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How Many Members of Congress Does It Take To Pass a $400MM CS Bill?

theodp writes: Over at Code.org, they're celebrating because more than 100 members of Congress are now co-sponsoring the Computer Science Education Act (HR 2536), making the bill designed to"strengthen elementary and secondary computer science education" the most broadly cosponsored education bill in the House. By adding fewer than 50 words to the Elementary and Secondary Education Act of 1965, HR 2536 would elevate Computer Science to a "core academic subject" (current core academic subjects are English, reading or language arts, mathematics, science, foreign languages, civics and government, economics, arts, history, and geography), a status that opens the doors not only to a number of funding opportunities, but also to a number of government regulations. So, now that we know it takes 112 U.S. Representatives to make a CS education bill, the next question is, "How many taxpayer dollars will it take to pay for the consequences?" While Code.org says "the bill is cost-neutral and doesn't introduce new programs or mandates," the organization in April pegged the cost of putting CS in every school at $300-$400 million. In Congressional testimony last January, Code.org proposed that "comprehensive immigration reform efforts that tie H-1B visa fees to a new STEM education fund" could be used "to support the teaching and learning of more computer science in K-12 schools," echoing Microsoft's National Talent Strategy.

7 of 180 comments (clear)

  1. 400 Millimeter Dollars by pjh3000 · · Score: 5, Insightful

    What are 400 Millimeter Dollars?

  2. Sorry, but... why? by Seumas · · Score: 5, Insightful

    Sorry, I don't buy into all this "we need to get kids using computers and programming in grade school!" crap. Or this "we need everyone to be in STEM!" crap.

    Why do we need this, exactly? To keep the pool of employees huge and the pay low? Where is the push for teaching kids automotive skills in grade school? Cooking? Surgery?

    Let's just focus on the basics. Teach kids to be inquisitive, critical thinking, human beings with a strong grasp of reading and writing and math and history and geography skills and knowledge. Those with an interest in other things will pursue them and doing so will be much easier with a solid primary foundation in these universal fundamentals.

    1. Re:Sorry, but... why? by Beck_Neard · · Score: 4, Informative

      Instead of getting more people interested in math, I predict it will wind up getting less people interested in CS. Count on school to turn highly interesting, mentally-stimulating subjects (like math) into boring rote memorization exercises.

      --
      A fool and his hard drive are soon parted.
    2. Re:Sorry, but... why? by Dutch+Gun · · Score: 4, Interesting

      Honestly, forcing computer programming on kids will have the same effect as forcing math on them. It's no different - it's a way of solving problems, except by using logic and algorithms rather than equations. It's still a general solution in search of a problem. I think a lot of tech people tend to view technology as being interesting or important for it's own sake, but that's not how the world at large sees technology (nor should it). It's only real-world value is in what it can do for us that we couldn't do before without it, as heretical as that may sound here on slashdot.

      My advice to educators is to let kids make their own computer games. You'll sucker them into doing some of the hardest sort of programming there is, and they'll likely enjoy it. More importantly, for those that are more artistically or creatively inclined rather than technically inclined, they can help out with artwork, story, music, and sound effects. Videogame programming is a fantastic cross-discipline project that can involve all sorts of different skills and abilities. So, not everyone has to write code, but everyone can contribute in some way.

      I've found that computer games are great at driving home the need to learn higher math as well. Geometry, linear algebra, and matrix math are all used extensively in many types of games. Kids will naturally run into these problems, and probably work in vain to come up with a home-grown solution. At that point they're primed to learn a more elegant solution using higher math. The big advantage is that this lesson concretely demonstrates the value and usefulness of that math, making it much easier to learn and appreciate since it has a useful context.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:Sorry, but... why? by BronsCon · · Score: 3, Interesting

      This post succinctly describes why I'm not a Java developer, no matter how many times I've set out to learn the language. I'm primarily a web developer, full-stack LAMP and JavaScript (with strong sysadmin roots), so everything I've ever set out to develop in Java had followed the same process: start development, determine I could implement it better as a web app, begin implementing as a web app, get annoyed at reimplementing logic I've already done, causing me to eventually abandon the project. It wasn't until recently, when I started a project that can't really work as a web app, that the light came on and the value of Java (likely as a stepping stone to a number of other languages) became concrete for me; as you said, making it much easier to learn and appreciate since it has a useful context.

      This is how people learn. Give them a problem, give them the tools. Hell, show them what the solution should look like. Leave it to them to figure out how to get from the problem to the solution; don't tell them anything they don't ask for. Let them fuck up. When they get stumped, they'll ask for help; show them what they did wrong, don't tell them what they should have done, unless they ask. People are inherently smart, unless you teach them to be dumb.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  3. Stupid idea by Anonymous Coward · · Score: 5, Insightful

    Ultimately, no significant cash would reach the classrooms, but piles of new regulations and requirements would.

    We do not need more STEM workers; we have a surplus as is proven by the fact that wages in the field are essentially flat (a shortage would drive wages up). US employers do not even want American STEM workers; they want the inexpensive, pliable, and held-hostage-by-immigration-papers variety. Half the STEM workers we already have are working outside of their fields and we have millions of unemployed. If we need to have ANY effort to boost ANY career area via education manipulation it should be a massive boost in the skilled trades like welding.

    Education is simply NOT a federal responsibility, and every federal intervention has made things worse. If you read even the letters by ordinary Civil War soldiers to their families you see how far our education system has degraded - in comparison I'd rate most current high school grads as illiterate. The education most Americans got in "the basics" in the 1930's (often in one-room school houses, often run by a young woman with a two-year degree) produced a generation able to build the and use the industrial might for WWII - something the current generation probably could not do. Many of THAT generation were then able to go on to college and get actual degrees (as opposed to degrees in ethinc or women's studies) and then "put a man on the moon". Subsequent generations educated with lots of federal government meddling are unable to put a monkey into space today (even given all the information the earlier guys had to learn the first time and given far more time than the earlier guys had). The feds are too slow to react properly (they'll set standards that rapidly become obsolete and will still be pushing stuff when industry no longer uses it) and any money gets filtered through too many hands, funding too many "experts" and administrators before it gets from the taxpayer, to Washington, back to the taxpayer's state and ultimately trickles into his child's school. For every million tax dollars, I'd bet $10 makes it into a classroom, where we keep being told teachers need to buy their own chalk despite education funding being higher per-pupil than ever before.

    A further problem is that things like programming are more like art than many other things - a bit of a "calling" where you need to like it and have a talent for it or you will suck at it no matter how well-trained. Most kids will never be programmers, never care about programming, etc. Teaching all kids CS stuff is a bit like forcing all kids to join the chess club or the marching band.

  4. Bad idea by blindseer · · Score: 3, Interesting

    When I was in school the "computer" class was not much more than learning to type. We got to play with AppleWorks and some sort of graphics program, the best one could get with 8 bits of color.

    I recall a conversation I had with a co-worker about how we need more and better computers in schools or our children will be somehow educationally stunted. I pointed out how the Apple ProDos and Microsoft DOS systems we used reflected the Windows 7, Mac OSX, and Linux systems we use today. Elementary school children don't need fancy computers. I wonder if they need computers at all. I'm sure that skills like typing will be important, I took that in high school. Students will need to understand that computers do what they are told, not what you want them to do, but that is true of many things. Mathematics, physics, and chemistry have similar rules. I could argue that law has similar rigor, words mean things. If the law does not mean what you want it to mean then change the law. Perhaps that is a rant for another time.

    Point is that computers are an important part of modern life. Computer technology is still changing fast, whether it is faster or slower now than when I was in grade school is debatable. Rather than teach "computers" to children perhaps we need to find a way to work computers into every subject. Art class should have a portion where students work in PhotoShop, just like they have sections on clay, paint, or colored pencils. Shop class should have a portion on CNC milling. Mathematics has all kinds of options to work in computing. Chemistry and physics classes can work in computers to run simulations and compare to real world experimentation, or do some statistical analysis on data collected in experiments.

    I believe that teaching "computer science" at too young of an age is a bad idea. It will do little to prepare children for life as an adult. I suspect most implementations of "computer science" at anything other than college or trade school levels will be twisted into something that is not "computer science". It will be much like what I had in school, an excuse to play with expensive toys and the only real skills derived from it will be learning how to type. It doesn't have to be that way but I believe that is how it will end up because real computer scientists rarely choose to teach, they make more money doing something else. Much of the issues with teachers not getting paid enough has to do with the government funded education system we have now.

    --
    I am armed because I am free. I am free because I am armed.