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Spectrum Vega: A Blast From the Past

mikejuk writes A new games console is being launched based on the classic Sinclair ZX Spectrum from the 80s. Within days of the start of its Indiegogo campaign all of the 1000 Limited Edition Spectrum Vegas had been claimed but there is still the chance to get your hands on one of the second batch. The Sinclair Spectrum Vega is really retro in the sense that it plugs into a TV, thus avoiding the need for a monitor, and comes complete with around 1,000 games built-in. Games are accessed through a menu based system, and once selected load automatically, taking the player directly into the game play mode. This is very different from the original Spectrum with its rubber-topped keyboard and BASIC interface. If you have existing Spectrum games you'd like to play, you can use an SD card to load them onto the Vega, though the current publicity material doesn't give much clue as to how you go from ancient cassette tape to SD card. As for programming new games, there are ZX Spectrum emulators for Windows that are free and ready to use.

20 of 110 comments (clear)

  1. The thing that made the Sinclairs popular ... by BarbaraHudson · · Score: 4, Insightful
    The thing that made the Sinclairs popular was that you could actually program them yourself. Not the games.

    Not having a keyboard (onscreen keyboards suck), and being required to load an emulator onto your PC to program make this an item for people who want to have a bit of nostalgia without actually reliving the past.

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    1. Re:The thing that made the Sinclairs popular ... by Tx · · Score: 4, Informative

      Not only that,but according to the article on The Register last week, they haven't actually got the games yet, they are just hoping that the rights holders are going to come forward and give permission for them to include the games for free. They've sent out a letter to the rights holders, no idea if they've had any replies yet. So even the games are in question.

      --
      Oh no... it's the future.
    2. Re:The thing that made the Sinclairs popular ... by JBMcB · · Score: 3, Insightful

      On the other hand, modern TVs aren't the best thing to program on. Granted, they are sharper than old analog TVs we used to hook our 8-bits (bitters?) up to, but they still have non-square pixels making text fuzzy, and are usually situated in a family room in a spot nonconducive to sitting in front of and staring at for long periods of time.

      A much cooler feature would be the ability to develop a game on your Win/Mac/Lin laptop, and bluetooth it over to the Speccy to play, with full remote debugging support. Stepping through code and immediately seeing the results on the system itself would be awesome.

      --
      My Other Computer Is A Data General Nova III.
    3. Re:The thing that made the Sinclairs popular ... by wierd_w · · Score: 2

      As for how to get files from tape...

      Use PCM encoding and post-processing to get the data from a soundcard? Just play the whole tape through, and dump to PCM lossless data. Then, comb over the PCM data for the corresponding tone signals, and translate.

      PITA, but doable. (Or, if you have an actual sinclair laying around and it has a serial port, just use the sinclair to ship the tape's contents over a null modem cable.)

    4. Re:The thing that made the Sinclairs popular ... by Dogtanian · · Score: 4, Interesting

      The thing that made the Sinclairs popular was that you could actually program them yourself. Not the games.

      That may have been true of the ZX80 and ZX81 (since those weren't ideal for games anyway).

      However, while the Spectrum may undoubtedly have attracted hobbyists in its early days, I suspect that long-term the vast majority were sold for playing games on (regardless of what schoolkids told their parents to get them to buy one!). Yeah, some of those kids did write games on them... most of them probably didn't!

      The reason is almost certainly that the Spectrum was the first really cheap home computer on the UK market to feature high-resolution graphics (*), colour and "sound" (**) sufficient to render acceptably realistic approximations of early-80s arcade games.

      It's obvious that the Spectrum- having got there first- benefitted from the "network effect" (***) I assume this is why- despite countless "me too" competitors released in the wake of the Spectrum's success- almost none gained significant market share, even when they may arguably have had better specs, or been cheaper. (****)

      The Spectrum's established software base and continued support meant it continued to be popular for gaming for years, even when its limitations (e.g. "attribute clash", 8-colour palette, lack of hardware scrolling or sprites) became more obvious when trying to replicate newer arcade games with more detailed background graphics et al.

      As I said earlier, I've no doubt that a significant number of early adopters were "serious" hobbyists, and it would still been a major success with them alone. However, it probably wouldn't have lasted as long; it's clear that they'd started to move on by the mid-80s as the Spectrum was superseded technically and the "never mind the limitations, check out the massive amount of very cheap games" younger gaming market remained.

      To back this up, it's worth noting that after Amstrad bought out Sinclair's existing computer line in 1986, their marketing was almost entirely gaming-focused. It's also notable that by this point almost all the Spectrum magazines concentrated on games.

      That's probably why the mainly-hobbyist ZX81 (for all its influence) had a much shorter lifespan- only around three years- yet the Spectrum continued to be sold for a decade until 1992(!!), by which point the Mega Drive (AKA Genesis) was quite popular.

      (*) "High resolution" by the standards of the time, i.e. 256 x 192, as opposed to (e.g.) the ZX81's 64 x 48 character-based graphics
      (**) Albeit via the very limited single-channel "beeper"
      (***) i.e. people rushed out to buy the Spectrum, so many games were written for it, so many people more bought it because it had the most games, so more games were written for it... etc.
      (****) Other 8-bits, such as the Commodore 64, BBC Micro and later Amstrad CPC enjoyed success in the UK, but those were aimed at distinctly different (higher) price points and market segments

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    5. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 2, Insightful

      How is a 16:9 display running 1920x1080 not pretty damn near a square pixel?

    6. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 2, Insightful

      And what does the shape/ratio have to do with fuzziness?

    7. Re:The thing that made the Sinclairs popular ... by Kjella · · Score: 3, Informative

      On the other hand, modern TVs aren't the best thing to program on. Granted, they are sharper than old analog TVs we used to hook our 8-bits (bitters?) up to, but they still have non-square pixels making text fuzzy

      What are you talking about? I think some very early plasma screens cheated on the horizontal resolution a bit, but otherwise any HDTV (720p or 1080p) uses square pixels.

      --
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    8. Re:The thing that made the Sinclairs popular ... by Centurix · · Score: 4, Informative

      Exactly. Ultimate have a long history of actively denying and taking down tape images and snapshots of their games. No Knigtlore, Underworld, Jetpac, Sabrewulf, Alien8 etc.

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      Task Mangler
  2. not just for Windows by Trepidity · · Score: 4, Informative

    there are ZX Spectrum emulators for Windows that are free and ready to use

    There are quite a few of them, on a number of platforms. There's even one that runs in a browser.

  3. Emulator or Reimplementation? by newsdee · · Score: 2

    The article is light on technical details, so I wonder if it's an emulator like the NeogeoX, or a reimplementation like the C64 DTV. The price also seems a bit steep since it is now possible to re-implement a full ZX Spectrum on a user-friendly FPGA board which loads games from sound files dumped from tapes. Compatibility is still worked on but you get many other systems as an added bonus, and the HDL code for all of it is open source and available online.

  4. Games were the death of programming by GreatDrok · · Score: 4, Interesting

    While early computers had very limited graphics and usually no sound, the arrival of colour and sound (er beeps) resulted in a large number of games and kids at the time clamoured to get a spectrum, C64 or whatever because it was a games machine and nothing else to them. Sure, you could program them but very few did. I started on a Commodore Pet (horrible BASIC) and went through the Sinclairs, the BBC Micro and then onto UNIX machines skipping PCs entirely (at least until Linux came along) and what I appreciated about all these was the ability to program them (same goes for Linux) but I was a minority.

    The sad thing is once you got to PCs and GUIs, programming was largely a thing of the past. My son just got interested in computers and asked me to teach him to program so I pulled my actual Spectrum out and gave it to him. Sadly, age hasn't been kind to the hardware so the modulator failed and wouldn't display a picture. I bypassed that and got composite video out but in the process the keyboard membrane cracked so I had to order a new replacement (yay for retro computer fans) and it works again. He's getting on well and hasn't really shown interest in games on it. I did load up Manic Miner for a laugh but it was awful. I forgot how precise you had to be.

    I just wish this was a real Spectrum with a keyboard. As it stands, meh. Emulators are also hard work without the real keyboard.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    1. Re:Games were the death of programming by newsdee · · Score: 2

      You can get stickers for a USB keyboard... it's not the same as the real rubber keys, but at least the solution is future-proof in that it is inexpensive to re-print.
      Combine this with a system re-implementation (FPGA or dedicated SoC) and the experience should be very close to the original compared to emulators (instant on, no lag, etc.).

    2. Re:Games were the death of programming by itsdapead · · Score: 2

      ...and kids at the time clamoured to get a spectrum, C64 or whatever because it was a games machine and nothing else to them. Sure, you could program them but very few did.

      You seem to be mourning an mythical alternate universe where 50% of kids pestered their parents for a Nascom, UK101 or a Kim 1 so that they could learn programming or digital electronics. Sorry - that was just a handful of us nerds, it never had mass appeal.

      What the 1980s games boom did was create mass-market demand for computer hardware, which brought the prices down for everybody. Plus, for those of us who were interested in programming, it ensured that there was money to be made from knocking out simple games or handy utilities.

      The "death of programming" came later, with increasing sophistication, when games started having the development (and marketing) budgets of a major movie instead of something you could bang out over a wet weekend, and the rise of consoles that you couldn't program yourself or sell software for...

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  5. Just emulation anyway, not a reimplementation by Dogtanian · · Score: 2

    Some of the emulators even allowed you to load directly from tape with a simple interface.

    As far as I'm aware, the Vega *is* effectively just a cheap ARM-based computer running an emulator anyway (as opposed to a logic-level reimplementation of the original circuitry like the C64 Direct to TV was), supplied in a parodically cut-down mockery of the original Spectrum keyboard.

    If I was a Spectrum fanatic, I'd want something that was either a "true" reimplementation of the original Spectrum and/or something that looked and could be used like the original Spectrum- possibly with additional features or connectivity, but retaining the original features.

    This is- in some respects- better than Elite's "relaunch" of the ZX Spectrum (reported as such in many places) as a Bluetooth keyboard (i.e. they designed a Bluetooth keyboard that approximates the old Spectrum case and works with some crappy proprietary Android app). But that's a pretty low bar... the Vega is still just an emulator in a nostalgia-exploiting case that won't properly replicate the experience anyway, so why bother? I've no doubt it'll still sell, though.

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  6. Re: Classic? Only if you lived in the UK. by cronot · · Score: 4, Interesting

    The thing though is - and maybe the GP was trolling and I'm falling for the bait - as far as the rest of the world that is not North America (and maybe Japan too) was concerned, the Spectrum *was* a world-wide phenomenon. He could have used the argument that the C64 was technically superior, and then there would be few people to argue that. But market-wise, as you correctly pointed out, the Spectrum beat the shit out of the C64, and not only on the UK, but most of the world.

    Case in point: I'm from Brazil, we didn't have legit Spectrums here back then, but we had locally-made clones, which amounted to the same thing and ended up getting exported to all of South America, and you know what? The only way anyone on Latin America knew the C64 actually existed was that it was often mentioned on computer magazines, and that was it - I never knew anyone who even heard about of the C64 around here, let alone owned one. We heard a lot about the TRS-80, Apple II (or rather its clones that were produced locally), MSX and so on, and it wasn't uncommon to find users of such systems, but the C64? Nada. I understand the C64 actually managed to chew a bit more of the market on some parts of europe, but the Spectrum was still far more popular. IIRC, on Russia the situation was similar to South America, in that they had Spectrum clones, and the C64 was a computer only the US cared about.

  7. Re:Classic? Only if you lived in the UK. by iMadeGhostzilla · · Score: 4, Insightful

    I grew up in Serbia and Spectrum meant the world to many kids in my generation, even though we had no direct connection with the UK market whatsoever -- no magazines or TV programs or anything really. So it is fair to say that Spectrum was a cross-European phenomenon. C64 was (almost) equally present, though everyone I knew who had a Commodore just played games, whereas lots of Spectrum folks dabbled in programming, at least a little.

  8. It did too exist, the Timex Sinclair 2068 by SuperKendall · · Score: 2, Informative

    In the USA and Canada, the Sinclair ZX Spectrum did not exist.

    In the U.S. I had a Timex-Sinclair 2068, which was basically the Spectrum but with some improvements.

    It was a lot nicer to use and program for than the Timex-Sinclair 1000 (ZX-81), really a pretty solid machine and nice to program for.

    It absolutely was a classic in every sense that the C64 was, just for a smaller group of people.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  9. Rights holders by beaverdownunder · · Score: 2

    I'll be interested to see how many rights holders agree to contribute their games for free, especially when the unit itself is being sold for such a tidy profit. I can't imagine it would be very many.

    Or maybe they plan on shipping the games of 'uncontactable' (ie those who don't reply) rights holders and 'remove' them if they later turn up and complain? Kind of shifty if this is the case.

  10. Best Game Ever by 16Chapel · · Score: 2

    Is it going to have "R:Tape Loading Error"?

    That was always my favourite.