Slashdot Mirror


Ask Slashdot: VPN Setup To Improve Latency Over Multiple Connections?

blogologue writes I've been playing Battlefield for some time now, and having a good ping there is important for a good gaming experience. Now I'm in the situation where I have mobile internet access from two telecom companies, and neither of those connections are stable enough to play games on, the odd ping in hundreds of milliseconds throws everything off. How can I setup a Windows client (my PC) and a Linux server (in a datacenter, connected to the internet) so that the same TCP and UDP traffic goes over both links, and the fastest packet on either link 'wins' and the other is discarded? (Have your own question for the teeming masses? Ask away — be sure to include appropriate detail and context — via the Slashdot submission form.)

1 of 174 comments (clear)

  1. local LAN beats remote server by Anonymous Coward · · Score: 0, Flamebait

    I have to assume you're fairly young and don't remember when LAN parties were the only way to play multiplayer so this is some sort of false nostaliga for a time you never had. Yes, we used to have LAN parties in the 80's and early 90's because we had to. Not because it was some awesome golden age. As a middle age adult I have no desire to lug a desktop computer around in my car to drive who knows how long to play with the limited group of people who live within driving distance. Hell, once the internet became more widely available we had the opposite problem. Too many IPX games we couldn't play over the internet, hence software like Kali to tunnel them.

    The need for LAN parties was a problem that the internet has solved. They are now a niche, occasional attraction like attending a convention and we're all much better off for it. I'm not worried about a "central server going offline". History has shown me that even for games that do require central servers there will be alternatives if they disappear. Any internet enabled game can easily be played by local players if desired.