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NetHack Development Team Polls Community For Advice On Unicode

An anonymous reader writes After years of relative silence, the development team behind the classic roguelike game NetHack has posteda question: going forward, what internal representation should the NetHack core use for Unicode characters? UTF8? UTF32? Something else? (See also: NH4 blog, reddit. Also, yes, I have verified that the question authentically comes from the NetHack dev team.)

4 of 165 comments (clear)

  1. Re:Short of memory? by Anonymous Coward · · Score: 3, Funny

    If masochist, just UTF-16. If slashdot coder use ASCII.

  2. Re:Better to not support it at all by Jeremi · · Score: 5, Funny

    What use are those characters anyway? You don't need funny accents on letters to play Nethack.

    For more terrifying monster types, of course. You haven't really battled a Chinese dragon until you've done it using the original Han character set.

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  3. Re:More importantly, by KiloByte · · Score: 4, Funny

    Don't you want to name your fruit U+1F4A9? (can't write this as a literal because Slashdot)

    --
    The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
  4. What the web was built on by RogueWarrior65 · · Score: 3, Funny

    Everyone knows (or should know) that the web was built on WTF-8 which explains a lot.