Pixar To Give Away 3D RenderMan Software
nairnr sends this news from the BBC:
'The 3D rendering software behind films such as Toy Story, Monsters Inc and Harry Potter is to be given away free for non-commercial use. RenderMan, which is developed by Pixar, has faced increased competition from rival animation rendering programmes such as VRay and Arnold. Although Pixar, which is owned by Disney, produces its own films, it licenses RenderMan to rival studios. In a statement, the firm said it would release a free version of RenderMan "without any functional limitations, watermarking, or time restrictions." "Non-commercial RenderMan will be freely available for students, institutions, researchers, developers, and for personal use," it added.'
it's disney
the same company that makes me pay for ESPN even though i never watch it
Forget the others; they're basically saying anyone not making commercial feature films can use it for free -- which means small software developers can now create excellent animation sequences for free, as long as they can actually do decent animation. This could usher in Pixar-level animation in App-style games, which would be significantly better than the current options.
Here we come, Bendy Luxo apps!
If I read their pricing schedule correctly a commercial license is only $495; so someone could create some animation and later buy a license at a reasonable price if they decide to do a commercial release.
I'm a consultant - I convert gibberish into cash-flow.
It might be that Pixar considers rendering old news, considering what they've come up with for animators:
http://www.cartoonbrew.com/tech/watch-a-rare-demo-of-pixars-animation-system-presto-98099.html
If you're not familiar with computer animation, that might not seem like much. To the animators where I work, though, it induced a weird combination of frenzy (as they lusted after it) and depression (once they re-opened the scenes they were working on in Maya). The rest of the industry has to spend hours rendering (in Renderman, or Vray, or whatever) to get a result that Pixar is now creating in-house in real time.
There's a feature disparity. Blender is mostly polygon oriented, but PRMan rather likes to chew on smooth patches. Blender's NURBS features are of lackluster quality, though, so you're basically left only with Catmull-Clark subdivision surfaces as the lowest common denominator. It's not that polygons wouldn't work, but you'd be missing on some of the coolest features of PRMan - or you'd have to make some geometry transformers of your own for the exporter. It's like running a car's engine on idle all the time. (Also, PRMan loves humongously complex scenes, which Blender is probably unable to provide. Again, you're running your engine on idle.)
Ezekiel 23:20
I am most assuredly NOT linkable as a shared library! ;)
Peter predicted that you would "deliberately forget" creation 2000 years ago...
Ah, the ancient trick with registering yourself under a relevant nick ten years before I make a comment? Like I'm going to fall for that!
Ezekiel 23:20