Flash IDE Can Now Reach Non-Flash Targets (Including Open Source)
lars_doucet (2853771) writes Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets. Among these new platforms is OpenFL, a fully open-source re-implementation of the Flash API that exports to Javascript and C++ (no Flash Player!), among other targets: When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets. Maybe Adobe heard us after all?
Sounds like a malware creation kit to me.
Why is Snark Required?
Until August 16, 1977.
Flash IDE ?
Is that a parallel ATA solid-state drive ?
I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
It looks like Adobe is trying sell tools, which is fair enough. Adobe Cloud is req'd. Does it run on Linux? The most detailed spec I could gather is:
I'm not talking about what OS the tool outputs to, what OS is required to run this hot new IDE from Adobe? Or is this one of these things that'll run in Chrome OS maybe, and be cross platform that way?
While I think the Flash authoring environment is great for putting together animations, the problem will be the generated code it produces. I tried out Adobe Edge awhile back, and was thoroughly disappointed by the code - neither optimised nor maintainable - it reminded me of the code Dreamweaver would churn out from years ago.
It's too bad, because HTML5 needs a good authoring environment for animations (whether canvas, webgl or css) - and being able to use an industry standard like the Flash IDE would make it much easier - though an open source option would obviously be preferable. Perhaps Apache Flex could fill the graphical void.
...I don't eat "Flash", you insensitive clod.
On another note: why does anyone still use flash ? Horrible contraption, eating resources, killing browsers, harming productivity. Obsolete it already.
http://www.theregister.co.uk/2...
Il n'y a pas de Planet B.
This was to be expected, Adobe's biggest asset with Flash was it's authoring tool and the millions of people who are familiar with it. No one cares *how* the content they made is played back . In the end the flash plugin is irrelevant.
Maybe Adobe heard us after all?
Yeah, maybe they listened to us! There was a board meeting in a hot tub on top of a huge black skyscraper, with hookers and blackjack. They were laughing and counting money and all of a sudden, a mobile phone goes off. Then a fat white old dude reaches over to the phone and says apologetically, "sorry everybody, gotta take this one, it's a client of ours".
Then there's maybe a second of silence and everybody laughs really hard. The prostitutes don't get it, but they laugh as well.
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Maybe Adobe heard us after all?
Hilarious. No, they heard the bell tolling, and they didn't have to ask for whom it was doing that. Flash is hated by everyone but some of the people who make flash movies and its influence has been waning as people leave it behind. They know that their days are numbered if they don't give up on the Flash runtime.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Their software listens to everything happening on the computer it's installed on, and reports back.
I'd be more surprised if they DIDN'T hear us.
Except they've pivoted and HAVE been making HTML5 authoring tools for the last 3 years. Edge, Muse, Flash (yes, it's been exporting to HTML5 for a while now), among others use HTML5 as their final output.
Something to do with solid state hard drives
Except they've pivoted and HAVE been making HTML5 authoring tools for the last 3 years. Edge, Muse, Flash (yes, it's been exporting to HTML5 for a while now), among others use HTML5 as their final output.
I went to a pitch-disguised-as-a-conference for one of Adobe's then-upcoming products (Edge?) and was fairly impressed about Adobe's recommitting to HTML5 authoring and a CSS/JS IDE.
Fast forward two years and many developers still haven't touched these products because they are avoiding Adobe's subscription-based licensing.
Adobe needs radically to change their corporate culture because a significant portion of the developers who would love to use their products are NOT going to start paying rent to even read the content they've created.*
* This sentence is a polite translation of "Adobe can go die in a fire."
blog
I would upgrade to cs7 if only they would offer the product.
I hope somebody involved with the project has enough brains to make the code power efficient.
Flash IDE ? Is that a parallel ATA solid-state drive ?
Pretty sure, since this is 'news for nerds' that most programmers would be familiar with an Interactive Developer Environment.
Whoosh!
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
I think the idea is that you make the animation in Blender and then you render to a video format for distribution.
No one cares *how* the content they made is played back
Flash was initially popular because it could squeeze a vector animation into something that could be downloaded over dial-up Internet access in a reasonable amount of time, unlike DCT-based video codecs such as MPEG-1, MPEG-2, Sorenson Spark (H.263), and DivX (MPEG-4 Part 2). And nowadays, a lot of people are behind an Internet connection whose monthly cap isn't much better than dial-up for sustained transfers. Point your bandwidth measuring tool at French Erotic Film (SWF) and then at French Erotic Film (video) and see which pushes more bytes.
You can make any type of Flash content possible with out paying a cent. One of the most popular Flash development tools is Flash Develop, it's open and free. Many use Text Wangler too. There are dozen of free tools, dozen of paid tools, all have nothing to do with Adobe. Research it.
So we're talking pre-rendered bitmapped videos as an alternative to the kind of flexible, tiny, vector animation that we're used to in flash applets? Or have i missed the point?
Why do they still call it Flash?
It's obvious that in the near future it won't be Flash anymore, they're just trying to retain the name for obvious reasons - keep installing the Flash shit on your rig.
FWIW, I have no flashes installed 3 months now and I'm happier than ever.
The IDE with the name "Flash" (or "Flash CC" in it's current version) is by far the best 2d animation tool in the industry. That said, despite an ever increasing IDE set of feature, it's horrendous for coding and debugging. The OpenSource project "Flash Develop" ( http://flashdevelop.org/ ) made AS3 usable by the many hobbyists writing games, as well as the AAA's doing UI work via Scaleform's Flash player.
For those not on the Flash/AS3 scene: there was the meme "Flash is Dead" that started about 3-5 years ago. It's not dead, as-in not at 0% usage, but for about two years it hasn't been a viable tech for most indies to use. (Flash via Adobe's AIR technology does work great on mobile but for some reason, perhaps due to the need of "Flash Builder", this doesn't have as great as a traction amongst indie game devs.) Most indie/AAA devs who really did a stellar job leveraging the low-level bits of Flash, ended up going to HTML5/Javascript or C#/Unity ( http://jacksondunstan.com/ ) . A few did jump over to HaXe ( http://haxe.org/ ), and the award winning "Papers Please" game showed HaXe is viable for indie commercial projects... but it's unproven for larger scale projects and the smaller size of the dev team working on HaXe, has some companies hesitant to explore it.
So it's great Adobe is adding these hooks to allow OpenFL / HaXe to become more accessible, and thereby help out both the Flash community and their own communities. ... but what about "Flash Builder"? The other Flash IDE, built upon Eclipse that is so broken that if you delete a local project through the Finder, it prevents the whole IDE from even starting up? Is Adobe dropping it? Are they adding the functionality to it? Are they going to make it as friendly to use as FlashDevelop? (I'd love to not have to boot Parallels, just to use a Windows-only IDE.)
Half of the (former-)Flash blogs I follow, sound as-if Adobe is transitioning away from Flash, putting resources into HTML/Javascript tools instead. And then occasionally, I hear about some new (usually game industry-related) features Adobe is installing in their Flash tools. But even when 100's of indie developers were making a full-time living, selling Flash games, there wasn't a single year at the Game Developer's Conference (GDC) that Adobe had a Flash presence and talked about games with their technology (with the exception of one year showing off "Adobe Director".)
Depending on if/how the sale of Unity goes to Google, or Microsoft, or whoever... this may be the one opportunity where Adobe can enamor game programmers with a Flash-based development environment (maybe other business sectors as well.)
It will be interesting to see how this plays out.