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Ask Slashdot: Should You Invest In Documentation, Or UX?

New submitter fpodoo writes "We are going to launch a new version of Odoo, the open source business apps suite. Once a year we release a new version and all the documentation has to be rewritten, as the software evolves a lot. It's a huge effort (~1000 pages, 250 apps) and it feels like we are building on quicksand. I am wondering if it would be better to invest all our efforts in R&D on improving the user experience and building tools in the product to better help the user. Do you know any complex software that succeeded in avoiding documentation by having significantly improved usability? As a customer, how would you feel with a very simple product (much simpler than the competition but still a bit complex) that has no documentation?"

9 of 199 comments (clear)

  1. False dichotomy. by aeschinesthesocratic · · Score: 5, Insightful

    Invest in both.

  2. You're doing it wrong. by seebs · · Score: 5, Insightful

    If you have to rewrite all your documentation, you've done something horribly wrong.

    Suggestion: Consider focusing on stability for a while, because stability is a huge win for user experience.

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    1. Re: You're doing it wrong. by seebs · · Score: 5, Insightful

      I am pretty sure that that is exactly the wrong thing, then, because the entire point of "business apps" is that people are supposed to be able to build a stable operation on them. If you are changing things so much that you have to rewrite the documentation entirely, that means you are changing them so much that anyone using the software must completely redo their entire process, retrain anyone using the system, and so on.

      That's way too much change. If you are changing things enough that you are rewriting documentation every release, then you are not "evolving".

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    2. Re: You're doing it wrong. by BaronM · · Score: 4, Insightful

      As an admin/IT manager, what I'd like to see is:

      1. Meaningful, specific error/log messages when something goes wrong.
      2. Accurate documentation of what those errors mean.

      Most end-users won't read long or complicated documentation, business application in particular almost always require end-user training on how to use them --as implemented-- and --in accord with company practice/policy--, so generic docs are of limited value.

      On the other hand, I sincerely miss the days when I could actually expect proper error codes and documentation thereof, and having that available would certainly influence a purchasing decision on my part.

  3. Not all documentation is giant documents by penguinoid · · Score: 4, Insightful

    Have every menu command give it's keyboard shortcut, either next to the item name or as a tooltip. This is superior to a giant list of keyboard shortcuts. Wherever you can eliminate documentation by improving the user interface or integrating the documentation with the user interface, do so. However, there are some things that simply belong in separate documentation.

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  4. When every feature undocumented by sinij · · Score: 4, Insightful

    When every feature is undocumented, how do you expect to attract new users or introduce new features?

    Plus, there is no such thing as intuitive GUI, the best you could possibly do is to have shallow learning curve.

  5. No doc by Oligonicella · · Score: 4, Insightful

    As a developer and a user I absolutely *hate* apps with no documentation. None of the apps I see on your linked page are primitive enough to stand without. Actually, nothing more complex than say... well, nothing.

  6. Functional spec by mspohr · · Score: 4, Insightful

    Back in the very old days when I had a software company, we wrote detailed functional specs and used these as the basis for the documentation. It's much easier to go from a good functional spec to documentation than start from scratch. It's also a good test of whether or not the software works as intended.
    I don't know if people still do that. It seems most software these days either copies some other product exactly or it's just the whim of the programmer.

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  7. UX? Meh. I have enough experiences in life by caseih · · Score: 5, Insightful

    All this talk in recent years about UX as in "experience" drives me up the wall. Talk about euphemism! Why can't we go back to calling it what it is: user interface?