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Reverse Engineering the Oculus Rift DK2's Positional Tracking Tech

An anonymous reader writes The Oculus Rift DK2 VR headset hides under its IR-transparent shell an array of IR LEDs which are picked up by the positional tracker. The data is used to understand where the user's head is in 3D space so that the game engine can update the view accordingly, a critical function for reducing sim sickness and increasing immersion. Unsurprisingly, some endeavoring folks wanted to uncover the magic behind Oculus' tech and began reverse engineering the system. Along the way, they discovered some curious info including a firmware bug which, when fixed, revealed the true view of the positional tracker.

3 of 26 comments (clear)

  1. Article barely mentions me... by Jherico · · Score: 4, Interesting

    I think that the article kind of unfairly glosses over my contribution. I posted the original reddit thread, and I'm the one who discovered the codes required to actually enable the LEDs on the device. I appreciate that Oliver is an actual VR researcher, but I did this in part to get some visibility for the book I'm writing on Oculus Rift development.

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    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

    1. Re:Article barely mentions me... by Jherico · · Score: 4, Interesting

      Anyone with the SDK can get these codes. Oh, and you made a thread on Reddit.

      Really? Oliver explicitly said he'd had no luck in getting the codes. The SDK doesn't contain them, btw. Only the Oculus runtime, which is closed source, now communicates with the hardware. So, anyone who had the SDK and could also figure out how to write a DLL to intercept the HID calls made by the runtime (not the SDK, which doesn't contain the codes anywhere) could get the codes.

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      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

  2. Re:Linux by Jherico · · Score: 3, Interesting

    I understand this point of view, but on the other hand, I think that the VR killer app hasn't been found yet. The 'mainstream' equation works both ways. Sure there's a bigger potential customer base for VR apps running on Windows and OSX, but I think there's a bigger 'idea base' for new VR apps with hackers running Linux.

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    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"