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Is Dong Nguyen Trolling Gamers With "Swing Copters"?

Nerval's Lobster writes Given its extreme difficulty, it's tempting to think that the new Swing Copters is Dong Nguyen's attempt at a joke (You thought 'Flappy Bird' was hard? Check this out!), or maybe even a meta-comment on the emerging "masocore" gaming category. Or maybe he just wanted to make another game, and the idea of an ultra-difficult one appealed. Whatever the case, Nguyen can rely on the enduring popularity of Flappy Bird to propel Swing Copters to the top of the Google and iOS charts. But his games' popularity illuminates a rough issue for developers of popular (or even just semi-popular) apps everywhere: how do you deal with all the copycats flooding the world's app stores? Although Google and Apple boast that their respective app stores feature hundreds of thousands of apps, sometimes it seems as if most of those apps are crude imitations of other apps. The perpetual fear among app developers is that they'll score a modest hit—only to see their years of hard work undermined by someone who cobbles together a clone in a matter of weeks or days. If Apple and Google want to make things friendlier out there for developers, they might consider stricter enforcement policies for the blatant rip-offs filling their digital storefronts.

20 of 113 comments (clear)

  1. It's easy to troll gamers. by i+kan+reed · · Score: 5, Funny

    Point out literally any trivial mistake in any popular platform or game, and they(they being self-identified gamers) will inexplicably act as if you have invented the most vile insults about their parentage.

    Honestly, my observation is that it's harder to not troll gamers than to do so.

    1. Re:It's easy to troll gamers. by Anguirel · · Score: 4, Informative

      Console A is terrible! Why would you ever want to use that? Console B isn't much better. PC Gamer Master Race.

      --
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  2. Re:Like most games ... game dev is hit or miss by UnknownSoldier · · Score: 2

    Edit: Or Notch's "0x10c" ... or whatever Notch is working on these days ...

    "Game tuning" is always an on-going process. Witness Blizzard with WoW, and Star Control 2, GGG wtih Path of Exile, etc.

  3. I have nothing to add by Nimey · · Score: 5, Funny

    I just wanted to post "trolling with a swinging dong" and have it be relevant to the story for once.

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  4. How do deal with copycats? by Opportunist · · Score: 4, Insightful

    Gee, I dunno. Maybe ask some of the big studios that squeeze out sequel after sequel of identical games that look in no way different than the identical games offered by the studio next to it?

    It's not like that phenomenon is unique to the handheld gaming market. You get the same kind of crap on PC as well. A thousand similar FPS combat about as many RTS clones for popularity.

    And since AI is hard, you get the same shit with crappy AI from the Indie devs and call it Zombie shooter, since you're kinda expecting a zombie to be kinda mindlessly dumb, so nobody is gonna complain about an AI too dumb to dodge simple pits with mindless straight-to-the-player pathing. Actually, I'm kinda astonished that only a few big studios jumped on the latest Z-shooter fad to cut corners.

    And of course mix in the load of "Minecraft meets $genre" games we've been thrown at recently. From Minecraft-zombieshooter to Minecraft-spacerace, everything's available.

    You think the handheld market is full of copycats? Compared to the PC market they're petty amateurs.

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    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. This doesn't compute...or does it by jbmartin6 · · Score: 4, Interesting

    At first I thought, "years of hard work"? How can this be when clones fill up the store in a matter of days? Doesn't seem like it is that much work. Then I thought, well perhaps designer spends years designing a game with all sorts of clever ideas then copiers use them all a few days after release. I have to ask, though, is this what happens? Surely a game must spend some time before becoming popular enough to copy, during which it builds a following and has first mover advantage. Copiers can't copy those advantages. It seems like it is still worth doing to many since folks are still making games for these platforms.

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    1. Re:This doesn't compute...or does it by Anonymous Coward · · Score: 2, Insightful

      This is the reasoning for why we have patents. It took Edison (his team really) hundreds if not thousands of tries until they figured out how to create a reliable light bulb. Once they did all that hard work, it is ridiculously easy to merely see what they did and copy it. Patents exist to project people who do that upfront investment.

      Sure, they have lots of issues that need fixing, but the fundamental idea is still OK. On the one hand, there should be a way to protect original apps from copying, but on the other hand sometimes the first guy to make a game does an OK job and the followup guys do an awesome job. The big one that comes to mind are Castles & Knights vs Angry Birds. Castles & Knights is the original, but Angry birds is the one that made hundreds of millions, mainly because it's production value was so much better. Same deal with Candy Crush.

      Personally I think it's swayed too far in favor of the cloners.

    2. Re:This doesn't compute...or does it by Actually,+I+do+RTFA · · Score: 2

      Then I thought, well perhaps designer spends years designing a game with all sorts of clever ideas then copiers use them all a few days after release. I have to ask, though, is this what happens?

      What happens is that the developer has dozens of ideas, and the 30th one actually works. People like it; people play it. It has the right "stuff" that it becomes a success. Finding that combination is what takes years. Actually producing that one game may have only taken the amount of time it takes a copier.

      Although tuning very well also takes a lot of time.

      Surely a game must spend some time before becoming popular enough to copy, during which it builds a following and has first mover advantage. Copiers can't copy those advantages

      Well, I mean, Candy Crush is a cheap knockoff. Sometimes, marketing muscle beats out organic growth. Hell, Zynga used to threaten (and follow through on threats to) to just clone games if they would not sell, and then popularize the Zynga version through their marketing. They then would crush the original.

      Hell, there are lists, both in games and in the world, where people think that the original is a cheap knockoff.

      My favorite example is Hydrox vs. Oreo, but numerous others exist.

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  6. Hye, how about this... by Anonymous Coward · · Score: 5, Insightful

    So when someone expends significant effort and time to develop something we want to ensure that they realize the benefit for their work. The challenge is that once the work has been done, it is easy for someone else to copy it and steal your profits (because they avoided all the development costs).

    What is being asked is for an institution, such as Google or Apple, to take steps to prevent other from copying one's work.

    Put another way, the ask is that Google/Apple create a private patent system.

    I have to laugh that when developers want to take advantage of other people's work, they condemn patents, but when they find their own work being cloned suddenly they are clamoring for someone to come in and protect their work...

    1. Re:Hye, how about this... by asmkm22 · · Score: 2

      Not quite what's happening here. These aren't people just copying designs. They're usually trying to pose as the original work, including the developer name, to trick people into installing their version.

    2. Re:Hye, how about this... by ADRA · · Score: 2

      Their innovation was that they invent something that people like. Their advantage is that they invented it first and should have both the buzz and the initial profits of said game. If you think that magically a clone game company can write the exact same game at a fraction of the cost, I'd say you're a liar, the original company did it horribly, or they stole the content assets from the original.

      1. Yeah, most likely. Games are not trivial to write. They're incrementally easier if you know exactly what you want it to do, but a trivial to develop game being trivial to write will get cloned... a LOT. How many platformers that behave 99% like mario exist in the market? Oh yeah, a metric F-ton.
      2. The 'early into market advantage' is ruined due to expensive development, oh well. Do better next time
      3. Direct copy is easy to identify and Google / Apple / etc.. will honor DMCA takedowns like anything else

      --
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  7. Re:Why are you giving this dipshit free PR? by uCallHimDrJ0NES · · Score: 2, Funny

    This is an idiotic who had a mental breakdown (or whatever) and removed FB because it was "too hard and ruined peoples loves", after he staged a meltdown online where he blatantly lied and said that the amount of money he was raking in was too much and posed a threat to himself because of where he lived in the world.

    IMHO, this jackass should have been banned from the App Store with all the shenanigans he pulled. Now you jackasses are giving him free PR again, because he wrote another shitty HTML5 game that is once more purportedly "too hard". Nice.

    Wow. This guy proves i kan reed's point IMMEDIATELY.

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  8. I admit to putting too much time into Flappy Birds by 93+Escort+Wagon · · Score: 2

    So, yeah, I downloaded Swing Copters. And then I played it... for about two minutes.

    Nguyen stated he wanted to come up with a game that was "less addictive" than Flappy Birds, and I think he accomplished that - by creating a new game that will almost certainly irritate and annoy most people very quickly. That game is freaking impossible!

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  9. *snark* missing or complete Bullshit? by s.petry · · Score: 3, Interesting

    Thomas Edison was one of numerous scientists that were working on similar "inventions". Scientists shared notes and findings which lead to the invention of the filament bulb, but it surely was not one guy doing all of the work.

    The patent system gave a monopoly to Edison and isolated every other scientist that worked on the bulb reducing "their" work to non-existence a short time later. It did not help anything in science, and the only person that benefited was "Edison".

    The same guy by the way, that staged live executions to show how dangerous AC was and cost Tesla numerous contracts (one of numerous publicity stunts to help his own career and harm others). It only cost Tesla most of his funding. It only took us a century to figure out what a genius Tesla really was and what a dickhead Edison really was.

    I'm sure we could spend time digging and find a patent that is not complete bullshit, but your example is surely not one of the few.

    --

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  10. Who decides what's 'blatant' ? by oneiros27 · · Score: 4, Interesting

    . If Apple and Google want to make things friendlier out there for developers, they might consider stricter enforcement policies for the blatant rip-offs filling their digital storefronts.

    It took a lawsuit for Atari to kill KC Munchkin ... and even then they only won on appeal : http://www.mathpirate.net/log/...

    If KC Munchkin was a rip-off of Pac Man, then every first person shooter is a rip-off of Wolf 3D. (which might've been a rip-off of Space Simulation).

    Don't get me wrong -- there needs to be something done about people making crappy games and tricking people into buying it (eg, The War Z), but once in a while, someone makes a *better* game that's similar to something that already exists (eg, Arkanoid vs. Break Out).

    --
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  11. Re:And how to tell the rip-offs from improvements? by Megane · · Score: 4, Funny

    I was quite amused when I found out that they now have a board game version of Words With Friends.

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  12. Re:Doing it wrong? by Yaztromo · · Score: 2

    Not necessarily. I don't particularly care about Flappy Bird, but let's look at Chess. Chess took centuries to develop, and almost anyone could reproduce it now.

    Chess has evolved over time, and wasn't the product of a single development team, so it's not exactly an apples-to-oranges comparison. It took roughly 900 years of evolution for chess to take on its modern form, and there have been many variations of chess (Wikipedia claims more than 2000 published variations).

    Early versions of chess weren't unplayable, in-development versions. They were proper, stand-alone games. You could think of modern chess as actually having been a "rip-off" of these earlier games. Indeed, several of the basic game mechanics were seen in earlier games that predated chess by centuries (pieces on an X-by-Y grid, for example, was used 600 years before the earliest variants of chess in Ludus latrunculorum). Indeed, if chess hadn't freely borrowed from games that came before it, it wouldn't exist today.

    As such, chess evolved in exactly the way this article is railing against. Over the years, people who had nothing to do with the original "developers" of the earliest chess forked their own versions with slightly different rule-sets, and those with rule-sets that provided for an improved game were adopted by others, who then adapted those rules with their own improvements. Without these "copy-cats", we'd be sitting down to play Chaturanga right now instead of chess.

    Yaz

  13. original games? by tommeke100 · · Score: 4, Insightful

    Those original games are blatant rip-offs as well.
    Angry Birds? Flappy Birds? I had similar games on my C64 and those were probably already copies of similar games on Atari and earlier computers.
    Except for the eye-candy, these games could be programmed by anyone taking a basic programming/gaming 101 course.

    1. Re:original games? by aNonnyMouseCowered · · Score: 2

      mod parent up.

      I haven't seen an original game since the PS1. Most/all of the popular most downloaded games can be shoehorned into a few dozen categories. The only "originality" I see comes from the refreshed graphics, a few plot tweaks and whatnot. Which is not necessarily a bad thing. But to insist that your (the developer's) game is all so brand spanking original that Thou Shalt Not Copy My (your hapless animal species here) Game is hypocritical to say the least.

  14. Re: Doing it wrong? by countach · · Score: 2

    Sometimes a clever but simple idea is brilliant. (Like Tetris).

    The problem with some kind of legal protection is that sometimes somebody has a neat idea that is badly implemented, or maybe its implemented ok, but somebody else can provide an implementation that really brings out its potential. Not always is the original the best. So it would be stagnating the category to bring the law into it.