Interviews: Ask Jonty Hurwitz About Art and Engineering
samzenpus (5) writes "Jonty Hurwitz is an artist with a degree in engineering who says each one of his pieces is "a study on the physics of how we perceive space and is the stroke of over 1 billion calculations and algorithms." Recently, his nano sculpture project drew a lot of attention. With help from the Weizmann Institute of Science and using a 3D printing technique by the Institute of Microstructure Technology at the Karlsruhe Institute of Technology, Hurwitz created a number of sculptures that were so small they could fit in the eye of a needle, or on a human hair. Jonty has agreed to answer any questions you have big or very small. As usual, ask as many as you'd like, but please, one per post."
Would you consider these microsculptures works of art, or a craft? We usually consider replication or fabrication of predefined forms (with challenging technique) a craft. If you believe it's art, what distinguishes it as such? Or, does the distinction not matter to you?
With your nano-sculpture techniques, how many tiny angles could you sculpt into a scene of dancing on the head of a pin?
I really want a lower bound on that question...
The Tate Modern had a piece of art which was very big, in the Turbine Room, but other than its size it was utterly unremarkable. Are you in danger of reproducing this problem; your art is small, but...so what? It's already well known that machines can be used to make small things, such as the IBM logo being produced using individual atoms back in 1989. Does your art bring anything to the table?
So how much did YOU actually do? It sounds like you're taking all the credit for what others did. Way to go.
You clearly have interests in engineering. With a Degree in engineering, and Art, you can probably get a good paying career in engineering, using Art to improve your engineering designs. However you choose the opposite route using engineering to improve your are in a career where there is a lot of risk of not getting your next paycheck.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
http://static.squarespace.com/static/541afcd4e4b09246971aad4b/545f6bc8e4b02ca19c7a9253/545f6bcfe4b02ca19c7a9261/1415539710166/?format=1500w
http://www.aber.ac.uk/bioimage/image/uwbl-0631-w.jpg
It seems pretty offensive to me to pass this off as your own, and to pass this off as true.
Jonty, I'm mixing hacking and art and becoming increasingly aware of the self-segragation of creative work into either "art" or "hacking". Here in Vancouver, for example, we have "art" events (art crawls, galleries, etc.) and "maker" culture (maker faires, hackspaces, etc.) with almost zero crossover. The presumption is that art will be expressive, shown in public, and saleable, and hacking will be insular, self-funded, and have limited appeal outside other hackers.
I've exhibited technological work on a small scale to an art crowd and gotten a positive response, but I worry that going further on that side of things will be an uphill battle. The knee-jerk response may be "that doesn't belong here".
Have you encountered this kind of pigeonholing? If so, how have you approached it?
Can software be art?
One of the problems with Art is it isn't clear what 'counts' as Art. Some people would not include video games as Art. Some people would exclude practical things like forks from Art, even if they are designed. I believe that code (as in software source code) can be Art. As someone who has an interest in arts and engineering, how do you define Art and what is included and what is excluded from the arts?
http://tech.slashdot.org/comme...
care to comment?
I once heard of a work of art that consisted (if I recall) rods of steel pushed down into old wells, thus burying them from view. In fact there seems to be a number of works where the "doing" of it is the art, rather than the piece itself, which is either out of sight, hard to see, no longer present, ephemeral, etc. It seems to me that photographs of nano-artwork, blown up to visible size, kind of spoils the point. Why produce art that no one can experience directly?
Have you ever taken a moment to look at the credits on a film? So did Stanley Kubrick make 2001:A space Odyssey? Actually you are touching on a very important point though, the film industry shows a huge amount of respect to all the amazing talents involved in the creation process. The art world is not nearly as respectful and you generally find every major artist taking 100% of the credit for the creation of their works which inevitably involve teams. I specifically decided to break the mold in my nano series by treating the works more like a Director treats the team on his film. Am I really taking all the credit? I think not - take a look again a the extensive credits posted here: http://www.jontyhurwitz.com/na...