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Xanadu Software Released After 54 Years In the Making

redletterdave writes: "'Project Xanadu,' designed by hypertext inventor Ted Nelson to let users build documents that automatically embed the sources they're linking back to and show the visible connections between parallel webpages, was released in late April at a Chapman University event. Thing is, development on Xanadu began in 1960 — that's 54 years ago — making it the most delayed software in history. 'At its simplest, Xanadu lets users build documents that seamlessly embed the sources which they are linking back to, creating, in Nelson's words, "an entire form of literature where links do not break as versions change; where documents may be closely compared side by side and closely annotated; where it is possible to see the origins of every quotation; and in which there is a valid copyright system - a literary, legal and business arrangement - for frictionless, non-negotiated quotation at any time and in any amount." The version released on the internet, named OpenXanadu, is a simple document created using quoted sections from eight other works, including the King James Bible and the Wikipedia page on Steady State Theory.'"

4 of 90 comments (clear)

  1. I never thought by WormholeFiend · · Score: 5, Funny

    anyone would beat the Duke Nukem Forever record

  2. Mine this project documentation, please by 140Mandak262Jamuna · · Score: 5, Insightful

    People it is a treasure! I think people should go through the documentation of this project carefully. It predates the entire internet, but talks about links between documents, references, referees etc. I think we can find prior art by the tons here. We might be able to invalidate many many trivial patents on the internet and web pages here.

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    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  3. Repost by seamonkey23 · · Score: 5, Informative

    http://slashdot.org/story/99/0...
    Come on guys, get it together.

  4. 1956 story by Sturgeon inspired Nelson/Xanadu by Paul+Fernhout · · Score: 5, Informative

    See "The Skills of Xanadu", as text: http://books.google.com/books?...
    and as audio: https://archive.org/details/pr...

    Around 2001 or 2002, while working at at IBM Research I went to a talk by Ted Nelson there, and I asked him about the story given the similar name. He said that the story had inspired him (at least partially) to do his work, and thanked me for telling him the name of the story, saying he had been looking for that story for a long time. While I did not say so, his reply about looking for the story surprised me given that there are probably not many stories with Xanadu in the title so a library search would have found it I would think.. Ted Nelson records everything around him on a tape recorder (or at least did then), so that interaction should be on one of his tapes...

    The 1956 story by Theodore Sturgeon is am amazing work that features a world networked by wireless mobile wearable computing supporting freely shared knowledge and skills through a sort of global internet-like concept. Some of that knowledge was about advanced nanotech-based manufacturing. The system powered an economy reflecting ideas like Bob Black writes about in "The Abolition of Work", where much work had become play coordinated through this global network. The story has inspired other people as well, both me from when I read it (and forgot it mostly for a long time, except for the surprise ending), and also a Master Inventor at IBM I worked with who got inspired by the nanotech aspects of that story when he was young. Even almost sixty years later, that story still has things we can learn from about a vision of a new type of society (including with enhanced intrinsic&mutual security) made possible through advanced computing.

    A core theme is an interplay between meshwork and hierarchy, reminiscent of Manuel De Landa's writings:
    http://www.egs.edu/faculty/man...
    "Indeed, one must resist the temptation to make hierarchies into villains and meshworks into heroes, not only because, as I said, they are constantly turning into one another, but because in real life we find only mixtures and hybrids, and the properties of these cannot be established through theory alone but demand concrete experimentation. Certain standardizations, say, of electric outlet designs or of data-structures traveling through the Internet, may actually turn out to promote heterogenization at another level, in terms of the appliances that may be designed around the standard outlet, or of the services that a common data-structure may make possible. On the other hand, the mere presence of increased heterogeneity is no guarantee that a better state for society has been achieved. After all, the territory occupied by former Yugoslavia is more heterogeneous now than it was ten years ago, but the lack of uniformity at one level simply hides an increase of homogeneity at the level of the warring ethnic communities. But even if we managed to promote not only heterogeneity, but diversity articulated into a meshwork, that still would not be a perfect solution. After all, meshworks grow by drift and they may drift to places where we do not want to go. The goal-directedness of hierarchies is the kind of property that we may desire to keep at least for certain institutions. Hence, demonizing centralization and glorifying decentralization as the solution to all our problems would be wrong. An open and experimental attitude towards the question of different hybrids and mixtures is what the complexity of reality itself seems to call for."

    See also, for other "old" ideas we could still benefit from thinking about:
    "The Web That Wasn't"
    https://www.youtube.com/watch?...
    "Google Tech Talks October, 23 2007
    For most of us who work on the

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    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.