NetHack: Still One of the Greatest Games Ever Written
M-Saunders writes: While everyone obsesses about frame rates and polygon counts, there's one game that hasn't changed visually for decades. NetHack may look incredibly primitive today, but it's still arguably the best game of all time, with an unmatched level of depth, creativity and replayability. Linux Voice looks at this fascinating dungeon romp, explaining what makes it great, how to get started with it, and how to discover some of its secrets.
Rogue, Moria and the likes. I personally played Rogue and Moria.
Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
No, I dont mean graphics wise, or anything like that.
Nethack needs full multi-user, and an overhaul on the generated story (what there is of it), so that the core process can be daemonized, and users attaching to the system can play against each other.
The plot of NetHack is to get the silly amulet and take it to YOUR god's altar on the last level, before anyone else can. Given the obscene amount times people die, it could reasonably take weeks for this to happen. (Seriously-- Gehenna without any genocide scrolls? LOL! As IF!)
I would like to see a fully MUD revamp version of NetHack, that connects users either through port listener, with a remote client app. The "remote client" can be run locally on the system using ssh, or it can attach to an exported listen port. Either way, players attach to the server deamon, which does the real nitty gritty.
The spontaneous level creation is a fun part of Nethack, and I would like to keep that-- just have the game world get reset with new random dungeons after somebody manages to put the amulet of yendor on an altar at the end.
Why would this be more awesome than nethack already is?
1) Players can choose weather or not to cooperate to get through certain areas before having to go all "highlander" on each other at the end.
2) Nethack's dungeons were deformable at-will using certain spells/items. Even without regenerating the world each and every time, the gameworld would change in unpredictable ways with multiple human players attacking it and changing it.
Nethack uses so little resources on modern systems that it is not even funny at all. Seriously, I can run it on an openwrt enabled router over ssh. For real. A daemonized instance of it would hardly make anything modern even twitch, even with many users stuck on it.
Dungeon Crawl Stone Soup is by far my favorite crawler and it's regularly updated as well.
http://crawl.develz.org/wordpress/
download it or play it in your browser as ascii or with tiles.
I can't imagine anyone using the vi shortcuts (k for up and, going clockwise, u l n j b h and y).
Imagine harder then, I don't know anyone who'd play it on the numpad, sounds rather inconvenient because all the other keys are on the main alphanumeric block.
In fact, I originally started to play nethack in order to get comfortable with hjkl for later use in vi. Worked great. (As an unexpected side effect I got horribly addicted though)
CLI paste? paste.pr0.tips!