How Sony, Intel, and Unix Made Apple's Mac a PC Competitor
smaxp writes In 2007, Sony's supply chain lessons, the network effect from the shift to Intel architecture, and a better OS X for developers combined to renew the Mac's growth. The network effects of the Microsoft Wintel ecosystem that Rappaport explained 20 years ago in the Harvard Business Review are no longer a big advantage. By turning itself into a premium PC company with a proprietary OS, Apple has taken the best of PC ecosystem, but avoided taking on the disadvantages.
Seriously, Apple sold 5.5 million intel-pc's.... It's nothing on total pc sales. They took a great OS (freebsd) closed it down, put huge payed-garden-walls around it and made it idiot-proof and dumb enough for a 2 button mouse.... Of course there will be a couple million idiots buying it... Even including the apple-tax, for their customers, it's either paying up or learning to handle 3 mouse buttons. I don't think we can expect the intellectual effort of understanding 3 buttons, let alone a terminal, from someone who is paying for this. And that is just fine. It's good to see that the 'special' people also can use a 'computer'. But please... Don't go pretending that apple created something really good or unique with this rebranding of intel cpu's and freebsd.
AC's seem to have the worst luck with computers. Maybe you should log in and see if things change.
Faster! Faster! Faster would be better!
Nearly all of the development tools of Linux are available on OSX via ports, brew or simply compiling oneself. Even fairly advanced stuff like valgrind. There is no shortage of cross platform GUI toolkit like Qt.
In what way is OSX crippled as a dev box ?
Well, obviously the lack of systemd.