Red Hat Engineer Improves Math Performance of Glibc
jones_supa writes: Siddhesh Poyarekar from Red Hat has taken a professional look into mathematical functions found in Glibc (the GNU C library). He has been able to provide an 8-times performance improvement to slowest path of pow() function. Other transcendentals got similar improvements since the fixes were mostly in the generic multiple precision code. These improvements already went into glibc-2.18 upstream. Siddhesh believes that a lot of the low hanging fruit has now been picked, but that this is definitely not the end of the road for improvements in the multiple precision performance. There are other more complicated improvements, like the limitation of worst case precision for exp() and log() functions, based on the results of the paper Worst Cases for Correct Rounding of the Elementary Functions in Double Precision (PDF). One needs to prove that those results apply to the Glibc multiple precision bits.
I don't know ASM much, but my friend whose professional career is in programming told me that to really speed up the speed sometimes one may have to go the ASM way
Is that true?
I love reading stories like this. I'd love it if a concerted effort were made to further optimize various non-FP glibc methods as well. I assume they're already fairly well optimized, but I would be shocked if there weren't still some gains to be made. +10 internets to you, Mr./Ms. Poyarekar.
What is perhaps a bit of irony of history, even for humans a lookup table is faster and more precise than manually calculating it via formula. That is why they published books of logarithms. Using interpolation you can even stretch out the precision to several more digits. With a table of values in memory you can also narrow down the inputs to Newton's method and calculate any differentiable function very quickly to an arbitrary precision. With some functions the linear approximation is so close that you can reduce it in just a few cycles.
Even in most trigonometric functions there is a simple table upon which the angle addition formulas are used to get the other values[an old example].
Given the size of most operating systems, where 8k of ram is hardly noticed (most gifs are larger than this), I am actually quite surprised that the lookup table method is not more used. It would seem one of the first things to put in cache on your ALU.
Newer hardware can make use of newer features which will change what should be considered the best optimisations. Addition used to be much faster than multiplication until they put barrel multipliers in chips. Once floating point cores were added, other things became faster but the early FPUs could do things like add and multiply and anything else could be very slow. I wrote a floating point library for OS9 for the radio shack color computer which had a 2 mhz 8 bit cpu with good 16 bit instructions and no floating point hardware and I could do trig and log functions faster than a 4.77 mhz 8087 floating point unit. I could use tricks like bit shifting and de-normalising floating point numbers for quick adds. There was one function that the typical Taylor series used a /3 + /5 + /7 type thing but there was an alternate that used /2 + /4 + /8 but took more steps but an integer CPU can divide by a power of 2 something like 50 times faster than dividing by an odd number so the doing the extra steps was faster. My library took advantage of precision shortcuts like simply not dealing with some of the low order bits when the precision was going to be lost in the next step or two which are things that you simply can't do efficiently with current floating point hardware.
A good example that I ran into not too long ago was trying to get GCC to autovectorize some heavy matrix multiplication operations without using vector intrinsics. No matter how hard I tried and now matter how explicitly I forced the memory alignment (on x86 double quad-word loads into XMM registers require 16 byte alignment) and ensured that all operations were 128 bits wide (SSE codepath) or 256 bits wide (AVX codepath) GCC just couldn't figure it out on its own. I poured through the compiler output and manage to clear up a few ambiguous data dependencies but I just couldn't get it to autovectorize the main loop.
I ended up digging around in the compiled ASM and noted where GCC was failing to unroll and reorder enough for SLP to work properly. I rewrote a small chunk of it by hand and got the results that I expected but doing so for a large portion of the project would have been unreasonable and also would have bound the source to x86. Instead, I switched from GCC to ICC and ICC picked up the optimization right away. For shiggles I tried Clang/LLVM as well but had no luck with it either.