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Commander Keen: Keen Dreams Source Code Released

New submitter ildon writes: Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released.

4 of 72 comments (clear)

  1. Re:Really? by NoImNotNineVolt · · Score: 4, Insightful

    An article about something that nobody gives a shit about

    Son, you're too young to understand.

    --
    Chuuch. Preach. Tabernacle.
  2. Re:and also should be worth mentioning by Barefoot+Monkey · · Score: 4, Interesting

    It is weird, looking back from a time when they're so closely associated with another kind of game.

    There are other good examples - such as The Lost Vikings, made by none other than Blizzard. And before Epic became all about shooters and engines they made Jazz Jackrabbit, Tyrian, One Must Fall 2097 and Epic Pinball.

  3. Re:The holders of the Keen IP are stupid.... by netsavior · · Score: 4, Funny

    Bean with bacon megarocket paint-job DLC
    Officially licensed NFL team helmets, 1.99 each
    Sugar rush boosters, 5 for 99 cents
    Tag your friends on facebook to send Keen a free life!!
    You are out of lives, please wait 15 minutes for a new one to generate

    You're right... Commander Keen would be great on mobile.

  4. Re:and also should be worth mentioning by Sulix · · Score: 5, Informative

    I actually did reverse engineer Keen 5 and put together a playable version for Win/Mac/Linux.
    It was quite a lot of work, though the Commander Keen community had already done a lot of reverse engineering
    and a few people pitched in, so it wasn't nearly as much work as I'd feared.

    The source code for the original games, of course, has been found and (lawyers permitting) will be GPLed, so I've not put much more work into the reimplementation.

    Binaries: http://davidgow.net/keen/omnis...
    Code: https://github.com/sulix/omnis...

    (I've also started work on an updated port of Keen Dream based on the source release, though it isn't working yet: http://davidgow.net/keen/omnis... )