How Many Members of Congress Does It Take To Pass a $400MM CS Bill?
theodp writes: Over at Code.org, they're celebrating because more than 100 members of Congress are now co-sponsoring the Computer Science Education Act (HR 2536), making the bill designed to"strengthen elementary and secondary computer science education" the most broadly cosponsored education bill in the House. By adding fewer than 50 words to the Elementary and Secondary Education Act of 1965, HR 2536 would elevate Computer Science to a "core academic subject" (current core academic subjects are English, reading or language arts, mathematics, science, foreign languages, civics and government, economics, arts, history, and geography), a status that opens the doors not only to a number of funding opportunities, but also to a number of government regulations. So, now that we know it takes 112 U.S. Representatives to make a CS education bill, the next question is, "How many taxpayer dollars will it take to pay for the consequences?" While Code.org says "the bill is cost-neutral and doesn't introduce new programs or mandates," the organization in April pegged the cost of putting CS in every school at $300-$400 million. In Congressional testimony last January, Code.org proposed that "comprehensive immigration reform efforts that tie H-1B visa fees to a new STEM education fund" could be used "to support the teaching and learning of more computer science in K-12 schools," echoing Microsoft's National Talent Strategy.
Honestly, forcing computer programming on kids will have the same effect as forcing math on them. It's no different - it's a way of solving problems, except by using logic and algorithms rather than equations. It's still a general solution in search of a problem. I think a lot of tech people tend to view technology as being interesting or important for it's own sake, but that's not how the world at large sees technology (nor should it). It's only real-world value is in what it can do for us that we couldn't do before without it, as heretical as that may sound here on slashdot.
My advice to educators is to let kids make their own computer games. You'll sucker them into doing some of the hardest sort of programming there is, and they'll likely enjoy it. More importantly, for those that are more artistically or creatively inclined rather than technically inclined, they can help out with artwork, story, music, and sound effects. Videogame programming is a fantastic cross-discipline project that can involve all sorts of different skills and abilities. So, not everyone has to write code, but everyone can contribute in some way.
I've found that computer games are great at driving home the need to learn higher math as well. Geometry, linear algebra, and matrix math are all used extensively in many types of games. Kids will naturally run into these problems, and probably work in vain to come up with a home-grown solution. At that point they're primed to learn a more elegant solution using higher math. The big advantage is that this lesson concretely demonstrates the value and usefulness of that math, making it much easier to learn and appreciate since it has a useful context.
Irony: Agile development has too much intertia to be abandoned now.