Flash IDE Can Now Reach Non-Flash Targets (Including Open Source)
lars_doucet (2853771) writes Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets. Among these new platforms is OpenFL, a fully open-source re-implementation of the Flash API that exports to Javascript and C++ (no Flash Player!), among other targets: When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets. Maybe Adobe heard us after all?
Flash IDE ?
Is that a parallel ATA solid-state drive ?
I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
Except they've pivoted and HAVE been making HTML5 authoring tools for the last 3 years. Edge, Muse, Flash (yes, it's been exporting to HTML5 for a while now), among others use HTML5 as their final output.
I went to a pitch-disguised-as-a-conference for one of Adobe's then-upcoming products (Edge?) and was fairly impressed about Adobe's recommitting to HTML5 authoring and a CSS/JS IDE.
Fast forward two years and many developers still haven't touched these products because they are avoiding Adobe's subscription-based licensing.
Adobe needs radically to change their corporate culture because a significant portion of the developers who would love to use their products are NOT going to start paying rent to even read the content they've created.*
* This sentence is a polite translation of "Adobe can go die in a fire."
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