The Growing Illusion of Single Player Gaming
An anonymous reader writes: Multiplayer modes used to be an extra part of most games — an optional addition that the developers could build (or not) as they saw fit. These days, it's different: many games are marketed under the illusion of being single-player, when their focus has shifted to an almost mandatory multiplayer mode. (Think always-online DRM, and games as services.) It's not that this is necessarily bad for gameplay — it's that design patterns are shifting, and if you don't like multiplayer, you're going to have a harder time finding games you do like.
The article's author uses a couple recent major titles as backdrop for the discussion: "With both Diablo III and Destiny, I'm not sure where and how to attribute my enjoyment. Yes, the mechanics of both are sound, but given the resounding emptiness felt when played solo, perhaps the co-op element is compensating. I'd go so far as to argue games can be less mechanically compelling, so long as the multiplayer element is engaging. The thrill of barking orders at friends can, in a way, cover design flaws. I hem and haw on the quality of each game's mechanics because the co-op aspect literally distracted me from engaging with them to some degree."
The article's author uses a couple recent major titles as backdrop for the discussion: "With both Diablo III and Destiny, I'm not sure where and how to attribute my enjoyment. Yes, the mechanics of both are sound, but given the resounding emptiness felt when played solo, perhaps the co-op element is compensating. I'd go so far as to argue games can be less mechanically compelling, so long as the multiplayer element is engaging. The thrill of barking orders at friends can, in a way, cover design flaws. I hem and haw on the quality of each game's mechanics because the co-op aspect literally distracted me from engaging with them to some degree."
Maybe I'm dating myself here, but multiplayer games are still newfangled and weird to me, and I don't know if that will ever change.
When I used to play games, I played to get away from social interaction and enjoy myself in isolation. It was a kind of recuperation. A world of gaming in which you have to face social interaction once again as part of gameplay was unattractive enough to me that I stopped playing games altogether. These days I mainly do crossword puzzles and read e-books for the respite that I used to get from gaming.
STOP . AMERICA . NOW
When I game, it's usually as a form of escapism and distraction - I don't want to play with my friends all the time. Rather, I'm after fun game with a great story. That's why games like Arkham Asylum, Skrim and Deus Ex are brilliant: become immersed in a world, enjoy a story comparable to a movie, and not deal with people for a little while.
Physicist, consultant, science communicator
I too have a massive library of oldies from GOG.com, a huge Steam library, and a large Steam wishlist just waiting for the right sale to pickup, I can outwait this trend since I literally have more content available than I can possibly consume pre-retirement.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
are bad enough, then being at the mercy of everyone's internet connection is not fun or entertaining in my opinion. Then there is over loaded servers, unexpected maintenance, server crashes all weekend long, and the ultimate end of the servers being shut down. Or at least that was it was like a couple of years ago, when I switched over to casual games to get my fix.
I detest multi-player -- precisely because I hate it when "friends" give me orders when playing a game. Worse, some strangers try to do it. I just never took to that and I really resent it when somone tells me: "do this. Cover that. Kill that." It reduces my enjoyment by 75% at least. There are actually some people who are great "yellers" when they're just on TeamSpeak or one of those but they couldn't do that face-to-face.
I'm not saying it isn't fun for everyone nor that anyone should never try it. Just that **I** don't like doing it and I never buy a game for the multi-player experience. Solo is the way to go for me.
Why do you have to go to external sources to find information on a games requirements? It should be clearly stated on the box.