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Nintendo Power Glove Used To Create 'Robot Chicken'

dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.

4 of 40 comments (clear)

  1. Power Glove was not helped by the Tyson shot by damn_registrars · · Score: 4, Informative

    The commercial shows the kid playing Mike Tyson's Punch-Out with the Power Glove. The problem, though is it was completely, utterly, worthless for that game. Sure, moving like a punch would have your player punch. But pulling back your fist? That used a power punch (which would pretty much never land correctly as a result).

    Best game for the glove? Hands down, Top Gun.

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    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Power Glove was not helped by the Tyson shot by rHBa · · Score: 4, Funny

      Best game for the glove? Hands down, Top Gun.

      I can't imagine a game of Hands down, Top Gun lasting very long.

  2. I think Nintendo Wii was powerglove 2.0 by GoodNewsJimDotCom · · Score: 3, Insightful

    Say what you want about the gimmickness of a Wii controller, but they did the powerglove to what it should have been. Props to Nintendo for sticking to getting something to the finish. My favorite Nintendo controller so far has been the SNES controller. It might not have analog, but it was a cerebral interface unlike some controllers where you had to adjust your grip to get to different buttons.

  3. Honest-to-Goodness Functional Wearable by Carcass666 · · Score: 3, Interesting

    This is so simple yet so much more effective than many of the wearables coming out today. It is impressive, to me, because it fits in his workflow seamlessly. He doesn't have to change the way he works. The tactile keys and buttons not only give feedback (which haptic does poorly), but it makes it easy to hit them exactly the number of times you want (which mobile touchscreens do very poorly).

    Technology like mainstream 3D printing will enable the creation of DIY peripherals like this. It's a great opportunity to enhance productivity for repetitive, laborious work.