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Infinite Crisis' Superhero Origins Story

An anonymous reader writes A new interview published this week looks at the creation of Infinite Crisis, one of the slew of Dota 2/League of Legends team multiplayer competitors currently under development. What makes this one stand out however is not only its use of DC Comics heroes like Batman and Wonder Woman, but the experience of the studio behind it, Turbine, in massively multiplayer online games and punishing abusive and toxic players, something League of Legends developer Riot has serious struggles with. Turbine was the studio behind the popular Asheron's Call, and is applying many of th same policing techniques it used in RPGs to the growing MOBA genre. Of course, they still have troubles with the inevitable: balancing Superman as a playable character. it's a challenge, Kerr admits, especially when you're having to nerf the Man of Steel as a result. "Yes, we redid Superman three times, because, and I know this is going to be a surprise, he was super overpowered," says Infinite Crisis creative director Cardell Kerr.

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  1. Re:Obligatory by gstoddart · · Score: 3, Informative

    Dude, it's the games section ... it's an actual interview ... about an actual game ... on redbull.com ... it seems reasonably on-topic for what it's supposed to be.

    What do you want, "Man Strains Thumb Playing Call of Duty"?

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    Lost at C:>. Found at C.