Slashdot Mirror


Is the App Store Broken?

A recent post by Instapaper's Marco Arment suggests that design flaws in Apple's App Store are harming the app ecosystem, and users are suffering because of it. "The dominance and prominence of 'top lists' stratifies the top 0.02% so far above everyone else that the entire ecosystem is encouraged to design for a theoretical top-list placement that, by definition, won’t happen to 99.98% of them." Arment notes that many good app developers are finding continued development to be unsustainable, while scammy apps are encouraged to flood the market.

"As the economics get tighter, it becomes much harder to support the lavish treatment that developers have given apps in the past, such as full-time staffs, offices, pixel-perfect custom designs of every screen, frequent free updates, and completely different iPhone and iPad interfaces. Many will give up and leave for stable, better-paying jobs. (Many already have.)" Brent Simmons points out the indie developers have largely given up the dream of being able to support themselves through iOS development. Yoni Heisler argues that their plight is simply a consequence of ever-increasing competition within the industry, though he acknowledges that more app curation would be a good thing. What strategies could Apple (and the operators of other mobile application stories) do to keep app quality high?

41 of 258 comments (clear)

  1. It's not a marketplace.. by Anonymous Coward · · Score: 5, Interesting

    It's not a marketplace, it's a lottery for developers.

    1. Re:It's not a marketplace.. by i+kan+reed · · Score: 4, Insightful

      This is actually a much better way of framing what I was coming here to say.

      They're relying on the fact that big success stories are big to continue a narrative that encourages development targeting mobile platforms. It's every bit a bubble, where people see only the positive signs of the market in the news.

      Now the reality is starting to set in(and it's not just App Store, Play Store has the same problems), and serious "investors"(developers investing time in money in app development), are pulling out. The next step of a bubble is the "pop" where everyone realizes there's not much of a market left, and flees.

    2. Re:It's not a marketplace.. by DivineKnight · · Score: 2

      Which confirms what I thought about this market all along, that it was foolish developers chasing nickels in place of dollars.

    3. Re:It's not a marketplace.. by Noah+Haders · · Score: 5, Funny

      I don't have time to reply to this post. I'm too busy playing the kim kardashian game.

    4. Re:It's not a marketplace.. by tlhIngan · · Score: 2

      Or, more correctly - you can't just develop an app. You must market your app too.

      Too many of the big guys got there because they got in early. Then everyone assumes "if you build it, they will come", but no, you have to advertise it, market it, or like obscure FOSS projects, no one knows about it.

      It's just like everything else - doesn't matter if it's Apple's App Store, Google Play, Steam, Xbox Live Market, Playstation Network, etc. Just putting it on there isn't enough - you have to get word out there.

      Perhaps the worst part is, developers really do NOT know how to market. Or they think they're above it - "I hate advertising, and everyone blocks ads, so it's pointless". Well, if people don't know, they can't find it.

      For iOS, there's a neat service called Appshopper.com, and it pulls new apps from the app store. There's easily over 100 pages of NEW apps every day. Relying on "stumble upon" traffic isn't going to happen.

    5. Re:It's not a marketplace.. by timeOday · · Score: 2
      Any marketplace of infinitely scalable production is a lottery!

      Before music recordings, if you wanted to hear music, somebody had to play it. A more popular musician could make somewhat more than an average musician - maybe substantially more - but the top handful couldn't entertain the entire planet singlehandedly. Now they can. The economy of agrarian farmers - where a 20% more productive farmer makes 20% more money - is over. Now it's winner-takes-all.

    6. Re:It's not a marketplace.. by timeOday · · Score: 3, Informative

      There are various "dreams" of course, but the Gold Rush mentality has always been strong in US culture. Our current top marginal tax rates certainly support that assertion - average people pay dearly in real money to protect their fantasy future-self.

    7. Re:It's not a marketplace.. by chmod+a+x+mojo · · Score: 2

      The next step of a bubble is the "pop" where everyone realizes there's not much of a market left, and flees.

      Well, only the get rich quick hunters will flee. The ones that stay will be the ones that realise that providing something "boring" but essential are the ones that will make it big and stay on top, just so long as they aren't sleeping at the wheel and let someone else do it better.
      That, and those who are dedicated to making good games / timewaster applications that people will actually want to play... not just the floods of "me too" copy apps.

      --
      To err is human; effective mayhem requires the root password!
    8. Re:It's not a marketplace.. by sg_oneill · · Score: 3, Insightful

      It's not a marketplace, it's a lottery for developers.

      Or at least for our clients. I cottoned on *very* early that the SAFE money isn't in the app store, but in writing apps for others. Usually poor schmucks who believe their "Floppy duck clone will corner the market if only they had a coder". At first I was pretty OK with this, after all no one else in my hometown was doing it, and I could easily clock $4K a week ($12K for 3 weeks development with contracts back to back) and dude these where pretty good apps. But after a while it sort of started to feel like I was taking people for a ride by not explaining the market to these people. In the end I decided to stop doing social networking apps simply because they almost NEVER succeed , and I started insisting that they needed to start on a marketing plan with a professional *before* the contract starts (Since marketing considerations DO in fact drive it). This was all to protect my clients and ultimately my own reputation (Sometimes when an app fails in the market the client will blame the coder and thats BAD for reputation, even if its just total unfair nonsense).

      And in the end I was lucky to get $500 a week because the work dried up as people moved to less ethical mass-production offshore developers who wouldnt say unpleasant things like "You need to spend some money on a marketing plan first" or "I dont feel comfortable spending your life savings on yet another facebook clone"

      Yeah, I work for the government now. Somehow this feels more ethical.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    9. Re:It's not a marketplace.. by EnsilZah · · Score: 3, Funny

      I'm too busy playing the kim kardashian game

      Is that some kind of euphemism?

    10. Re:It's not a marketplace.. by TheRaven64 · · Score: 3, Informative
      $13b is a big-sounding number. But it's not that big in comparison to some other numbers. For example, there were 75b downloads from the Apple App Store last month, so even if that $13b were just for the last month, not for the lifetime of the App Store, it would amount to less than 20 for each download. There are 1.2m apps available, so $13b means just over $10K per app. That's quite a lot for a week's work, but it's a pittance compared to the cost of developing a typical program, especially when you consider the earnings per year.

      Oh, and for reference, Microsoft's revenue for the last quarter was about $20b. Which makes $13b spread between 1.2m apps seem very, very small. (I'm assuming that your $13b number is just for developers selling through the Apple App Store. If it also includes Android then it's an even more laughable number).

      --
      I am TheRaven on Soylent News
  2. Obvious solution. by grub · · Score: 5, Funny


    Become the sole developer for Blackberry app!

    --
    Trolling is a art,
  3. uh, get rid of the "top X" ranking? by swschrad · · Score: 4, Insightful

    that thing gets in my way as a user all the time anyway. I do NOT want to see the stacks of pre-teen games, I am looking for a specific app almost all the time. just blow the sucker away, and if somebody wants to see downloads by counts, sell them an app to pull in the data.

    --
    if this is supposed to be a new economy, how come they still want my old fashioned money?
    1. Re:uh, get rid of the "top X" ranking? by Noah+Haders · · Score: 2

      I think what's needed (and what I use) is third party sites to vet and recommend apps. I really like toucharcade for games. if they say something is good, then I often go check it out.

    2. Re:uh, get rid of the "top X" ranking? by TheRaven64 · · Score: 2

      Amazon's app store is a bit better, because they're good at correlating things you've bought with things you might want to buy, so have recommendations that don't totally suck. The only reason I actually have it installed though is their free app of the day (which isn't necessarily a good thing - there are a couple of games that it's given me that have wasted a lot of my time...)

      --
      I am TheRaven on Soylent News
  4. Recent purchases/downloads by Travis+Mansbridge · · Score: 5, Interesting

    A list of recently purchased/downloaded or even new additions would cycle a larger group of useful apps to the app store audience.

  5. Too many apps, too much appcrap by Animats · · Score: 5, Insightful

    There should be far fewer "apps". Any "app" that just displays content should be a web site. Once you get rid of the appcrap, there probably is no need for more apps than there were boxed software products.

    1. Re:Too many apps, too much appcrap by nwf · · Score: 5, Insightful

      Most apps perform way, way faster all the while using significantly less data than do web sites. This may be more a ding against most web sites, but is valid none the less. I use a number of apps that can fetch their data and display it before a mobile browser has even pulled down the main content, let alone the 20 JavaScript libraries, 12 crap affiliate site icons/links and the countless images that add nothing.

      However, some apps are worse than their mobile web site versions, e.g. most news sites.

      My own company's mobile app, which I developed, can typically refresh a page in under 25 ms via 3G. Plus, customers prefer the apps to the mobile web sites.

      --
      I don't know, but it works for me.
    2. Re:Too many apps, too much appcrap by jxander · · Score: 5, Interesting

      Question for you, as someone who has developed a mobile app:

      How much harder is it to optimize a mobile version of the webpage vs writing an app from scratch and getting it approved for App Store release?

      --
      This signature is false.
    3. Re:Too many apps, too much appcrap by Hewligan · · Score: 2, Insightful

      Well, I've done both of those, and the webpage option is far, far easier.

      But people always want you to build an app, because apps are cool and websites are old hat.

      --

      "If God created us in his own image, we have more than reciprocated"

    4. Re:Too many apps, too much appcrap by Anonymous Coward · · Score: 2, Interesting

      My question for him was a bit more simplistic. I'm a cell infrastructure developer, and most 3G ping times are north of 100ms, so how the hell is he getting a 25ms update?

    5. Re:Too many apps, too much appcrap by maccodemonkey · · Score: 5, Informative

      Question for you, as someone who has developed a mobile app:

      How much harder is it to optimize a mobile version of the webpage vs writing an app from scratch and getting it approved for App Store release?

      Mobile developer here who has done hybrid apps, Android apps, iOS apps, web apps, etc.

      It's hard.

      Web apps do not get the native scrolling mechanism, so scrolling feels very funky in web apps. Web app developers write their own inertial scrolling mechanisms to try to deal with it, but web apps always feel wrong as a result.

      You also don't get access to a lot of native functions. No barcode scanning. No access to the user's preloaded Facebook account (with authorization, of course.)

      There is another problem in that, especially on Android, web technologies are just badly supported. It's getting better in more recent versions of Android where Chrome is actually the engine used end to end by everyone, but earlier versions still on Google's old ass version of WebKit blew chunks.

      Loading can be a problem as well. Real apps by definition cache a certain amount of code and resources on the device. A web page has to fetch all resources from start to finish. So while a real app has it's loading UI cached on device, and can display it right away when the user taps a link, a web page has to go fetch a UI over the network to display a loading UI for the operation the web app is about to do over the network. Gross.

      The other really messy thing is a real app is pretty easily able to figure out what kind of device it's on and render content accordingly. Web apps can kind of guess what type of display/device they are running on, but again, it can be messy. Especially with new things coming like Adaptive UI/multi windowing coming on iOS where your window or screen size may have no real connection to what kind of device you're running on. Web pages at this point basically assuming they're always rendering full screen on mobile, and do their layout computations based on that, but that looks like it will change on future iOS and Android devices.

      You also have a problem with native widgets. If I code a real iOS app, if I run it on iOS 6, it looks like iOS 6. If I run it on iOS 7, it looks like iOS 7. I don't have to create new assets, the app automatically ingests the correct look from the widget set built into the OS. With a web page, I get the "joy" of building my widget set from scratch, and trying to make it at least resemble the system UI widgets the user has been trained to use. And better yet, if I make my web app look like an iOS app, I suddenly have a bunch of Android users unhappy my web app looks like an Android app.

      Finally, web apps don't offer any way to be embedded as extensions on iOS, or activities on Android. You can kind of fake it with some really really ugly URL handling handshaking, but this is really problem prone.

      TL; DR: Mobile web frameworks/browsers are still immature, and don't offer basically mobile specific functionality that's needed to do apps well. It's not a problem of it being hard to do a web app just as good as a native app, it's a problem of it being impossible because the feature sets just aren't there.

  6. Welcome to application development by blueshift_1 · · Score: 5, Insightful

    I feel like this is basically the same story as Desktop application development. A few started, as time went on and it was profitable many people entered the market, and eventually the main market is controlled by a few key players. There will be a handful of smaller companies making modest profits on really useful tools, but a lot of it will go unnoticed by the masses. People download what they need. Period. If your app doesn't apply to the masses, then the masses aren't going to buy it. But if it is useful enough and polished enough, there is a good chance it will flourish (though like anything viral - some ridiculous things will get through).

  7. People expecting their marketing for free by jolyonr · · Score: 5, Insightful

    Too many people want to get rich by selling apps and expect Apple to pay for the marketing of their apps for free on the App Store.

    The App Store serves one purpose - not to promote your apps, but to make money for Apple.

    If you want to go into business selling an app for iOS then you need to have some plan in place to market it. That doesn't mean sticking it on the App Store and hoping for the best.

    If you can't afford to market your app (either by paying for advertising somewhere or just physically spending your own time promoting it) then you really shouldn't waste money or time to develop it either.

    --


    Please read my Canon EOS tech blog at http://www.everyothershot.com
    1. Re:People expecting their marketing for free by Anonymous Coward · · Score: 2, Insightful

      I think most developers would be happy if the App Store just had competent search and good personalization/recommendations, like other sites have had for over a decade. As it is, the store is the equivalent of putting something at the end of the aisle for couple of weeks and then immediately putting it in a back room where people have to ask for it by name and an employee brings out a box of crap you have to sift through that might not even contain what you asked for. I would guess that one factor in the failure of the music+social thing Apple tried a couple of years ago is in part because no one wants to consider the horror of trying to discover music on the iTunes Store.

    2. Re:People expecting their marketing for free by jolyonr · · Score: 3, Informative

      Advertising is marketing. But not all marketing is advertising.

      For example, how did you learn about adblock?

      --


      Please read my Canon EOS tech blog at http://www.everyothershot.com
    3. Re:People expecting their marketing for free by maccodemonkey · · Score: 5, Interesting

      Too many people want to get rich by selling apps and expect Apple to pay for the marketing of their apps for free on the App Store.

      I don't think this is quite what people are expecting. Rather, the problem is Apple directly prohibits most ways that an app can be promoted. Want to do a demo? No great way to do it in the app store. A trial? Forbidden. Want to offer a download directly from the developer? Nope.

      So really what developers are requesting is simple: If Apple wants to directly hand hold the distribution and retail channel of an application, they either need to improve visibility for applications within that retail channel, or give developers more flexibility in how they can market applications. Apple isn't entirely responsible, but because they want developers to be so reliant on their store front, the argument is that Apple needs to actually provide a good store front to make that trade off worth it.

      It would be like if you struck a deal with Target where they had full control over how your product was sold and exclusive rights to sell it, and then they stuck it in a dark corner of their store and never sold a single unit.

    4. Re:People expecting their marketing for free by jbolden · · Score: 2

      Want to do a demo? No great way to do it in the app store. A trial? Forbidden.

      Huh? There are tons of apps with a free version and a paid version and/or paid upgrade. That's a demo / trial.

      or give developers more flexibility in how they can market applications

      Apple doesn't control marketing they control the point of sale. I get marketed all the time where various sites I'm on tell me if they an associated mobile application that does XYZ.

  8. Curation: Apple does high profile reviews... by west · · Score: 2

    One possible imperfect solution:

    For $x ($200? $500? $1,000?), Apple will do a real review of the application and attach the results to the app store listing. Then allow sorting by rating.

    This is imperfect, in that it's still one person's opinion and subjective as any review is, but:

    - It allows good applications to have an possible (no guarantees) avenue to stand-out apart from sales.
    - By charging enough to cover the cost, it allows Apple to hire enough people to do timely reviews.
    - Keeps out the chaff (who's willing to pay $500 for a guaranteed 'F' rating)

    Nothing will guarantee successful curation. The question is what methods might *improve* discovery. Remember that any method that can be done by anyone, will be done by everyone, making it useless.

    1. Re:Curation: Apple does high profile reviews... by MouseR · · Score: 3, Insightful

      Adding more category tags and features filtering to the search engine would let you find precisely what you are looking for.

      But despite the absence of a very good search engine, even my two dinky Apps have managed to gather thousands of download.

      What's really missing IMO is an in-app rating SDK. Users just cant be bothered to rate Apps because it takes them out of their task and into a different app where they must navigate the comments & ratings links in your App listing on the App Store.

      Something akin to Netflix. Right in the app where you can star it and add a comment.

  9. The Entire Web Dev "Ecosystem" is Broken by l0ungeb0y · · Score: 2

    With all these frameworks and "platforms", and more and more "drag and drop" app building for Mobile and Browser apps, Web Development is no longer a sustainable means of employment for freelancing. Within the next 5 years, any High Schooler CS student will be able to drag and drop their way to a Cloud Hosted Web and Mobile App with a REST-API. It's to the point that the median wage is less than I can make as a full-time employee -- which means contracting is becoming no longer viable a because clients willing to pay my rate of $110/hr (which I consider very reasonable considering my skillset) are farer and fewer between especially when there's a legion of scrubs out there willing to together something in Angular (today's a very popular MVC that holds your dick for you while taking away all that nasty OOP stuff like inheritance and abstraction) for as low as $35 or $40 an hour. Thank god I have a few in-demand specializations and some arcane knowledge. But it's hard to want to stay Contracting when lately I get job offers (just one today in fact) offering $150k to $200k a year + benes on a regular basis. So while Contract work seems less viable, Full-Time seems to be offering better wages than ever. Probably due to the strong demand for Developers capable of filling Leadership roles. However, I'm not giving up just yet, and working on creating something that doesn't exist yet, a self-generating API platform and hopefully will turn to the new fangled "begging" economy to raise a livable wage (or more) to develop the UI portion in the form of some Services or Apps over on Kickstarter once I have a demo and a fancy video. But if the Begging Economy stuff doesn't work, yes I will likely take a FTE position at a Company sometime in the next year or two.

  10. Most online stores are "broken" by CityZen · · Score: 2

    I'm consistently amazed how everyone continues to make bad online stores when there are good examples to follow.
    Ebay and Newegg are fairly good examples. They have extensive hierarchies of categorization, a healthy supply of
    sensible filters, and, most importantly, they work in a sensible manner.

    Case in point: you navigate down various categories, set up some filters, click on a product, then hit the "back"
    button, and, lo and behold, you're taken back to where you expected to be. With some stores, once you
    click on a product, it loses all the history of how you got there, which is totally nuts. You have to start over from
    the top again. (Or, even if there is a sensible back option, it may be painfully slow to get you there again.)

    Of course, having a tabbed web browser makes things even easier, since I can drill down, set up filters, then
    middle-click on several different products (opening up each in a new tab), and flick between them at will.
    I can add products to a "watch" list, so I can look now and decide later if I want to get it.

    The only way that I use the App stores on iOS or Android are to already know the app I want (from having
    looked at the wider internet), click on "search", and find that specific app. Anything else is just a hopeless
    potshot. I think that Apple/Google know that this is the only method that needs to work, and thus they
    don't try to improve things.

  11. Re:You mean having a trillion apps isn't wonderful by Noah+Haders · · Score: 2

    I am a billionaire yet I only download free apps. how do you think I became a billionaire?

  12. Re:Decaying ratings by angel'o'sphere · · Score: 4, Interesting

    And what exactly is the advantage for an app to be new? Or what is the disadvantage for an app to be old?
    Last time I checked software did not age.
    I rather have an old working app than a new immature one ... that does not mean new apps are immature by definition.

    And why do users demand updates for old apps if the app is just working fine? I hate this update mania.

    40 Apps on my iPad and many more on my iPhone demand that I update. I don't ... as long there os nothing broken I keep the old one.

    If I easy could fallback to the previous one, then I would try new updates. But more interesting would be too have the old _and_ the new one.

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  13. Developers, developers, developers! by Anonymous+Brave+Guy · · Score: 4, Insightful

    Yeah, hate that $13 billion *developers* have made so far.

    That's rather like judging the profitability of web development by how much money Facebook make. The total market value is vast, but extremely concentrated on the success stories and with massive variability.

    This was entirely predictable as soon as Apple allowed user expectations to settle on buying any app, no matter how useful or entertaining, for almost no money. I'm actually a little surprised that it's taken so long for the exodus to really get going, but I guess as long as Apple's own fortunes were improving and thus the market for iOS apps was getting larger, a lot of developers held out hope that they hadn't really picked the wrong strategy.

    Now that Apple's own iOS strategy is looking tired -- I can't remember any exciting new product since Jobs stood down, and iOS 7 seems to be competing with Windows Vista and Windows 8 for the "most unimpressed user base in recent computing history" award -- I suspect all but the bravest app developers or those who already won in the gold rush are checking where the exit is. And thus the vicious circle will strengthen, unless Apple can pull some sort of remarkable rabbit out of the hat to re-energise their once fanatically loyal customer base pretty soon.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:Developers, developers, developers! by jbolden · · Score: 3, Insightful

      They are just incremental, evolutionary developments, not radical ideas that will move or create entire markets and lifestyles the way the original iPhone or iPad did.

        The core of the iPhone (2007) was:
      a) capacitive touchscreen as the primary or sole means of input
      b) animation based interaction
      c) high speed web rendering

      All 3 existed separately in other phones. The only major innovation was Apple putting them together first and seeing how the package would work. The iPhone was an incremental, evolutionary development from the smartphones of 2006.

      If you want a Tim Cook idea that creates new markets the manufacturing process for the iPhone 5. Getting that phone as thin and as light has required manufacturing techniques that have never been used on a mass consumer product. That means entirely new types of factories i.e. entirely new types of machining. Apple's model for that where they produce the machining, let others borrow money for the factory and earn it back creates a new financing model. So there you go.

      The iPhone 5S including a shift to an entirely new CPU architecture... is a smart phone that can run some apps.

      I said the CPU architecture that's entirely new. The instruction handling on that CPU is unique brand new. The instruction classification system it uses is generally not even seen in desktop CPUs more likely server class. There is no reason that this process might far more complex chips to be designed and kept cool.

      but the App Store has... awkward ports of puzzle games with crazy expensive in-app purchases

      What? iPhone has by far the best vertical applications so far of any phone no one else is close and with the pairing with Softlayer's component mobile system this is getting more advanced.

      ____

      Apple hasn't done any innovation if you ignore all the innovations they have done. The graphics model that made the animations possible on the iPhone came out in OSX 10.2 (October 3, 2003). There were not magic products during the Jobs era either. It was a slow process of building a foundation and then expanding from there. It takes years. Most certainly looking back from say 2024 things Apple is doing now will have had that kind of impact. But they haven't had the impact in 10 minutes.

  14. The iTMS App store is a strange beast by Overzeetop · · Score: 3, Insightful

    Imagine you have a store the size of you typical WalMart Supercenter, packed with aisle upon aisle of app boxes. There are 5-6 generalized sections, and absolutely no organization within the sections - apps just set in rows on the shelf. Except it's not even that convenient, because when you walk into the store you are in a small space with what are effectively endcaps for each section. To get through to the rest of the store, you have to go around the side of this front display area through a small, unmarked door. So you usually just pick what's on the endcap and checkout because even for people who have wandered into the main body of the store, they find it's just stocked with thousands upon thousands of seemingly identical products for a single task - most of which mirror an app that's on the end cap with a 4+ star review from a million users.

    It's dysfunctional, but in a very Apple way.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  15. Re:Decaying ratings by timeOday · · Score: 3, Insightful

    What you are missing is that ratings are assigned relative to the competition that existed when the rating was assigned. Go over to gamespot and check out the graphics of a game that got the top rating for graphics 8 years ago. Are those graphics still 10/10? Not even close. Go over to Amazon.com and search SD Cards by "Average Customer Review." Many of the top-ranked cards are little 8 and 16 GB cards that were rated up years ago.

  16. Re:economy bullshit argument by Tom · · Score: 3, Informative

    Nice rant, but like all hyperboles, it left reality far behind in the second sentence.

    I've used DOS originally, then some Windows and hated it pretty much from the start, so I switched to Linux as soon as I heard about it, I think it was 1997 or so. Do you know why I've been a Mac users for about 10 years now? Because it simply works. I don't have to spend half of my time on just maintaining the system and searching for obscure failure cases. I love my iMac and my iPhone because they allow me to focus almost all of my time on actually doing the work that I want to do.

    To most people in this world, computers are a tool. Just like cars. Most people who own a car use it to get from A to B. Some people own cars so they can tinker with them on the weekend and replace parts just because they can - but they are a tiny minority.

    I love that I could get a system running from scratch, compile my own kernel and base tools and so on. I've done it and it was a great experience. At the same time, I'm very happy that I don't actually have to do it. I'm tired of tinkering with the machine, I have actual work I want to get done. I have places A and B that I want to get to.

    --
    Assorted stuff I do sometimes: Lemuria.org
  17. Re:"entirely new CPU architecture" ? by dave420 · · Score: 2

    You do realise the fact you have to explain all these things to people means they're not as game-changing as you seem to think they are? It's like trying to explain why a joke is funny - if you have to, it's not funny.

  18. Re:economy bullshit argument by AmiMoJo · · Score: 2, Insightful

    Uh... because web browsers are certainly the most profitable software outside the app store.

    Yes they are. They regularly appear in the top selling apps on Android.

    The App Store doesn't give a fuck.

    Exactly. The best search engines tend to rank pages by reputation, so if software is just a copy of something else and lots of people point that out it usually becomes apparent to anyone searching. The Play store uses a similar system where apps that are recommended on web sites often get promoted in the store, where as the App Store isn't quite that sophisticated. The result is that people like Zynga can steal other people's ideas and SEO their way to the top, where as it is much harder to do on Play.

    Essentially Play has a better spam filter.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC