For Game Developers, It's About the Labor of Love
Nerval's Lobster writes With "GamerGate" and all the debates over who counts as a "gamer," it's easy to forget that games are created by people with a genuine love of the craft. Journalist Jon Brodkin sat down with Armin Ibrisagic, game designer & PR manager for Coffee Stain Studios, the Swedish studio that made Goat Simulator, to talk about why they built that game and how it turned into such a success. Brodkin also talked to Leszek Lisowski, founder of Wastelands Interactive, about the same topic. While these developers might debate with themselves (and others) over whether to develop games for hardcore gamers, or jump on the mobile "casual gaming" bandwagon, they'll ultimately in it because they love games — a small but crucial detail that seems too easy to forget these days.
You've got it all wrong. Programmers and artists get to keep all the love, while the owners of the company get to keep all the money. It's a win-win.
That's what makes it a labor of love. You're doing it because you love it -- not because of the pay or benefits. e.g., "I love making sandwiches. It doesn't pay shit, but it's a labor of love..."