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Changing the Rules of a 15-Year-Old Game: Quake Live Update Causes Controversy

An anonymous reader writes: As id Software aims for a larger, more mainstream audience for its free-to-play shooter Quake Live (based on 1998's Quake III Arena) on Steam, big changes are afoot. A new update was pushed out last week which adds some new, more beginner-friendly features to the game. These include weapon loadouts, which grant players a weapon of their choice when they spawn, timer icons, which indicate when the all-important powerup items will spawn, and an automatic bunny-hop to gain extra speed. The changes have been met with hostility from longtime players who prefer the "purist" rules of old and the duel format. As the writer points out, however, if the update helps attract more elite players to the gamer, it could breathe new life into a very old game.

7 of 170 comments (clear)

  1. Doom by boredom by zephvark · · Score: 5, Insightful

    It's the same thing that's taken down games like World of Warcraft. They kept making it easier and easier, hoping to gain more players. After a while, the game is just too simple and repetitive to interest anyone. The whole thing just collapses.

    Yeah, WoW is technically still around, but the players have been dropping out so badly that they have to consolidate realms now, instead of bringing out new ones. Even so, it's alarmingly vacant.

  2. Looks like a good move by cold+fjord · · Score: 5, Insightful

    They are adding the new while making the previous behavior accessible. FTA:

    Classic Quake Live isn't being abandoned

    While these changes are part of the new default Quake Live ruleset, the majority of them can be avoided by opting for Classic ruleset games. All the public Duel servers will run in Classic mode, and Create Match will let subscribers pick from Quake Live, Classic and Turbo rulesets. That's another thing – PQL (Promode Quake Live) is now called Turbo. As the Quake Live team explain it: "We hope that running our FFA [Free For All] and Teamplay servers with these new, fun, and accessible mechanics that we can begin to build a larger base of players who could then try their luck at the Classic Duel experience."

    --
    much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
  3. Re:hate bunny hop by epyT-R · · Score: 4, Insightful

    bunny hopping and strafe jumping became part of the skillset that players had to master. What's the big deal? It wasn't unstoppable and it gave your position away. Abusers routinely got their asses handed to them. All of the elite players used it too, esp for specific jumps that weren't normally possible.

  4. More "elite" players? by Chas · · Score: 5, Insightful

    If they require all these cheats (let's call them what they are) to play, how in the name of Hell are they "more elite"?

    Are they somehow empowered to greater delusions of grandeur?

    Or are they chasing players who're monetizing their game streaming?

    In which case FUCK them.

    --


    Chas - The one, the only.
    THANK GOD!!!
  5. Quake...the game that ruined my plans for LIFE... by MindPrison · · Score: 5, Interesting

    Man that brings back memories...

    ...Picture this: A bright young student with plans to take over the (animation) world, follows the "hip kids" word of Quake II-Lithium (until then I had no clue what the Quake games where all about)...it's like Barney Gumble from the Simpsons, he was a decent guy and a heck of a helicopter pilot before he met the brown bottles with ice cold Duff. That's me and Quake. I bought the darned CD, put it in - and was lost forever...

    I ended up using all my school money on investing in an ISDN Line (that was the *SHIT* back then when everyone else where on 14.4K dialup), found out that it still lagged more than a donkeys behind sunday mornings so I Invested in a DUAL ISDN line (that's a 64 x 2 = 128k line) and pinged the bejeezus outta the competition. That stuff cost 700$ a month + lost childhood + no school buddies + no school basically (see what it did to me? I have to write stuff like + in between words to substitute for bad grammar and such).

    So kids! Let that be a lesson for you, stay in SCHOOL! And don't let the QUAKE get you!

    --
    What this world is coming to - is for you and me to decide.
  6. How about making it more fun? by slux · · Score: 4, Insightful

    They're trying to keep this old game alive and with a community. I think the initial release of Quake Live, or this move, has little to do with cashing in and very much to do with love of the game.

    Moreover, "making it more fun" is pretty much what they are attempting. It's been a known problem for a long time that a new player will get completely owned when they first try, it's just such a brutally skill-based game and a small pool of players makes large skill differences more likely in matchmaking. Few people enjoy total domination by their opponent.

    Quake 3/Quake Live used to be a living esport, now most of the big tournaments are gone. The game is beautiful, especially when played at a professional level. I'm all for any attempts to revitalize this genre so that the FPS duel might still be a thing in esports in the future. Of course the risk here is that the game becomes unrecognizeable.

  7. Robin Williams identified the problem years ago by Opportunist · · Score: 5, Funny

    https://www.youtube.com/watch?...

    This is basically the new player experience in Quake...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.