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NetHack: Still One of the Greatest Games Ever Written

M-Saunders writes: While everyone obsesses about frame rates and polygon counts, there's one game that hasn't changed visually for decades. NetHack may look incredibly primitive today, but it's still arguably the best game of all time, with an unmatched level of depth, creativity and replayability. Linux Voice looks at this fascinating dungeon romp, explaining what makes it great, how to get started with it, and how to discover some of its secrets.

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  1. Re:Nethack needs an upgrade by gl4ss · · Score: 3, Insightful

    if you had to wait for others to finish their turn or if the turns had a time limit, it would take much longer than couple of weeks for anyone to finish.

    this is what many people forget. the interface as it is, is suited for a single player game. like instead of pressing a button and typing in a number to wait for 100 turns would you rather wait half an hour? all the game mechanics would need changing. thing is, nethack is TURN BASED. changing it to a realtime game doesn't quite work out simply and in the end it is something totally else.

    and in a little while all the levels would be digged up. of course, you could make them bigger than the screen but that would be totally changing the game mechanic again.

    gehenna isn't too bad. usually you would have strong enough character to take the normal enemies there anyways.

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    world was created 5 seconds before this post as it is.