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Games That Make Players Act Like Psychopaths

An article at Wired takes a look at two multiplayer survival games, DayZ and Rust, and at the behavior of players when their actions are freed from a civilized moral code. 'Violence wouldn't bother a psychopath, [Dr. Adam Perkins] says, but they might have another incentive to avoid violence: the consequences of getting caught. Most psychopaths are logical people, he says, and understand that actions bring consequences. The threat of repercussions — say, for example, prison — might keep them from acting out. Such disincentives do not exist in virtual worlds. Absent a sense of empathy, you're free to rob and kill at will. What we do with this reveals something about us.

Jon Ronson, author of The Psychopath Test, says imagining ourselves doing something horrible is a way to see ourselves in a new light. "One of the ways we keep ourselves moral is to imagine the terrible things we could do, but then don't do," Ronson says. "You stand on a train platform and think, 'I could push that person in front of the train.' That thought pops into your head, and it doesn't make you a lunatic. It makes you a good person, because what you're actually saying is, 'Oh my god, I’m capable of doing a terrible thing, but I would never actually do it.'" ... But we're still left with the big question: Are our actions in a virtual world tantamount to imagining those things we could do in real life but never would? Or are we merely behaving as we would in real life if there were no consequences for our actions?'

4 of 212 comments (clear)

  1. Or, we could just be playing a game by djrosen · · Score: 5, Insightful

    But that wouldn't be very interesting of help to fear monger, would it.

    1. Re:Or, we could just be playing a game by s.petry · · Score: 5, Insightful

      Correct on all accounts. Playing a video game is not bad by nature. If the player can easily understand that "it's a game" and not confuse the game with reality, I don't see an issue. One of the major issues I see with mental health and video games is that some parents use games as baby sitters. They don't provide the moral context, then wonder why their kids get out of control.

      I see this just like I see people blaming Wily Coyote cartoons for violence. Entertainment with proper guidance is just entertainment, but some people need a scape goat.

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      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    2. Re:Or, we could just be playing a game by ppanon · · Score: 5, Insightful

      Neuro plasticity indicates that what you repeatedly perform becomes a more entrenched behaviour as those neural paths become strengthened. That would seem to indicate that it would exacrebate natural tendencies. If you naturally are repelled by psychopathic behaviour, then performing it could strengthen that revulsion. If on the other hand you have psychopathic tendencies....

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      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
  2. Re:The last sentence by Anonymous Coward · · Score: 5, Insightful

    First post, first psychopath. Many of us refrain from "uncivilized behaviour" because we think it's wrong, not because some law says we will be punished. Many forms of "uncivilized behaviour" are not illegal, and yet most of us will not do them. Some of us will disobey laws, because we think the law is wrong.