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Object Oriented Linux Kernel With C++ Driver Support

An anonymous reader writes: An effort underway called BOSS-MOOL, the Minimalistic Object Oriented Linux, is designing the Linux kernel with OOP and C++ driver support. Linus Torvalds' opinions on C++ have long been known while developers at the DOS Lab IIT Madras and CDAC Chennai feel redesigning the kernel with object oriented abstractions and C++ driver support will increase maintainability while reducing complexity of the kernel. It doesn't appear though the group will try to mainline these changes.

24 of 365 comments (clear)

  1. Why do people still care about C++ for kernel dev? by UnknownSoldier · · Score: 5, Insightful

    BeOS used C++. Microsoft Windows uses C++ -- albeit with the CRT (C Run Time) library separated.

    Linus hates C++ for kernel development because C++ can't guarantee a binary API from one compiler to the next due to shitty non-standardized name mangling. The C++ committee would rather add a 2D graphics API that no one cares about to the language libs then focus on binary compatibility.

  2. Re:Why do people still care about C++ for kernel d by Tough+Love · · Score: 3, Insightful

    You're making that up. Linus's actual arguments against C++ for kernel is mainy rhetoric about "substandard programmers". The real issue is that Linus has no real experience with C++, therefore does not deeply understand its organizational advantages. Speaking as a longtime C hacker who did make the effort to figure out what C++ is all about. It's true, C++ is far from perfect, but on the whole it beats the crap out of good ole C along multiple dimensions.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  3. Re:Might help with kernel bloat by Anonymous Coward · · Score: 3, Insightful

    well, that's pretty a rather sweeping statement which would incur a lot of context switching just to make you happier.

  4. C++ has its uses... by mi · · Score: 4, Insightful

    I'd argue, that the primary usefulness of C++ is for large developer-groups, where at least some programmers have vastly lower experience. It helps compartmentalize various things and hide internals. This is not all that useful, when the software project at hand is an operating system kernel — newbies should not be messing with that to begin with.

    The other benefit of C++ — stricter compiler, which will flag various problems at compile time — is rather marginal, because commonly used C-compilers (clang, gcc) can be (and are) asked to do the same flagging as well. For example, here are the warning-flags used by my FreeBSD system to build its kernel: -Wall -Wredundant-decls -Wnested-externs -Wstrict-prototypes -Wmissing-prototypes -Wpointer-arith -Winline -Wcast-qual -Wundef -Wno-pointer-sign -Wmissing-include-dirs...

    --
    In Soviet Washington the swamp drains you.
  5. Re:Why do people still care about C++ for kernel d by radtea · · Score: 3, Insightful

    C++ can't guarantee a binary API from one compiler to the next due to shitty non-standardized name mangling

    IIRC from Stroustrup, non-standardized name mangling is considered a feature because it acts as a public interface for many other non-standardized incompatibilities under the hood. Without it, it would be possible to link code emitted from different C++ compilers that would fail to interoperate properly in subtle and difficult-to-debug ways.

    So it isn't quite fair to imply that if only name mangling were standardized the problem would go away: it would really require a very large enhancement to the standard that would deal with all the different ways that compilers do things now. That potentially involves a vast amount of work on understanding current compiler technology, much of which would likely be obsolete by the time the standard shipped. Ergo: compiler compatibility is unlikely to ever happen.

    I'm not saying this is a good thing, just that it's a thing. I currently code in C, C++ and Python, and C++ is by far the most difficult, dangerous and awkward of the three (or of any language I've ever coded in, really) but the additional power does make it worthwhile in certain circumstances.

    --
    Blasphemy is a human right. Blasphemophobia kills.
  6. Re:Why do people still care about C++ for kernel d by serviscope_minor · · Score: 3, Insightful

    Can anyone really argue with this:

    Yes, mostly because it's crap filled with logical fallacies and a staggering ignorance of C++. I would respond, but someone already did it better:

    http://ridosandiatmanto.wordpr...

    I *do* like the ability to free up resources in a c++ destructor, but as he points out, that's not something you want to rely on in system software.

    Don't see why not. Would you ever want to forget to unlock a mutex? Why not let the compiler guarantee correctness rather than have to do it by hand every time.

    --
    SJW n. One who posts facts.
  7. Re:Why do people still care about C++ for kernel d by devent · · Score: 3, Informative

    You should not free up resources in a c++ destructor. I guess that is exactly what Linus meant with his quote.
    http://c2.com/cgi/wiki?BewareO...
    http://www.codingstandard.com/...
    C++ destructors can be used to deallocate any memory, or do other stuff that cannot go wrong. But they cannot be used to release any resources, like sockets, streams, files, connections, etc.

    --
    http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
  8. Re:Why do people still care about C++ for kernel d by Dutch+Gun · · Score: 5, Interesting

    C++ is an enormously powerful and comprehensive language, and it relies on the programmer or organization to use a reasonable subset of it and use good judgement in applying any given feature. I would grant that poorly written C++ is probably much worse to detangle than poorly written C. However, well written C++ is just as usable and maintainable as well written C. More critically, C++ interfaces and methods can be written in such a manner as to provide much better protection to the programmer from his own mistakes. It's much harder to do that in C. In today's security-conscious world, where a single mistake can mean a critical OS vunerability, that's a real issue.

    Essentially, C++ is C plus the ability to create powerful abstractions, typically expressed in objects/classes and templates, but not necessarily limited to those. Those abstractions put more of a burden on the compiler rather than the programmer, and as a result, is much safer than anything one could write by hand. All raw memory buffer manipulation, for instance, can be done through carefully protected wrapper objects or other user-defined primitives, and there's no reason in modern C++ to manipulate object lifetime through raw pointers, as it now has standardized smart pointers. Any resource - memory, file, locks, handle, etc, should be lifetime managed by objects - and so modern C++ should feel a lot like a garbage-collected language. In fact, I'd say it's superior to a garbage collected language in many respects, because garbage collection is not nearly as predictable as object scope rules, and doesn't extend quite as nicely to non-memory resource management (e.g. IDisposable in C#).

    It's certainly not a language suitable for all tasks, and it arguably requires more expertise than C to use it well. However, systems programming is absolutely one of those things it's well suited for. Binary compatibility would be great to have, but is not a real hurdle. To work around it, you can simply fall back to a C-like API at module boundaries, and avoid passing any objects across. That's what I typically do when I have to write C# C++ interop layers, and it's worked pretty well for me. While it brings along a lot of cruft, C compatibility, including it's binary compatibility, is one of C++'s great strengths as a language.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  9. Re:Why do people still care about C++ for kernel d by david_bonn · · Score: 5, Insightful

    One of the real powerful things about C, especially for writing an operating system, is that a good C programmer can look at a piece of C code and have a pretty good idea of the machine code being generated. In the presence of C++ inline functions, implicit type converters, copy constructors, and assignment operator overloads that ability goes right out the window. If you were managing a project that involved lots of small contributions from a large and widely distributed group of developers that inability to see what a small patch does would be fatal.

    On a more subtle level, C++ rewards a well-thought out design that doesn't change very much, and mercilessly punishes a design that is produced incrementally in an evolutionary fashion. Given how Linux has developed over the years, C++ would have been a brutally punishing language for Linux.

    I like C++, I've used C++ in quite a few projects. I will probably use C++ again. But I can easily see why the Linux kernel is not a great place to use C++.

  10. Linus is right by bms20 · · Score: 4, Informative
    Having spent all week analyzing (and debugging) the mentor graphics usb driver (musb) for the omap processor, I can categorically say that there are some seriously weak drivers in linux.

    I cannot see how introducing something like C++ will improve the situation. Changing the langauge doesn't get rid of evolutionary code, nor does it fix people's thinking. I can't fault the guys who evolved the musb driver into a working piece of code - the crux of the problems originate with the original Mentor documentation: Unavailable, poorly coverage of errata, poor detail on what the hardware block is doing.

    What is required for good drivers are:
    • *Careful programming
    • *Open driver review
    • *Open test suites
      • -For example, the ability to run a verification test to verify that the omap (beagle board) can perform reliable control channel transfers over usb when acting as a peripheral would have saved me a lot of pain.
      • -How about: "Does your RS232 interface work" - hook it to an open test rig, and verify that it can run reliably at 115200 baud for a week. You'd be surprised, but the omap will most likely fail this.

    If hardware vendors wish to compete for embedded linux systems, then they should promote their performance on how well they do on the open test suite with their linux drivers - not just on their arm core's performance.

    -bms

  11. Re:Why do people still care about C++ for kernel d by Tough+Love · · Score: 3, Insightful

    The Linux kernel makes heavy use of big ugly, hard to maintain or read macros that generate arbitrary machine code. No matter how good you are, you won't know what code is being generated without extensive analysis. In any case, the exact same ugly macros can be used by C++, if you are really wedded to that kind of bad taste. C in fact has no addtional features in this area, it only lacks features that C++ has.

    If you want to point at features that C has which C++ does not then you get a very small set, which in the case of the kernel consists mostly of designated initializers.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  12. Re:Why do people still care about C++ for kernel d by lgw · · Score: 4, Interesting

    In fact, I'd say it's superior to a garbage collected language in many respects, because garbage collection is not nearly as predictable as object scope rules, and doesn't extend quite as nicely to non-memory resource management

    The importance of this is underestimated. With a sanely written C++ program (merely sticking to the modern approaches) memory and resource leaks are a thing of the past, but you still get the completely predictable and deterministic resource management of C.

    I'm sadly working with Java services now, and we have a seriously problem in that there's no reasonable way to tell that a Java program is getting close to crashing due to memory exhaustion. In C++, you can just monitor heap size, and alarm based on values and trends and all that good predictive jazz. In Java, even with the better garbage collector designed for servers, "bouncing off the roof" is the norm, and it's quite hard to tell when danger is approaching.

    I'd be interested in any /.er advice here - is there some dependable way with Oracle Java to measure "real heap size" - the total size of objects actually in use? The better garbage collector for servers (G1) never pauses the world to free everything it can, so it's not like you can look at post-collection heap size or anything.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  13. Re:Why do people still care about C++ for kernel d by lgw · · Score: 5, Insightful

    Every sufficiently large C project re-invents key portions of C++, poorly. I've been involved with a couple such efforts myself. There's just no excuse for the NIH-ism. The C++ compiler will most certainly be less buggy than something thrown together to cover some element that C lacks.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  14. Re:Why do people still care about C++ for kernel d by serviscope_minor · · Score: 5, Informative

    Like gcc, oh wait, not that is written in plain and simple c.

    You misspelled "was". The compiler was switched over to C++ a few versions ago and they're now using C++ features.

    --
    SJW n. One who posts facts.
  15. Re:Why do people still care about C++ for kernel d by Grishnakh · · Score: 3, Interesting

    And I wouldn't say that C++ adds much to maintainability -

    Actually, it does, by giving you abstractions instead of you having to write them yourself as you do in C. In the embedded world, there's a term: "C with classes": this is when C++ is used on embedded systems, but only a small subset of C++. The code looks pretty much just like C, but there's classes and inheritance, but many other things are specifically omitted, such as exceptions. In aviation (DO-178), there's standards for using C++ in avionics systems, and here again, they specifically forbid the use of many C++ features which prevent determinism, such as exceptions.

    If anyone's going to write a kernel in C++, they should just follow the FAA DO-178 standards.

  16. Re:Why do people still care about C++ for kernel d by Anonymous Coward · · Score: 5, Insightful

    Because the compiler cannot guarantee correctness. That you think so is what make C++ and C++ developers so dangerous, especially in kernel space.

    The only thing C++ solves in kernel development are problems that nobody cares about. Replacing macros with templates and long function names with namespaces buys the kernel developers precisely nothing.

    Is C++ going to solve RCU and complex atomicity issues? Is C++ going to make run-time dynamic code generation easier? (That is, replacing NOP instructions at boot time for optimization and debugging.) No. In fact, C++ is worse for these things because C++ does too much implicitly, which makes it harder to reason about the code.

    Before you opine on why C++ is better, why don't you download the C++11 and C11 specifications and read them thoroughly. Then contemplate how you'd write implementations for those. Then reassess how much, exactly, C++ simplifies anything.

    Too many developers believe that as long as you _hide_ complexity, it has no cost. If it doesn't look complex on its face, how could it possibly hurt? Or by ignoring a feature you think it's magically disappeared. That's wrong on so many levels that it's difficult to even have a rational conversation with people who think that way.

  17. Skip C++ by Anonymous Coward · · Score: 3, Funny

    If you're going to OO the kernel -- skip C++, and make it Java. At least you get the type checking, which I'm sure today's kernel devs will hate to the 9's, but could be a huge benefit in cross compatibility AND consistency w/o building gigantic teams to maintain it--I'm looking at you ARM implementations. You all may laugh at that idea, but LLVM is basically the same idea.

  18. "Object orientated" is not a language feature. by TapeCutter · · Score: 3, Interesting

    I've had to maintain some real winners of C code where the programmer went hog-wild with macros. UGH.

    I sympathise, my first experience writing commercial code in C++ was in the early 90's with the Watcom compiler of the day. Their implementation of C++ was not part of the language, it was a complex layer of C macros that served as wrappers for goto statements, function pointers, etc. I had learnt about OO concepts from smalltalk a couple of years earlier while studying for my degree, the Watcom macros were what I'd call a "sociopathic implementation" of some of those ideas.

    The mistake Watcom made back then is the same one many developers are still making today - "object orientated" is not a language feature, a layer of macros, or a bunch of library calls, it's a powerful and ubiquitous design methodology.

    For example, if you look carefully at the examples in K&R's "C programming language", most are excellent demonstrations of OO design that were written long before the term "OO" was invented. The elegance that many developer's perceive in K&R's famous examples is not in the syntax, it's in their design.

    Next up - "Spaghetti code" is not a language feature.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  19. Re:Right buddy... by dfghjk · · Score: 3, Informative

    I recently had to rewrite a modestly sized embedded project from C++ to C because it became clear that I could not afford the space for the mandatory libraries in the binary.

    I did so by retaining the organizational concepts imposed by methods but made the implied "this" pointers explicit. I had to reorganize to undo the damage done by losing inheritance, virtual functions, etc. In a way, my biggest loss was losing overloading and templates. Those afforded elegant solutions that C doesn't match.

    When I was done my source code actually shrank and my output binary size was cut in half. In no way could anyone argue that the code became less maintainable or less readable. Execution was notably faster and there was none of the god-awful unknown code executing that I had no control of. Exception handling is gone as is RTTI. Good riddance. I love some things in C++ but, on the whole, it is very burdensome.

  20. Re:Why do people still care about C++ for kernel d by Dutch+Gun · · Score: 3, Insightful

    The only thing C++ solves in kernel development are problems that nobody cares about. Replacing macros with templates and long function names with namespaces buys the kernel developers precisely nothing.

    Replacing macros with templates and long functions names aren't exactly the killer benefits most people think about for C++. It's typically things like avoiding memory corruption and resource leaks, which can both be really bad in an OS kernel. Even so, I'd argue that they DO buy kernel developers something. Macros are completely type unsafe, and can silently generate bugs. More sanely named overloaded functions and namespaces help to make code more readable. Are kernel developers somehow magically exempt from features the rest of the world finds useful?

    Still, even as a C++ advocate, I would never really argue that C++ solves all problems, is easier to use, has no hidden costs, or even is the correct language to use in all situations. Good C++ programmers understand the costs of features they are using and the tradeoffs they're making. There are bad programmers in every language, including C++. Personally, I'll probably always choose C++ for my own projects that require high-performance native code because it provides some very significant benefits:

    1) Using class based abstractions can virtually eliminate some really dangerous categories of bugs like buffer overruns.
    2) It's almost impossible to leak memory or resources with properly designed wrapper/interface classes.
    3) Well written C++ interfaces can make it harder to misuse APIs in general
    4) These benefits are typically provided at either zero or with minimal overhead. There is no "hidden" overhead if you understand how the language feature or library works.
    5) For times that this overhead is critical, you can revert back to C. For all other cases, you can prefer the higher-level abstractions and the safety and convenience they provide.

    Generally speaking, I'd say it's harder to write good C++ code and design great C++ interfaces. However, once those interfaces are created, they tend to be far easier and safer to use - even for the person who originally wrote them. Most of my own library classes are designed in such a way that I couldn't cause crashes, leaks, or memory corruptions with them unless I tried really hard to do so using blatantly unsafe techniques (which C++ lets you do, of course, just like with C).

    If I had to sum up, the significant benefit of C++ is that it makes it possible to protect the programmer from making mistakes to a much greater degree than in C while retaining most of the performance benefits of C. We've seen it demonstrated quite clearly, time after time after time... programmers are only human, and will always make silly mistakes. Why not take advantage of the language and compiler to help minimize the chances of making those mistakes in the first place? To me, that's the essence of C++.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  21. C is better than C++ for the kernel by emblemparade · · Score: 5, Insightful

    Having been on the fence about this for a while, my experiences convinced me that C++ is wrong for the kernel.

    The problem is not the extra features. The problem is that the programmer has little control over exactly how they are implemented: the compiler decides how to handle virtual method tables, destructors, multiple inheritence, etc. In the recent past, C compiler bugs have caused serious problems with Linux development. C++ compilation is an order of magnitude more complex, and you can bet it would be less reliable. This also means that C++ compiles much slower: doesn't sound like a big deal, but it is a cost to take into account.

    The lack of a standard, clear ABI for C++ is also problematic. While it's true that Linux is monolithic, it still supports modules that interact with each other dynamically. Debugging C++ can be quite painful because of this. But it also means that it would be that much harder to contribute a module if it's not written exactly for the same compiler as the one used to build the kernel. Of course, it would have to be written in C++, too. This lack of flexibility can be quite painful in environments where you are limited to very specialized compilers (embedded). C has the most standard ABI of any language (well, C and Pascal). You can guarantee that *anything* would be able to interface with it.

    So if you put the technical cons (losing control, flexibility and debugabbility) vs. the pros (cleaner syntax) then it's right to pick C, on technical grounds. As others have stated here, anything you can do in C++ you can do in plain C. It's a bit clumsier, but then you have complete control over the implementation. I do OOP in C all the time, it's perfectly OK. If anything, a bit more powerful than C++, because I tailor the OOP features to exactly my needs and tastes.

    Beyond that, there is the more controversial issue of programmer culture. C++ hides away implementation details, but for kernel development you want programmers who think about every tiny issue of implementation: exactly what is going on with the call stack, what is a pointer and what isn't? The more explicit nature of C encourages a more hard-nosed stickler for technical correctness, which is more important than pretty code for kernel work.

    By the way, I'm writing this as a former C++ zealot. I even created something like this in the past, a C++ wrapper for Windows NT networking services. I found out the hard way that C++ takes more than it gives. I write all my code in C these days, and don't feel like I'm missing anything.

  22. It's been injecting its own bugs since cfront. by Ungrounded+Lightning · · Score: 3, Interesting

    The C++ compiler will most certainly be less buggy than something thrown together to cover some element that C lacks.

    Unfortunately, C++ includes an explicit non-standard that can inject subtle bugs. This has been present since at least 1988, and has survived at least the first two standards (after which I stopped watching, having moved on to mostly hardware design).

    (I DID try to bring it to the attention of the standards committee in both cycles, but it was ignored. Bjarne, in his recent Slashdot Q&A, didn't answer my question on it, either.)

    The problem relates to which overriding of a virtual function is called during the initialization of the member variables and the construction of member objects of a derived class (and the corresponding destruction of the member objects during the destructor). The standard permits the calling of the derived class' version of virtual member functions at this time, when the derived class has not initialized, or has dismantled, their underpinning.

    Compilers are permitted to cause the call to go to either the base class version (IMHO correct) or the derived class version (IMHO dangerously incorrect). Calling the derived class version is bad, preventing a number of obvious constructions from working as expected, imposing limits on what programming techniques can be used safely, and displaying no warning (so the programmer has to know what not to do). Letting different compilers make different choices is horribly worse, as it makes the behavior unpredictable and compiler dependent.

    C++ (especially the early versions, before it became buried in libraries and baroque constructions) came SO close to being a powerful and reliable tool for rapidly writing reliable code on large projects. But this "little bug" brought it all crashing down.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  23. Re:Why do people still care about C++ for kernel d by Rennt · · Score: 4, Insightful

    If you don't think Linus has enough C++ experience, how about the man who created of C++ as a hoax, Bjarne Stroustrup:

    Interviewer: If we publish this, you’ll probably get lynched, you do realise that?
    Stroustrup: I doubt it. As I said, C++ is way past its peak now, and no company in its right mind would start a C++ project without a pilot trial. That should convince them that it’s the road to disaster. If not, they deserve all they get.. You know, I tried to convince Dennis Ritchie to rewrite Unix in C++..
    Interviewer: Oh my God. What did he say?
    Stroustrup: Well, luckily, he has a good sense of humor. I think both he and Brian figured out what I was doing, in the early days, but never let on. He said he’d help me write a C++ version of DOS, if I was interested..
    Interviewer: Were you?
    Stroustrup: Actually, I did write DOS in C++, I’ll give you a demo when we’re through. I have it running on a Sparc 20 in the computer room. Goes like a rocket on 4 CPU’s, and only takes up 70 megs of disk..
    Interviewer: What’s it like on a PC?
    Stroustrup: Now you’re kidding. Haven’t you ever seen Windows ‘95? I think of that as my biggest success. Nearly blew the game before I was ready, though..
    Interviewer: You know, that idea of a Unix++ has really got me thinking. Somewhere out there, there’s a guy going to try it..
    Stroustrup: Not after they read this interview..

    Obviously the BOSS-MULL developers never did read it. You can here.

  24. Re:Why do people still care about C++ for kernel d by putaro · · Score: 3, Insightful

    The fact that *EVERY* line of kernel code has to deal with those kind of issues is a byproduct of the monolithic kernel design, not what the code itself is doing.

    I started off as a Unix kernel programmer in the late-80's, did a lot of stuff on supercomputers and went to Apple to work on Copland (micro-kernel). I/O subsystems can make good use of OO abstractions. OS X's IO subsystem is written in C++.

    It's really time to look at microkernels again. There are some performance issues, but many of those will get smoothed out as they're hit and engineered around.