NetHack Development Team Polls Community For Advice On Unicode
An anonymous reader writes After years of relative silence, the development team behind the classic roguelike game NetHack has posteda question: going forward, what internal representation should the NetHack core use for Unicode characters? UTF8? UTF32? Something else? (See also: NH4 blog, reddit. Also, yes, I have verified that the question authentically comes from the NetHack dev team.)
If masochist, just UTF-16. If slashdot coder use ASCII.
What use are those characters anyway? You don't need funny accents on letters to play Nethack.
For more terrifying monster types, of course. You haven't really battled a Chinese dragon until you've done it using the original Han character set.
I don't care if it's 90,000 hectares. That lake was not my doing.
Don't you want to name your fruit U+1F4A9? (can't write this as a literal because Slashdot)
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
Everyone knows (or should know) that the web was built on WTF-8 which explains a lot.