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John Romero On Reinventing the Shooter

An anonymous reader writes: John Romero helped bring us Doom, Quake, and Wolfenstein, but he's also known for Daikatana — an immensely-hyped followup that flopped hard. After remaining on the periphery of game development since then, Romero announced last month that he's coming back to the FPS genre with a new game in development. Today, he spoke with Develop Magazine about his thoughts on the future of shooters. Many players worry that the genre is stagnant, but Romero disagrees that this has to be the case. "Shooters have so many places to go, but people just copy the same thing over and over because they're afraid to try something new. We've barely scratched the surface."

He also thinks the technology underpinning games matters less than ever. Romero says high poly counts and new shaders are a distraction from what's important: good game design. "Look at Minecraft – it's unbelievable that it was made by one person, right? And it shows there's plenty of room for something that will innovate and change the whole industry. If some brilliant designers take the lessons of Minecraft, take the idea of creation and playing with an environment, and try to work out what the next version of that is, and then if other people start refining that, it'll take Minecraft to an area where it will become a real genre, the creation game genre."

3 of 266 comments (clear)

  1. no by Charliemopps · · Score: 5, Interesting

    Look at Minecraft – it's unbelievable that it was made by one person, right?

    Wrong... the community created minecraft. All Notch did was let them do it. Shooters used to let you do that. Remember that? When we were allowed to make our own maps? I used to not even play the boxed game at all! I'd just go strait to the player made maps. Now you want so much control over the experience because you feel you need to monetize every damned pixel on the screen...

    Hell, if you want to monetize it... monetize the map editor tools...
    Want copy&paste? $5!
    Pre-fab German bunker? $1!
    Allow map makers that attract a lot of players to earn these tools based on visitors...
    Give the players up-votes that would give the map makers in-game currency to improve maps with.
    That would sell.

  2. Re: Talk is cheap. by Dahamma · · Score: 5, Insightful

    He's right, you're wrong. Wolfenstein, Doom, Quake. That's a career any developer would be envious of, and yes, those games clearly defined the FPS genre.

    Has he done anything lately? Not really. Has he had some big failures? Definitely. But he's still a better game developer than anyone posting on this article will ever be.

    That said, I'm not sure I'm going to go to him first as an expert on the future of the gaming industry...

  3. Re: Talk is cheap. by Anonymous Coward · · Score: 5, Insightful

    You are trying to avoid having your children exposed to all forms of violent entertainment? Including violent cartoons?
    So what happens when they get into their teens and you no longer can control what they watch? (I assume that you don't have them locked up in the basement.)
    They are going to be exposed to violence at a time when they feel the need to rebel against their parents and become more independent while associating the censorship with you. Does that sound like a good idea?