Godot Engine Reaches 1.0, First Stable Release
goruka writes "Godot, the most advanced open source (MIT licensed) game engine, which was open-sourced back in February, has reached 1.0 (stable). It sports an impressive number of features, and it's the only game engine with visual tools (code editor, scripting, debugger, 3D engine, 2D engine, physics, multi-platform deploy, etc) on a scale comparable to commercial offerings. As a plus, the user interface runs natively on Linux. Godot has amassed a healthy user community (through forums, Facebook and IRC) since it went public, and was used to publish commercial games in the Latin American and European markets such as Ultimo Carnaval with publisher Square Enix, and The Mystery Team by Sony Computer Entertainment Europe.
I've been waiting for it...
My project would fit really well with this engine, I think. I've been looking for a multiplatform game engine and Godot looks like the Holy Grail.
I'll have to verify how does it fare as a MMO GUI which depends almost completely on connecting to a bigass DB.
So, you're saying that this is what you've been waiting for?
http://www.geoffreylandis.com
I'm partially involved with jmonkeyengine, so it is hardly an ubiased opinion, but how do we quantify 'most advanced' and 'visual tools comparable with commercial offerings?'
In particular, where Godot has noticeable difference compared to what JMonkeyEngine offers?
http://jmonkeyengine.org/featu...
Two games given as showcase example - they look ok for indie-level games (regardless of companies behind them, they are indie-quality games at best), but so does for example JME based http://www.desura.com/games/pi.... And any of these is _light years_ away from AAA titles done on commercial engines - because problem is not only with engine, problem is with having millions of dollars to spend on asset creation.
I'm all for healthy competition in open source engines. But touting statements like 'most advanced' and 'only' is not really fair.
that says proprietary, closed-source games are 23% more fun to play and have 45% lower IT maintenance costs.