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The Growing Illusion of Single Player Gaming

An anonymous reader writes: Multiplayer modes used to be an extra part of most games — an optional addition that the developers could build (or not) as they saw fit. These days, it's different: many games are marketed under the illusion of being single-player, when their focus has shifted to an almost mandatory multiplayer mode. (Think always-online DRM, and games as services.) It's not that this is necessarily bad for gameplay — it's that design patterns are shifting, and if you don't like multiplayer, you're going to have a harder time finding games you do like.

The article's author uses a couple recent major titles as backdrop for the discussion: "With both Diablo III and Destiny, I'm not sure where and how to attribute my enjoyment. Yes, the mechanics of both are sound, but given the resounding emptiness felt when played solo, perhaps the co-op element is compensating. I'd go so far as to argue games can be less mechanically compelling, so long as the multiplayer element is engaging. The thrill of barking orders at friends can, in a way, cover design flaws. I hem and haw on the quality of each game's mechanics because the co-op aspect literally distracted me from engaging with them to some degree."

35 of 292 comments (clear)

  1. Crouching Microtransactions, Hidden DRM by Anonymous Coward · · Score: 4, Insightful

    Many games are being built "multiplayer" these days to force always-on internet connections to your game for various purposes. Microtransactions, invasive analytics and DRM are just the tip of the iceberg.

    1. Re:Crouching Microtransactions, Hidden DRM by Somebody+Is+Using+My · · Score: 5, Interesting

      Overall the video game industry is dying

      The industry isn't dying; it's just facing many of the same problems that the movie industry faced in the late '60s through the early '80s.

      During the so-called "New Hollywood" period, there was a shift as many commonly-loved genres (westerns, musicals, big epics) started to fall out of favor, with a resultant loss of profitability. The big studios started floundering, especially as the increasingly lost control of the theaters. The independent auteurs took up the slack, and now-famous names like Coppola, Scorsese, Spielberg and Lucas made their debuts. Giant epics fell from grace and smaller (and cheaper) movies became more popular. New technologies - often created by the independents, who didn't have the cash to do things the old - and expensive - way, brought new options to moviemakers. Old genres were reinvented and new ones created, reinvigorating the industry, leading to the era of summer blockbusters. Meanwhile, the old studios had to open themselves up to buy-outs from outside investors, and take on new lessons about proper corporate governance.

      It is easy to see parallels with the game industry of today. Customers no longer find the popular genres of yesterday quite as fulfilling as they did a few years back and the big developers seem to be having trouble offering new options. Fortunately, the "indie" game developer is reinvigorating the market, and these days there seems to be more excitement about the indie games than big-name titles like Destiny or Call of Duty XXIV. The publishers are also struggling as their traditional means of distribution is changing from retail sales to digital. The indies are also proving it is no longer necessary to spend $100 million on a game, utilizing new technologies like procedural generation to create worlds as grand as those made expensively by hand.

      The game industry is not dying, it is just in transition. And like the Hollywood Renaissance of the '80s, I hope the game industry will rebound to bring us bigger and better experiences in the next decade.

  2. Never been a fan of multiplayer. by aussersterne · · Score: 5, Insightful

    Maybe I'm dating myself here, but multiplayer games are still newfangled and weird to me, and I don't know if that will ever change.

    When I used to play games, I played to get away from social interaction and enjoy myself in isolation. It was a kind of recuperation. A world of gaming in which you have to face social interaction once again as part of gameplay was unattractive enough to me that I stopped playing games altogether. These days I mainly do crossword puzzles and read e-books for the respite that I used to get from gaming.

    --
    STOP . AMERICA . NOW
    1. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 5, Funny

      Dating yourself is definitely single-player.

    2. Re:Never been a fan of multiplayer. by CopaceticOpus · · Score: 5, Insightful

      I've always enjoyed single player games as a sort of kinetic puzzle. Even if the action involves racing away from the cops or jumping across platforms, a single player game rewards the ability to learn patterns and find weaknesses in the enemies and rules of a closed system. It's both relaxing and rewarding to master the mechanics of the game.

      Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.

    3. Re:Never been a fan of multiplayer. by preaction · · Score: 5, Interesting

      My first online multiplayer game was Diablo. I have avoided every online multiplayer RPG since, and generally avoid multiplayer "experiences".

      Multiplayer video games are a cesspool of the worst elements of society. You have to be relatively well-off to afford everything you need to play. In fact, the more well-off you are, the more time you have to spend in the game, the more likely you're going to be an asshole.

      You're anonymous. You're being competitive. You are (mostly) rewarded for being a complete asshole (loot, loot, precious loot! loot the newb corpse!)

      At least before voice chat you could close the text box or put it out of your mind. Now, if I decided to partake, I'd have to deal with 8-year-olds telling me how they fucked my mother in the ass and how she moaned (when they don't have to tell me, I could hear it just fine).

      Fuck multiplayer. Other people are too shitty to play with.

    4. Re:Never been a fan of multiplayer. by Spy+Handler · · Score: 5, Informative

      Multiplayer can be and often is what you describe. But it depends on the community.

      Some of the best online gaming experiences can be found on private servers (for those games that have them). Since anyone with moderate knowledge and resources can run a private server, there are many of them. A server's community tends to reflect the values of the owner, so just browse GTOP100 or other similar sites and look for well-policed friendly ones.

      Most private servers have a very high GM to player ratio compared to official servers. On a friendly private server, the 8-year-old you describe that tells people he fucked their mother in the ass will get banned before his first day is over. It will have clear Terms of Use that outlines what is acceptable behavior and what's not, and how to report abuse to GM. The good ones actually care about your gaming experience and will take griefing seriously.

      Also look for one with an active forum. Since the PS community tends to be small, you'll get to know most of the active players after a while. Browsing the forum will give you the flavor of the community.

    5. Re:Never been a fan of multiplayer. by Anonymous Coward · · Score: 4, Insightful

      Multiplayer, on the other hand, is a spastic experience which seems to be dominated by obsessive players with endless time to practice. The reward for the average player is not mastery, but rather learning to die a little less often.

      Well said. Multiplayer games are nice for teenagers who have too much time on their hands and can master the game completely (I remember how good I was at some games on my grey box Nintendo (the NES)). But since I fill my time with other stuff now, I end up losing horribly in every multiplayer game against some kid who most likely laughs at me on the other end of the fibre optic cable. It kinda ruins the experience.

      Sure, some games create multiple leagues, thus enabling me to play against other n00bs in the loser league. But that is not exactly a rewarding feeling.

    6. Re:Never been a fan of multiplayer. by Lotana · · Score: 5, Funny

      One enjoys EVE Online if and only if he/she also enjoys spreadsheets.

      Really, it is Excel with double-clicking to move around!

    7. Re:Never been a fan of multiplayer. by Mashiki · · Score: 4, Interesting

      Maybe I'm dating myself here, but multiplayer games are still newfangled and weird to me, and I don't know if that will ever change.

      When I used to play games, I played to get away from social interaction and enjoy myself in isolation. It was a kind of recuperation. A world of gaming in which you have to face social interaction once again as part of gameplay was unattractive enough to me that I stopped playing games altogether. These days I mainly do crossword puzzles and read e-books for the respite that I used to get from gaming.

      Well you're not alone, when I was much younger I enjoyed competitive FPS's, multiplayer, LAN's, and all that. But as I've gotten older I enjoy single player games more so than anything else because as you put it, it's a form of recuperation and you can decide "how" you want to enjoy yourself.

      But as a point, there were articles back in hmm 2004 or 2005ish declaring the "end of single player" as well. Strangely enough, single player games are still going strong. And when developers shovel multiplayer into single player content many don't like it. One of the better examples of this would be Mass Effect 3, where they attempted to shove you into MP so you could get the best possible ending. It didn't take long before it was patched out, and the amount required reduced. I expect that the new Dragon Age game will suffer the same fate if they try to shovel something in that "makes it a requirement for a good ending."

      --
      Om, nomnomnom...
    8. Re:Never been a fan of multiplayer. by Attila+Dimedici · · Score: 3, Insightful

      That strikes me as a lot of work in order to play a game. If I want to work that hard to find a group of people to interact with, I want it to be people I actually meet.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
  3. Got Burned by Titanfall by Scott+Tracy · · Score: 5, Interesting

    Hard-core gamers will laugh, but I bought Titanfall for Xbox One thinking 'Hey, cool, what a great looking first-person game." I get home with the disc and find out (a) there is no way to play alone, and (b) I needed an Xbox Gold account to even go online and play with others. Apparently I'm the only one on earth who doesn't like multi-player and has zero interest in playing a game with a bunch of random strangers on the Internet, so for me the game is effectively useless. And what really bugged me was that it was not at all clear on the game packaging that it was mutli-player ONLY and absolutely required Xbox Gold to play. Even reviews I read online didn't make that explicitly clear - I assumed Titanfall would be like Halo or Call of Duty: sure there's mutli-player, but you also get a game to play yourself. Now I see something like Destiny and I fear the same thing happening (and from reading the linked article it sounds like single player is there, but not well thought out). Is the first-person shooter market really so heavily focused on multi-player that those of us with no interest in that feature will eventually be shut out of playing the latest games?

    1. Re:Got Burned by Titanfall by Z80a · · Score: 4, Interesting

      Not all FPSs are going this path, but there is this "Call of duty audience" that consists in all those guys playing call of duty online that is like some sort of goose that lays golden eggs that they're chasing, and they do those games assuming that you're one of em.

      Anyway, stop playing heavily marketed FPSs if you want a good single player experience.

    2. Re:Got Burned by Titanfall by freeze128 · · Score: 3, Insightful

      Dear Game Developers,

      If you start to see diminishing returns on your sales of Multiplayer-Only games, then that is the problem. It's not that the market is collapsing. It's not that you didn't sign all those famous voice actors. It's that you insisted on a multiplayer-only experience. Not everyone has a low-latency high-speed internet connection, and with ISPs throttling netflix, in the future they may start throttling your games as well. In other words: Don't be stupid.

    3. Re: Got Burned by Titanfall by loufoque · · Score: 4, Insightful

      I don't understand why anyone would play an online game, especially on a console.
      The very idea of having to pay a monthly subscription to play the game is problematic to me. With XBox Live, they basically ask you to pay to have the right to use your Internet connection.

    4. Re:Got Burned by Titanfall by gohmifune · · Score: 5, Insightful

      Why do you have to go to external sources to find information on a games requirements? It should be clearly stated on the box.

    5. Re: Got Burned by Titanfall by wonkey_monkey · · Score: 4, Insightful

      With XBox Live, they basically ask you to pay to have the right to use their service

      FTFY. Doesn't sound quite so despicable when you put it like that.

      --
      systemd is Roko's Basilisk.
  4. cool by the_Bionic_lemming · · Score: 4, Insightful

    As long as Developers don't want my money, they can keep on designing Multiplayer only games!

    I think I'll load up Moo2 again. Or X-com.

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:cool by afidel · · Score: 5, Insightful

      I too have a massive library of oldies from GOG.com, a huge Steam library, and a large Steam wishlist just waiting for the right sale to pickup, I can outwait this trend since I literally have more content available than I can possibly consume pre-retirement.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  5. Escapism by Bifurcati · · Score: 5, Insightful

    When I game, it's usually as a form of escapism and distraction - I don't want to play with my friends all the time. Rather, I'm after fun game with a great story. That's why games like Arkham Asylum, Skrim and Deus Ex are brilliant: become immersed in a world, enjoy a story comparable to a movie, and not deal with people for a little while.

  6. the tip is enough by lucm · · Score: 4, Insightful

    Any experienced sailor will tell you that there is no need to see the hidden part of the iceberg to consider giving it a wide berth.

    --
    lucm, indeed.
    1. Re:the tip is enough by hairyfeet · · Score: 4, Insightful

      Sigh...how about constantly shifting in game ads to pummel you where you can't escape or use adblock? How about selling your playing habits to advertisers because "hey hardcore players do the dew!" or how about disappearing expansions so if you want to play with everybody else better whip out that CC, because "its only good for x number of days!"

      All one has to do is look at EA and Activision to see if there is a douchey way to turn players into walking ATMs some game company WILL do it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  7. Cheaters, griefers, trolls, and children by Anonymous Coward · · Score: 5, Insightful

    are bad enough, then being at the mercy of everyone's internet connection is not fun or entertaining in my opinion. Then there is over loaded servers, unexpected maintenance, server crashes all weekend long, and the ultimate end of the servers being shut down. Or at least that was it was like a couple of years ago, when I switched over to casual games to get my fix.

  8. Myst and Riven by blackpaw · · Score: 4, Insightful

    Those were games designed only for single player, where you relished your loneliness. Beautiful visuals, sound effects and music, intriguing/infuriating puzzles. GOG have them DRM free.

    I say single player, but the wife and I played them together.

    I got Riven working via wine on my MythBox with a Wii controller so I could play it on my 42 inch plasma with 5.1 sound. Awesome experience.

  9. More restrictive by penguinoid · · Score: 4, Insightful

    Sure, if you don't know how to make an AI then your only choice is only multiplayer. However, I find that multiplayer games tend to have less depth then single-player games. This may not be a problem for first person shooters, but even RTS games have to be simpler when you can't pause (though simpler is not necessarily bad). On the other hand, nobody likes waiting for the other player to take their turn on a game where you aren't pressed for time. MMOs usually have a decent system where you can play alone or with a group at whatever difficulty you choose, but someone seems to have made a rule that all MMOs must be a perpetual grind. Oh, and they also eat more into your real-world social life, as you might notice if you try to interact with someone playing an online game.

    Of course, the real reasons developers love multiplayer are pretty obvious. They can have a developer owned server, which guarantees them DRM and also they can kill off the game when it's time to make people buy the sequels. They can sell DLC, or suck micropayments out of people. But you can tell when they're doing it for the community when they allow you to run a server and don't have micropayements.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  10. Fallout 3+ by theshowmecanuck · · Score: 5, Informative

    I agree. It is why I enjoy the Fallout universe. Even if parts of the story are frankly lame, the fact I can wander around and find better 'mini stories' and interesting characters makes it worth while. I have finished the game a number of times trying different approaches: piling on individual attributes/skills at the beginning (get to max at agile or intelligence etc, and at small arms or sneak or melee weapons as fast as possible etc), being good, being bad, being neutral, etc. I'm looking forward to the next release.

    If they ever do go online, I would prefer being able to be the lone wanderer if I still wish. And as far as the PC/console game, I'd rather not have to always be online. That one thing has been the major reason I don't game very much any more.

    --
    -- I ignore anonymous replies to my comments and postings.
  11. thrills by phantomfive · · Score: 3, Insightful

    The thrill of barking orders at friends can, in a way, cover design flaws.

    Different people get thrills in different ways, I guess.

    For me the problem is finding a big enough group of friends who are willing to invest in a game AND all will be around to play at the same time. It's enough of a logistical problem that I avoid even making the effort.

    --
    "First they came for the slanderers and i said nothing."
  12. No trouble finding single player games.... by Berkyjay · · Score: 5, Informative

    Wasteland 2, Pillars of Eternity, Civilization, Banner Saga, FTL, GTA V, Skyrim, Fallout (all of them), ALL my iPad games, Stick of Truth, Torchlight, Banish......ETC. Basically, if you pull your gaze away from the "AAA" titles, you'll find a plethora of compelling and fun single player games.

  13. I HATE multiplayer by Anonymous Coward · · Score: 5, Insightful

    I detest multi-player -- precisely because I hate it when "friends" give me orders when playing a game. Worse, some strangers try to do it. I just never took to that and I really resent it when somone tells me: "do this. Cover that. Kill that." It reduces my enjoyment by 75% at least. There are actually some people who are great "yellers" when they're just on TeamSpeak or one of those but they couldn't do that face-to-face.

    I'm not saying it isn't fun for everyone nor that anyone should never try it. Just that **I** don't like doing it and I never buy a game for the multi-player experience. Solo is the way to go for me.

    1. Re:I HATE multiplayer by Lotana · · Score: 3, Insightful

      Amen brother!

      It is especially bad in MMORPGs. Worst abuse I ever heard was by guild leaders towards other members during raids. It seems being put in some virtual position of authority just brings out the worst in people.

  14. Re:Summary is ridiculous. by jgdnavy · · Score: 4, Insightful

    I'm in the Navy. I have long stretches (sometimes months in length) where the only internet access I have is on government owned computers sharing a relatively low bandwidth connection with 300 other people. My in-laws live in an area where there is no option besides dialup or cellular. Not everyone is connected 24/7, but I guess we don't have any place to complain about not being able to play modern single-player games.

  15. Re:Online only gives the illusion of accomplishmen by MoonlessNights · · Score: 4, Insightful

    But in a truly single-player game, you are only cheating yourself, so you are probably just reducing your own fun and value.

    If you want to cheat to "accomplish" things, then I don't really see the problem. It is just a different way of "playing" the game (albeit probably a less interesting one).

  16. Re:Summary is ridiculous. by Builder · · Score: 3, Insightful

    Lots of places don't have stable enough connections to rely on for always-on gaming.

  17. And nothing of value was lost... by SJ · · Score: 3, Insightful

    Given the number of things competing for my eyeballs and dollars these days (tv, movies, games, books, work, children) I have no qualms about 'missing out' on multiplayer-only games.

    The times I actually get to sit down and play a game for an hour are few and far between. I play games to get AWAY from people, not socialise and interact with them in a virtual world. I _hate_ multiplayer.

    If game developers don't want my money, then that's fine by me.

  18. Peer Marketing by DarthVain · · Score: 3, Insightful

    Peer Marketing is why so many titles are multiplayer these days. At some point some marking jerk probably noticed, "Hey! When we make solo games, we have to depend on traditional marking techniques which is what we spend most of any game development. We get WAY more marketing out of making a game multiplayer, and then rather than selling one copy, we sell one copy and 5 other copies to all their friends so they can play together. Considering that most people have various circles of friends, this free marking technique is almost limitless!"

    This is why. It is also why I got MW2 and MW3, Blackops, Blackops 2, etc... because once one of your friend buys it, if you want to continue to play with them, you all need to go out and upgrade. To put it in real terms, a solo game might make 80$, but a multiplayer will make say 400% that if you have 3 friends that also buy it. Then add whatever friends they have in a snowball effect. Most industries would love someway to sell 20% more of whatever let alone several thousand percent. This is also why to a limited extent why X million go out and buy it day 1, as otherwise you are left out. It also makes sure of continual growth, as any friends that didn't get it right away will have to buy it thereafter. Not to mention the pluses of multiplayer subscription services, the ability to advertise online, etc... continual downloadable content (map packs you need to buy to play with your friends, etc...)... Frankly given the economic of it all it is surprising that any company even bothers to make solo games anymore.