for most of the population to detect a difference in.

    Um... just no... that is completely and totally false, I wish people would stop repeating that nonsense... Maybe YOUR eyes suck and you can't see a difference, but put them side-by-side, sitting 6 to 10 feet away, the difference is clear and obvious to most people...

    I speak from experience...

    The problem with 4k monitors is that they have slow refresh rates (30hz?), slow response time, and all the usual non-IPS problems like poor viewing angle and color. None of which matters terribly for programming (save response time which might make scrolling a bit blurry.)

    More wrong information. 60hz 4k panels are out now, and they don't have poor viewing angle or color. You simply need DisplayPort to get 60hz (which anyone buying such a monitor today should have).

    http://www.anandtech.com/show/...

    http://www.tomshardware.com/re...

    60hz, IPS viewing angels, just crazy expensive at $3,500 (actually below $3K now, give it a few years to get cheap).

  10. Re:Is this an ad ? by sabri · · Score: 3, Informative

    You should go to CES sometime

    I don't need to go to CES. I bought that monitor three weeks ago when Fry's had it for a little under $1k. It is huge, I did not really like it. Much of the monitor is in my peripheral view, and moving the mouse from far-left to far-right is a pain. I decided to use my "old" 1920x1200 again and use my 34UM95 for my flight simulator.

    The idea of having a gazillion xterm's next to each other is great, but it didn't work for me.

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  11. Re:4k at viewing distance isn't that special by WhiteZook · · Score: 4, Insightful

    At recommended viewing distances, 4K resolution is difficult for most of the population to detect

    The obvious solution is to reduce the recommended viewing distance, as the resolution of the screen improves.

  12. Re:Betteridge said it best: No. by ArcadeMan · · Score: 5, Funny

    The golden ratio is too expensive, that's why they're using the silver screen ratio.

  13. Re:Is this an ad ? by beelsebob · · Score: 3, Informative

    Actually, it is - if you sit 8-10 foot away from your screen you need a 60" TV to see a resolution higher than 1080p.

    4k is pretty much useful for monitors only (where it's useful because you sit 2 feet away from them).

  14. I hate odd fractions... by mspohr · · Score: 5, Informative

    How about we just use decimals so we can understand this more easily?
    5:4 = 1.25:1
    Made common with 1280×1024 displays
    4:3 = 1.33:1
    Old computer monitor standard
    16:10 = 1.6:1
    Made common with 1280×800, 1680×1050 and 1920x1200 displays
    16:9 = 1.78:1
    (HD video standard)
    Became most common aspect ratio for computer displays in 2012
      A4 paper size = 1.41:1
    Movies usually are in 2.39:1, 16:9 or 1.85:1
    256:135 = 1.9:1
    Since 2011, several monitors complying with the Digital Cinema Initiatives 4K standard have been produced. The standard specifies a resolution of 4096×2160 and an aspect ratio of almost 1.9:1.

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  15. Re:4k at viewing distance isn't that special by DanielRavenNest · · Score: 3, Informative

    Because it's approximately true. Nominal resolution of the human eye is 1 arc-minute (1/60 of a degree), therefore a 1920 pixel wide display will subtend 32 degrees horizontally at the resolution limit. At 9 feet (108 inches), a 62 inch wide screen will subtend 32 degrees horizontally. Since screen sizes are measured on the diagonal, that equates to a 71 inch diagonal.

    Human eyes are variable in resolving power, both because of their optics, density of the cones in the fovea, and brightness of the image source. Our retinas and brains also do image processing, so we can detect narrow lines, like a power line against the sky, at better resolution by interpolating eye movements (which change which cones are getting the image) and contrast enhancement.

    An image with lots of narrow high contrast linear features (like text) can benefit from somewhat better pixel density, but for general colored images it does not help much.

  16. Re:4k at viewing distance isn't that special by Bitmanhome · · Score: 3, Informative

    20/20 is the ability to read things made of lines 1 arc-minute thick. If the letters are smaller, you might not be able to read them, but you can tell tell it's text because the rods and cones are much more dense than that. "General colored images" usually have texture.

    Another big value that's not discussed often is that the higher the resolution, the harder the pixels are to see. This is why even 480i content looks better on an HD TV -- it's a much smoother, cleaner picture. Also, through some quirk of physics, when my eyes de-focus I can see pixels.

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  17. Hates it! Hates it precious! by dbIII · · Score: 3, Insightful

    A vertical resolution less than I was using before the year 2000 is a step backwards.