3D Cameras Are About To Go Mainstream
An anonymous reader writes: Vox's Timothy B. Lee reports that everyday imaging is about to take a big step forward as 3D photography finally makes it to prime time. Technological advances in 3D processing algorithms have accelerated at the same time the equipment for taking these shots has become significantly cheaper. Those facts combined mean that we're going to be seeing 3D cameras become much more prevalent very quickly. "If things go according to Intel's plan, within a few years all of our tablets and laptops, and perhaps even our smartphones, will have fancy 3D cameras instead of boring old 2D ones." Throw in the fledgling industries of commercial camera drones and autonomous vehicles, and you have a lot of major companies throwing huge amounts of research money into making cheap 3D cameras work. "The result will be a proliferation of devices, from tablets to self-driving cars, that understand and interact with the world around them."
Yes it could be done and made cheaply... if it's something that consumers actually want, beyond a gimmicky "My phone has it" selling point.
Maybe i'm just not consumer enough, but i don't really want my photos or video to be 3D, in the same way that film looks better at 24FPS and games look better at >60FPS.
I think high frame rates and depth perception are along the same lines as far as application goes, they bring ultra realism. For things like games, simulations etc that's great. But for many forms of media it seems that lack of realism and it's artistic capacity are somehow entwined, adding ultra realism seems to destroy that. Granted - selfies are tenuously artistic so perhaps this will make it into phones.
The camera isn't the problem, its the viewer.
You capture 3D content, you play it into the brain via a 3D TV and the brain interprets it as 3D scene. When you replay 2D TV images, the brain ALSO interprets it as a 3D scene. When a train drives towards you in a 2D scene, your brain is telling you this is a train coming at you in 3D. Adding some depth changes the path to the brain, but the thing in the brain is still a 3D train.
I noticed when I got my 3D TV, the effect would work for a while and once I got into the movie I would forget I was watching a 3D movie. Switching to 2D did not diminish the movies depth. It did not suddenly feel shallow.
So 3D doesn't add anything.
3D has been "The next big thing" for more than 150 years. Starting with crude Stereoscope viewers in the mid 1800's, a resurgence in the 70's with the first mass market 3D movies, an attempt at another resurgence in the 2000's, and a push by the industry for 3D TV's more recently. Each of these technologies has shown the exact same pattern - a bit of novelty when they're first introduced, then tiredness, and quickly - a clear consumer rejection.
The amount of money tech companies have invested in 3D over the last century is staggering, and the consumer rejection has been consistent. I can't think of a better disconnect between producer and consumer.
So here we are again. We're supposed to get excited over yet another 3D Next Big Thing. No thanks. Just like every example that's come before, I'm perfectly happy and even prefer the current state of my photography. I am an avid first-adopter, but I have absolutely no intention of ever adopting 3D photography.
Photoshopping a single image can be done easily in ways that make the edits virtually undetectable, even for the casual home user. But an amateur attempting to edit two nearly-identical images (e.g., to modify body shapes, or skin tone, or to get rid of unwanted parts of the scene) would almost certainly leave behind inconsistencies that simple image analysis could detect.
There will probably be a niche for home-use 3D Photoshop extensions that perform activities like airbrushing, texture duplication, etc. on two images simultaneously in a manner that always results in a clean combination of the two by effectively performing the edits in 3-space. Heck, such technology may already be in use in movie studios that are cranking out 3D movies with live actors that must be composited with generated scenes.
Koans and fables for the software engineer