Robot SmackDowns Wants To Bring Robot Death Matches To an Arena Near You
Business Insider profiles Andrew Stroup, Gui Cavalcanti and Matt Oehrlein, who are trying to get off the ground a robot competition league, called Robot SmackDowns. The idea, as you might guess from the name, is to showcase violence and drama to draw on the crowd-appeal of wrestling, NASCAR, and monster truck rallies: this is definitely not Dean Kamen's FIRST — it's giant mechanical beasts shooting at and otherwise trying to destroy each other. And it's not quite right to call them robots in the usual sense; they're more like mecha: "In a MegaBots battle, a two-member team sits inside the bot's upper torso, where the controls systems are housed. Although the co-founders assure me that the pilot and gunner are well protected inside, the situation presents a heightened suspense. Each 15,000-pound robot is equipped with six-inch cannons inside its arms that fire paint-filled missiles and cannon balls at 120 miles per hour. Good aim can cause enough damage to jam its opponent's weapons system or shoot off a limb." They'll be launching a Kickstarter campaign soon; according to the article, "Assuming it raises enough money to build a fleet, [the company's] plan is to take the bots on the road. They will tour the country, face off in epic battles against other MegaBots, and build a fan base. Stroup says (without giving specifics) networks have reached out and will closely watch how MegaBot, Inc.'s upcoming Kickstarter campaign performs. The possibilities for distribution seem endless, though the team is tight-lipped about the exact direction it's headed."
Slapping some armour and an axe onto an RC car doesn't make it a robot; it is just an RC car with anger management issues. For a real robot battle the robots should be fully autonomous; they enter the ring, are activated, and have at each other. I suspect that the first generation would mostly just go straight into a corner and hack at the wall. But with enough prise money AI routines would start to creep in and then it could get interesting. I would love to see them adapt to damage, or take advantage of their opponent's damage.
The only sad part would be if this is where genuine AI was born.