In UK Study, Girls Best Boys At Making Computer Games
New submitter Esteanil writes Researchers in the University of Sussex's Informatics department asked pupils at a secondary school to design and program their own computer game using a new visual programming language. The young people, aged 12-13, spent eight weeks developing their own 3D role-playing games.
The girls in the classroom wrote more complex programs in their games than the boys and also learnt more about coding.
The girls used seven different triggers – almost twice as many as the boys – and were much more successful at creating complex scripts with two or more parts and conditional clauses.
Boys nearly always chose to trigger their scripts on when a character says something, which is the first and easiest trigger to learn.
... Oh wait.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
Boys' games are easy: If someone/something attack, shoot; if someone/something doesn't attack, still shoot. If you encounter a difficulty, blow it up. Boys are more keen to lean toward Scott Adams quote "There are very few personal problems that cannot be solved through a suitable application of high explosives".