Landfill Copies of Atari's 'E.T.' End Up On eBay
Nerval's Lobster writes "In the early 1980s, Atari made what seemed like a slam-dunk bet: a game based on E.T.: The Extra-Terrestrial, one of the most beloved (and highest-grossing) films of all time. The company was so sure it had a hit in the making, in fact, that it manufactured millions of E.T. game cartridges, which flooded store shelves just in time for holiday shopping in December 1982. The game sold well at the outset, but it didn't sell well enough: By early 1983, Atari still had 3.5 million unsold cartridges on its hands. Embarrassed by the failure, Atari dumped those cartridges into a city landfill in Alamogordo, New Mexico. In 2003, Canadian entertainment company Fuel Industries received permission from Alamogordo's town counsel to excavate the landfill for the long-lost cartridges. Now some of those cartridges have surfaced on eBay, selling for $50 and up; if you ever wanted to own a little slice of video-game history, now's your chance." (You might recall the news from earlier this year that some copies of E.T. had been found.)
The E.T. game was a lesson in the folly of games based on movies. Sadly, it's a lesson many companies still haven't learned. There are still executives in the game industry who think the road to success is to license a big-name movie or other franchise and then sell a game based on it. And the key phrase there is "sell a game", without much thought given to actually creating the game, or what is going to make the game fun to play.
What makes a game fun and engaging is, primarily, the gameplay mechanism. Movies are non-interactive and have no gameplay mechanisms. Therefore, they have little of value to offer to a licensed game. Yes, you can take a generic, well-proven game mechanic and slap on a movie-colored coat of paint, but it means nothing. It may possibly turn out to be an OK game, but there's no reason to expect it to surpass games that were designed as their own properties from the outset. The reverse is more often true: a game concept originated by a game designers is more likely to produce a truly fun game, as compared with a movie concept that some programmers have been ordered to "turn into some kind of game that we can sell this Christmas".
Fixing the worst video game ever: E.T. for Atari 2600
Get free satoshi (Bitcoin) and Dogecoins