The Oculus Rift DK2: In-Depth Review (and Comparison To DK1)
Benz145 (1869518) writes "The hotly anticipated Oculus Rift DK2 has begun arriving at doorsteps. The DK2s enhancements include optical positional tracking and a higher resolution panel, up from 1280×800 to 1920×1080 (1080p) and moved to a pentile-matrix OLED panel for display duties. This means higher levels of resolvable detail and a much reduced screen door effect. The panel features low persistence of vision, a technology pioneered by Valve that aims to cut motion artefacts by only displaying the latest, most correct display information relative to the user's movements – as users of the DK1 will attest, its LCD panel was heavily prone to smearing, things are now much improved with the DK2."
When they get sufficient consumer feedback from this beta version to identify what still needs to change to appeal to the average consumer, go through several internal iterations and they implement those changes in prototypes, and ramp up mass-production, determine sales methods, and actually ship the things?
What? It's not as simple as taking a shit? Oh my.