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Why Lizard Squad Took Down PSN and Xbox Live On Christmas Day

DroidJason1 writes Early Christmas morning, hacker group Lizard Squad took credit for taking down PlayStation Network and Xbox Live for hours. This affected those who had received new Xbox One or PS4 consoles, preventing them from playing online. So why did they do it? According to an exclusive interview with Lizard Squad, it had to do with convincing companies to improve their security — the hard way. "Taking down Microsoft and Sony networks shows the companies' inability to protect their consumers and instead shows their true vulnerability. Lizard Squad claims that their actions are simple, take down gaming networks for a short while, and forcing companies to upgrade their security as a result."

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  1. Re:Ways to protect vs DDoS by DavidRawling · · Score: 5, Interesting

    None of these protect against a volume-oriented DDoS. Many are DoS only (single / few sources) and do not apply when every IP on the Internet appears to be sending thousands of requests, or more likely, responses. Further, you've completely ignored spoofing of addresses combined with amplification attacks (send out a 64 byte DNS request pretending to be the DDoS target, get 4kB sent to the target). Finally, regardless of the 50-100Gbps pipes MS, Sony and Amazon no doubt have, they're useless when there's 1Tbps of amplified crap directed down the pipes. With the example above, you'd only need about 4Gbps of bandwidth total (40 cheap VPS on "100Mbps" connections) to generate 256Gbps of DDoS.

    When 256Gbps of rubbish arrives at your servers or firewalls ... registry settings and kernel tweaks do jack (note that CloudFlare was hit 11 months ago with more than 400Gbps of DDoS, so this is not implausible!)

    And since it seems it was apk I'm replying to ... I'm actually half surprised you didn't try to claim that a HOSTS file would magically help.