The Making of a 1980s Dungeons & Dragons Module
An anonymous reader writes: Over at Medium, Jon Peterson (author of Playing at the World) has put up a new in-depth article covering the internal process at TSR that created Dungeons & Dragons modules in the 1980s. The adventures created at that time (by the likes of Tracy Hickman, then a staff designer) paved the way for many later computer role-playing games, and this piece shows how TSR work was pitched, storyboarded, proofed, edited and organized. With the positive reception of the new 5th edition of D&D and the attention paid to the fortieth anniversary of the game, the historical record behind modern gaming gets ever more important.
...so is blizzard going to bring on their first role playing game soon or something?
they made an ok nethack clone back in the day (18 years ago? or something) with a really neat rendered intro video but it wasn't much of a role playing game and then they made a virtual amusement park game with multiple players and rides that you needed 40 people to go through but I haven't heard of them producing a rpg yet..
world was created 5 seconds before this post as it is.
which, actually, isn't the point, the point being taking the role of the character instead of making the character act like you would, which would take the story to uncharted pointless ends quite quickly
What authority decides what the point of a role playing game is again? I just want to make sure I'm playing my RPGs in the proper manner.