For Game Developers, It's About the Labor of Love
Nerval's Lobster writes With "GamerGate" and all the debates over who counts as a "gamer," it's easy to forget that games are created by people with a genuine love of the craft. Journalist Jon Brodkin sat down with Armin Ibrisagic, game designer & PR manager for Coffee Stain Studios, the Swedish studio that made Goat Simulator, to talk about why they built that game and how it turned into such a success. Brodkin also talked to Leszek Lisowski, founder of Wastelands Interactive, about the same topic. While these developers might debate with themselves (and others) over whether to develop games for hardcore gamers, or jump on the mobile "casual gaming" bandwagon, they'll ultimately in it because they love games — a small but crucial detail that seems too easy to forget these days.
The whole "Gamergate" thing all just seemed like a lot of hand wringing and teeth gnashing over nothing. I'm vaguely aware of what it was, but don't see how it would ever relate to mine or really anyone's enjoyment of video games.
In other words: Who the fuck cares. I'll be over here playing some games until everyone's done talking about it.
There is no journalism scandal.
You have:
1. GamerGate nuts focussing on a developer who an ex-boyfriend with "issues" claimed was sleeping with journalists to get better reviews. Turned out the journalist has never written about any of the developer's games. GG participants changed subject, claimed the issue was her sex life (who the hell cares? Jesus!). So: SCANDAL ONE: NOT ABOUT JOURNALISM.
2. GamerGaters then get upset that a "feminist" has written an editorial claiming that the games industry is catering for a non-existent market if they insist on aiming games at some kind of crude stereotype the industry refers to as a "gamer". GGers rant, rave, call feminist names, a minority make death threats with mixed reactions from the GG "community" - some condemnation, but plenty of victim blaming - and even persuade Intel to drop advertising with said publication. No hint anyone in industry paid for article, no hint article bettered anyone financially beyond advertising dollars and author's royalties. Article very clearly an earnestly and honestly expressed opinion. SCANDAL TWO: NOT ABOUT JOURNALISM.
3. With women developers in particular feeling that the viciousness of the campaign against the feminist in #2 crossed the line frequently into misogyny, and with many also concerned that anyone expressing a pro-diversity point of view was being labeled, as an insult, by the term "Social Justice Warrior", some start to speak out. One, who had even been told by a GameGater that if she didn't like games she should go off and write her own (she, uh, does) retweeted an amusing image meme making fun of some of the more bizarre quotes and positions she's been challenged by. Within days she's the victim of serious death threats, and has to flee her home with her family. GamerGaters generally answer that (1) it wasn't us, (2) we don't believe in that kind of thing, and (3) she was asking for it. In this case, no journalism is involved. SCANDAL THREE: NOT ABOUT JOURNALISM.
So, there are the THREE major events in GamerGate industry. Not one involves journalism, albeit the first kinda did for the 30 seconds it took to discover that while a journalist was involved, no journalism took place.
It's not about journalism. It never was. Stop pretending otherwise. And if you're going to pretend it is, choose a new hashtag, and start tweeting stuff about, you know, actual journalism scandals. Clue: the first time you tweet some whine under that hashtag about "SJWs", you've probably stopped talking about journalism.