Popular Android Apps Full of Bugs: Researchers Blame Recycling of Code
New submitter Brett W (3715683) writes The security researchers that first published the 'Heartbleed' vulnerabilities in OpenSSL have spent the last few months auditing the Top 50 downloaded Android apps for vulnerabilities and have found issues with at least half of them. Many send user data to ad networks without consent, potentially without the publisher or even the app developer being aware of it. Quite a few also send private data across the network in plain text. The full study is due out later this week.
I'm really surprised that mine is the first comment to mention F-Droid.
Why does anyone install an app on Android that didn't come from F-Droid?
Oh, and block apps from writing to most of the external SD card, but they can do whatever they want to the internal one. Guess Google doesn't like privacy or SD cards.
That's just incorrect. For the internal memory, an app can't overwrite another app's private data, it can't even read it without special interfaces (assuming a non-rooted device). An external SD card on the other hand is deemed insecure by definition since it can easily be pulled out and placed into another device. So an external SD card was chosen as an easy way to store, share, and manage media files between different applications.
Why does anyone install an app on Android that didn't come from F-Droid?
I can think of two reasons. One is that someone might be using a hand me down Android device from the first year that AT&T sold Android phones, and these devices support only Google Play Store, not Unknown sources. But though I have a cousin whom this affects, I imagine few others are still on a Galaxy S 1 Captivate. A more common reason to use non-free Android apps is that free software has shown itself to be poor at producing compelling original video games. Free software works when there's a clear spec, which is true of libraries and productivity apps. But apart from maybe roguelikes, games are less specified up front unless it's a clone of an existing game, such as Aisleriot, Frozen Bubble, or StepMania. A non-free game's developer can afford to put more time into creating both the spec and the implementation.
Mmmm, Android moved "unacceptable" into "not unusual" at the same time and said a lot more apps "require no special permissions", despite needing Device ID, GPS, and storage access. You know. For a torch app.
The exact same thing happens on every other platform, though perhaps to varying degrees. I refer to it as the Stack Overflow effect. One developer who doesn't know the right way to do something posts a question. Then, a developer who also doesn't know the right way to do it posts how he or she did it. Then ten thousand developers who don't know the right way to do it copy the code without understanding what it does or why it's the wrong way to do it. By the time somebody notices it, signs up for the site, builds up enough reputation points to point out the serious flaw in the code, and actually gets a correction, those developers have moved on, and the bad code is in shipping apps. Those developers, of course, think that they've found the answer, so there's no reason for them to ever revisit the page in question, thus ensuring that the flaw never gets fixed.
Case in point, there's a scary big number of posts from people telling developers how to turn off SSL chain validation so that they can use self-signed certs, and a scary small number of posts reminding developers that they'd better not even think about shipping it without removing that code, and bordering on zero posts explaining how to replace the SSL chain validation with a proper check so that their app will actually be moderately secure with that self-signed cert even if it does ship. The result is that those ten thousand developers end up (statistically) finding the wrong way far more often than the right way.
Of course, it's not entirely fair to blame this problem solely on sites like Stack Overflow for limiting people's ability to comment on other people's answers unless they have a certain amount of reputation (a policy that is, IMO, dangerous as h***), and for treating everybody's upvotes and downvotes equally regardless of the reputation of the voter. A fair amount of blame has to be placed on the companies that create the technology itself. As I told one of my former coworkers, "The advantage of making it easier to write software is that more people write software. The disadvantage of making it easier to write software is that... more people write software." Ease of programming is a two-edged sword, and particularly when you're forced to run other people's software without any sort of actual code review, you'd like it to have been as hard as possible for the developer to write that software, to ensure that only people with a certain level of competence will even make the attempt—sort of a "You must be this tall to ride the ride" bar.
To put it another way, complying with or not complying with design guidelines are the least of app developers' problems. I'd be happy if all the developers just learned not to point the gun at other people's feet and pull the trigger without at least making sure it's not loaded, but for some reason, everybody seems to be hell-bent on removing the safeties that would confuse them in their attempts to do so. Some degree of opaqueness and some lack of documentation have historically been safety checks against complete idiots writing software. Yes, I'm wearing my UNIX curmudgeon hat when I say that, but you have to admit that the easier programming has become, the lower the average quality of code has seemed to be. I know correlation is not causation, but the only plausible alternative is that everyone is trying to make programming easier because the average developer is getting dumber and can't handle the hard stuff, which while p
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