Blizzard Has Canceled Titan, Its Next-gen MMO
Ptolemarch writes: Blizzard never officially announced it, but now it's gone: Titan, the next-generation MMO that had been in development for seven years, has been canceled. Mike Morhaime said, "[W]e set out to make the most ambitious thing that you could possibly imagine. And it didn't come together. We didn't find the fun. We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no." Polygon adds an article detailing everything publicly known about Titan (which wasn't much). MMO-Champion's report mentions rumors of a new project at Blizzard called Prometheus.
Everything blizzard has done that's been online only has just completely disinterested me. I miss their games that were designed to be games, rather than continuous profit centers.
Starcraft 2, was probably okay, but online only DRM, changed out for online only multiplayer was still enough to sour me on the idea.
Better that the EA model of "eh, fuck it; publish what we got and close the shop."
Forget MMOs for a while and work on some good single-player games.
MMOs are played-out. The biggest problem with them is you have to engage with other gamers and that's never a good thing.
You are welcome on my lawn.
Activision-Blizzard recently bought itself independent. Can they really afford to write off the couple-million-and-change Titan undoubtedly cost to make?
That's the "Loss aversion" or "sunk cost" fallacy.
In any financial transaction your only questions should be:
How much will this cost me to do/complete?
How much will it make me when I'm done?
The entire act of "gambling" is based on people thinking about what they've lost rather than what they could gain. The fact of the matter is, what they have lost is irrelevant. Their future actions are what count and if they continue they'll just lose even more money.