Sony, Facebook, Google, Samsung, Apple, and Microsoft Now All Have a Hand In VR
An anonymous reader writes The Oculus Kickstarter breathed new life into consumer virtual reality when it raised more than $2.4 million just three years ago. Now, at the onset of 2015, some of the world's biggest tech companies have a vested interest in the growing consumer virtual reality industry. Road to VR takes a look back at VR in 2014 and the path that lead these tech giants to start taking it seriously.
Displays that can be refreshed 75 times a second? Displays that can turn off between refreshes? GPU and software stack that can provide reasonable detail at high resolutions and high FOV? When VR was in the spotlight, 3dfx hadn't even released the voodoo 1, n64 and ps1 didn't even exist. Given that utterly primitive GPU technology by our standards today was beyond their grasp, it is pretty obvious a great deal has changed.
Also, the proliferation of high quality mobile devices with accelerometers has provided the core pieces from evolved mass-market components. 20 years ago, it was all specialty equipment from the ground up.
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