Ralph H. Baer, a Father of Video Gaming, Dies At 92
SternisheFan writes with news that Ralph H Baer, the father of video games and the inventor of the Magnavox Odyssey, has passed away at 92. "At the dawn of the television age in 1951, a young engineer named Ralph Baer approached executives at an electronics firm and suggested the radical idea of offering games on the bulky TV boxes. 'And of course,' he said, 'I got the regular reaction: "Who needs this?" And nothing happened.' It took another 15 years before Mr. Baer, who died Dec. 6 at 92, developed a prototype that would make him the widely acknowledged father of video games. His design helped lay the groundwork for an industry that transformed the role of the television set and generated tens of billions of dollars last year. Mr. Baer 'saw that there was this interesting device sitting in millions of American homes — but it was a one-way instrument,' said Arthur P. Molella, director of the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation. 'He said, "Maybe there's some way we can interact with this thing."'"
He's still being emulated on the new video game programmers.
My thanks go out to Mr Baer, for allowing me to waste a good chuck of my life playing vidya.
Thank you, Sir.
Ralph Baer
There I was back in the wild again.
I felt right at home, where I be-long.
I had the feeling, coming over me again.
Just like it happened so many times be-fore. eh.
The Spirit of the Codes is like an old good friend.
Makes me feel warm and good in-side.
I knew his name and it was good to see him again.
Cause in the wind he's still a-live.
Oh Ralph Baer
Walk with me down the codetrails again.
Take me back, back where I be-long.
Ralph Baer
I'm glad to have you at my side my friend
And I'll join you in the bug hunt before too long
Before too long.
It was kinda dark, another misty dusk
It came from a tangle down be-low.
I tried to re-mem-ber everything you taught me so well.
I had to de-cide which way to go.
Was I a-lone or in a gamer's dream.
Cause the moment of truth was here and now.
I felt his touch I felt his guiding hand.
The game was mine forever more!!
Oh Ralph Baer
Walk with me down the codetrails again.
Take me back, back where I be-long.
Ralph Baer
I'm glad to have you at my side my friend
And I'll join you in the bug hunt before too long
Before too long.
We're not alone when we're in the great outdoors
We got his spirit We got his soul
He will guide our steps and our breakpoints home
The restless spirit still roams
Oh Ralph Baer
Walk with me down the codetrails again.
Take me back, back where I be-long.
Ralph Baer
I'm glad to have you at my side my friend
And I'll join you in the bug hunt before too long
Before too long.
Mod me down, my New Earth Global Warmingist friends!
Wow, my family owned a Magnavox Odyssey. It was so awesome yet primitive. The controllers had trim pots so that you used to fine tune the actual gaming/control potentiometers, and the graphics were so minimal that the system came with plastic overlays that you would tape to your TV screen to provide the actual play environment.
RIP you brilliant guy!
Then consider me Miles Davis.
We wonder why a lot of the pioneers in technology, are often (they are exceptions) are very aggressive and cut throat.
Because the rest of the population is so reluctant to change that new ideas are often thrown out the window, to get such change going you need people who have enough skin and perseverance to get it threw.
That is why often the better designed product fails in the market while the inferior one make it. It is often from the idea the technology will sell itself... While in our imperfect world, you need people to sell it.
Thank you Mr. Baer for sticking to your guns and help move us into the future.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
I had an Odyssey and remember it fondly. Sadly, now, even most so-called "gamers" have never heard of it, despite it being arguably the world's first game console.
Sorry - it seems appropriate and I think he would appreciate the joke.
I have a personal connection to this story. My Dad was a component engineer at Sander's Associates in Nashua, NH during that time. He helped acquire specialty transistors required for the design. We were also fortunate to get one of the original Magnovox game systems in our house. Fast forward 30 some odd years to find me playing quake 3 until 1am most nights. I have now passed to torch to my children who obsess over TF2, Minecraft, Civ V, etc.
What fascinates me about Mr. Bear is that he wasn't a "one-hit-wonder". He continued to innovate. He was also the inventor of Simon, and created the first light gun. Ars has an artical that's a good read about him.
Esra Erimez
Goodbye, Mr. Baer. Thanks for all the fun, and shame on me because I didn't even know you existed until after you were gone.
Your vision became my lifetime hobby, work and creativity outlet.
I never saw the Odyssey, but the Odyssey 2 was a thing of beauty. When we were playing with our crappy Atari 2600, my buddy with a O2 had great graphics, analog joysticks, and a keyboard built in.
Too much golden age nostalgia!
He re spawned at his last completed level.
Producing what, exactly? I keep hearing this word, but what does it mean? "Productive" just seems to mean shifting bits around in a computer these days?
" What if we instead put more of our time into meaningful aspects of life and building a better future?"
We already are awash in excess capacity and production. We choose to throw it away to maintain the illusion that is the "economy".
You'll have to change human nature itself if you want a better future.
Read to improve your mind. Learn a craft. Educate your children instead of relying on the government to indoctrinate them. Maintain and improve your property. Fix something yourself instead of calling on the town/city/state to fix it. Give time to charity. Learn economics and history so that your vote doesn't cause damage. Get to know your neighbors. Go to a museum. Explore. Think of a difficult problem, design fixes for it, then figure out what's wrong with the fixes.
Contribute to civilization: ari.aynrand.org/donate
OK, so I don't know much about logic gates and stuff but I still can't understand how can you create a video game console without a CPU. Apparently the Magnavox Odyssey was a pure analog console. How can you achieve such a thing?
A similar story was told to me about Joe Weisbecker when he was working in the RCA research laboratories. He came to management with an idea for a general purpose video game system. After rejection, he built it anyway in his garage and called it FRED (something like fun, recreational, education device).
When microprocessors just started taking off, management came back to Joe and made FRED into it's first microprocessor, the 1801 and RCA created it's first video game system called Studio. The 1800 family had a very intriguing architecture. It had 16 general purpose registers. And by general purpose, I mean that you had to specify which one would be the program pointer, which one would be the stack pointer, and so on. You could change them at will in your program so you could switch the program pointer register to make a subroutine call with virtually no overhead as long as the last subroutine instruction put it back to the calling procedure's pointer. Putting a value in the accumulator automatically set the status flags. It took me many hours make my first 8008 program work since I was expecting the "zero" flag to be set when I loaded the accumulator with a zero value, silly me. It also had an instruction pipe so almost every instruction (except for long ones) took exactly 8 clock cycles (long took 12). This made it trivial to figure out how long your program would take (just count the instructions) or write UART functionality. It was a perfect design for a micro controller. The big drawback was cost as it was fabricated in SOS CMOS so it could be radiation resistant in satellite applications.
Joe was an interesting character. I have a book he wrote that describes how computers work by using pennies.
And yet if you don't pay your mortgage or pay for your groceries you'll be homeless and starving within months, in a society that has managed to automate and improve productivity by orders of magnitude.
None of the items you list doing help with the basic problem that the "economy" is a consensual human-built system, and has nothing to do with the physical reality that even if you're starving grocery stores still throw out "bad" food by the container, daily.
My house was built in 6 months using engineered materials built in a factory and mechanized tools, yet I have to "pay" for it for 25 years while a bank collects interest. How is the bank "productive"?
How does reading a book convince a bank to change bits in a computer so bailiffs don't show up at my door?
... connected to tvs, but we cannot develop software for them. Ironic.
Just because it's monetised doesn't make hitching any safer :P ... classic
What are you feelings about Atari's Nolan Bushnell? He took a lot of credit in the media as being the "father of video games.":
Baer: There was a demonstration of the Odyssey in California, which was attended by one Nolan Bushnell. He played the ping-pong game hands-on. He went back to his partner, Ted Dabney, and they hired Al Alcorn. Al had just graduated from the university up there. Nolan gave Al the job of building a ping-pong game. Al got done, and it was Pong. Pong became the successful start of the arcade business. Almost simultaneously, the home and arcade businesses were launched. Look, I'm 87. I'm long past the point of carrying grudges, and I'm much more philosophical than I might have been 30 years ago. I always respected Bushnell for having the guts to start a company with almost no money, along with his partner Ted Dabney, who never seems to get any credit even though he did most of the work in the beginning. He was the only technical guy there. Nolan didn't know from anything, but he was a damn good marketer. He was good at hiring very good people, like Al Alcorn and some brilliant guys.
http://www.gameinformer.com/b/...
Requiescat In Pace: Ralph Henry Baer, March 8, 1922 ~ December 6, 2014
From the creation of the Magnavox Odyssey to the co-creation of Simon...
You will be missed, Good Sir.
--Dave Romig, Jr.
Hardly the 'father of video games', seeing as how:
Cathode Ray Tube Amusement Device (1947), Thomas T. Goldsmith Jr. and Estle Ray Mann.
Chess (1947–1958), Alan Turing and Dietrich Prinz.
Bertie the Brain (1950), Dr. Josef Kates.
Nim (1951), Ferranti.
Strachey's Draughts Program (1951), Christopher Strachey.
OXO / Noughts and Crosses (1952), Alexander S. Douglas.
Tennis for Two (1958), William Higinbotham.
Mouse in the Maze, Tic-Tac-Toe (1959)
Spacewar! (1961), Martin Graetz, Steve Russell, and Wayne Wiitanen.
Odyssey (1966), Ralph H. Baer.
As you can see, Baer doesn't show up until the mid-60s, so he's not the father!
Michael
http://s1.sfgame.us/index.php?rec=58163