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The Fixes Sony's DualShock 4 Controller Still Needs

An anonymous reader writes Sony's PS4 has been on sale for more than a year now, and while its revamped DualShock 4 controller has been critically lauded, it's not without its faults. A new article flags up the issues — both hardware and software — that Sony could look to improve. Almost all of the points — a bigger battery, more options for the lightbar, repositions Option button — could be fixed with a bit of elbow grease. After all, as the author points out, Sony has already quietly changed the model it ships with each console once already.

59 comments

  1. Strong Suit English Is Not by Anonymous Coward · · Score: 0

    This has to be the worse headline I have ever seen. And, I have seen many of them over the days here, having been a devout reader for about 20 years!

    1. Re:Strong Suit English Is Not by sys64764 · · Score: 3, Insightful
    2. Re:Strong Suit English Is Not by Anonymous Coward · · Score: 0

      This has to be the worse headline I have ever seen. And, I have seen many of them over the days here, having been a devout reader for about 20 years!

      When to use worse and when to use worst

      This has to be the worse grammar I have ever seen. And, I have seen many of them over the days here, having been a devout reader for about 20 years!

  2. One step foward, 10 slippery steps back by Anonymous Coward · · Score: 0

    And perhaps remove the obnoxious touchpad that no games use and is extremely awkward to use when they actually do?

    I mean come on, precision is important in most games and fumbling with that stupid piece of shit never fails to annoy me.

    1. Re:One step foward, 10 slippery steps back by ArcadeMan · · Score: 3, Insightful

      You should know that Sony has a history of delivering stupid pieces of shit.

    2. Re:One step foward, 10 slippery steps back by Anonymous Coward · · Score: 1

      I think the touchpad is a great feature. In GTA 5, if you go into your character's phone's browser, the touchpad acts as a mouse cursor. It also functions as a mouse when you're entering text in PS4 menus. It may go somewhat under-utilized since it's a feature that's only available on one console this generation, but I think it's a great idea, and it's implemented pretty well.

      And honestly, I don't find it to be intrusive at all when I'm just playing and not using it.

  3. Bigger options button is the main one by MBGMorden · · Score: 4, Informative

    The Options button is a key one. The thing is tiny and aggravating to push. For any game that you end up using it a lot (ie, Dragon Age Inquisition) it gets annoying really fast.

    Other than that though I have no major complaints. The touchpad I don't see as useful but it also doesn't really get in the way either. Bigger battery - yeah it would be nice but its not hard to keep it charged up (I just keep a second cell phone charger near my nightstand and connect the controller when I'm finished playing).

    If they just got that options button taken care of that would work great.

    Also - a cheaper wired version would be nice (even if third party). My 6 year old likes to occasionally play Skylander Co-op, but she generally doesn't need a great controller (and keeping two charged up is more aggravating). The availability of a ~$15 second controller is why we're still playing that on the PS3 instead of the PS4.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
    1. Re:Bigger options button is the main one by RogueyWon · · Score: 0

      The "share" button also needs to be changed into something a bit more genera -purpose. I know that the whole game-streaming thing is big right now, but the simple fact is that the majority of gamers - self very much included - will never actually record gameplay footage interesting enough to be worth sharing with others. By all means, have some kind of option in the OS to enable recording and uploading of footage, but you do not need a controller button set aside for it. That's just pandering to narcissists.

      The range of functions available on console controllers is actually massively significant. It's every bit as important as the hardware inside the box in determining how difficult it is for a developer to produce a game that works across a range of platforms. If you change the functions available on the controller, you will require changes to gameplay for a large number of games. This is one of the reasons why third party support for the Gamecube was so poor, despite it having a similar installed base to the original Xbox and fairly easy hardware to develop for; its little controller had fewer buttons than the Dualshock 2 or the various iterations of the Xbox controller, so games would have had to be redesigned to fit on it.

      The PS4 controller isn't a total disaster; as the touchpad also doubles as a button (which is all most games use it as) you can still have functional equivalents to the "start" and "select" buttons. But it's still an unhelpful step back in a world that had been moving towards controller standardisation.

      And just for fairness's sake - the Xbox One controller's layout is fine, but its build and materials feel cheap and nasty compared to the old 360 controller. And the Wii-U gamepad does at least have the right number of buttons and sticks (unprecedented for a modern Nintendo controller), but is even larger, heavier and more uncomfortable than the first-gen Xbox controller and has an awful battery life.

    2. Re:Bigger options button is the main one by dickplaus · · Score: 1

      The complaint I have is in Madden and a few other games, is I've been screwed trying to hit the options button but missing it and hitting the touch-pad button. I've called multiple timeouts (touch-pad) in Madden when I was just trying to pause the game (options). Granted, that's maybe more of an issue with controller button mapping in the game (which I could change), but I still feel it's not the perfect layout. I do prefer it over the X360 controller I had. Haven't tried a Xbox One controller yet though.

    3. Re:Bigger options button is the main one by spire3661 · · Score: 1

      Since it was announced, I have been saying that the share button is a huge waste of a button on the controller itself.

      --
      Good-bye
    4. Re:Bigger options button is the main one by CronoCloud · · Score: 1

      The Options button is a key one. The thing is tiny and aggravating to push.

      It's bigger than the start button on the DS1/DS2/DS3.

    5. Re:Bigger options button is the main one by CronoCloud · · Score: 1

      The "share" button also needs to be changed into something a bit more genera -purpose. I know that the whole game-streaming thing is big right now, but the simple fact is that the majority of gamers - self very much included - will never actually record gameplay footage interesting enough to be worth sharing with others.

      It does different things depending if you single click, double click or hold it down.

    6. Re:Bigger options button is the main one by srussell · · Score: 1

      Bigger battery - yeah it would be nice but its not hard to keep it charged up

      ...

      (and keeping two charged up is more aggravating)

      You're kinda stepping all over your own point, there.

      --- SER

  4. Re:Happy Tuesday from The Golden Girls! by Kokuyo · · Score: 1

    Cosmonaut? ;)

  5. Inclusiveity by Anonymous Coward · · Score: 5, Funny

    The controller needs to be more inclusive towards women. Vibrating controllers and smooth grips are a clear allusion to female sexuality and each PS4 controller thus represents a concrete manifestation of rape culture in which women and womens' sexualities are groped and objectified by a violent, uncaring male patriarchaly power ethos. Women feel adversion and exclusion towards phallic and gynopobic objects being misused and are thus excluded from full participation in the enjoyment of virtual and online expieriences by the PS4 controller.

    For the record, I'm not saying that the PS4 controller is raping women, but it is contributing towards and environment in which violence and rape are seen as a acceptable method of control over girls and women in the living room, the household, and in wider society.

    1. Re:Inclusiveity by Anonymous Coward · · Score: 0

      Then how do you explain the phallic vibrating razor? I think there is a huge untapped market for "immersive" experiences that half the gaming population could enjoy.

    2. Re: Inclusiveity by Anonymous Coward · · Score: 0

      Is this the berta lovejoy youtube account?

  6. based on the title by slashdice · · Score: 1

    I expected some sort of stupid Bennett Hasselhoff rant. You know that joke? "The food tastes terrible! And the portions are too small!" Yeah, that's slashdot and sony.

    --
    Copyright (c) 1990 - 2014 Dice. All rights reserved. Use of this comment is subject to certain Terms and Conditions.
  7. brief moments of lag by Anonymous Coward · · Score: 1

    anyone else have this problem? I have two controllers and both will occasionally get super laggy for a few seconds at a time. really annoying when playing an action game. This happens on both the PS4 and PSTV.
    super weird.

    1. Re:brief moments of lag by del_diablo · · Score: 1

      You have enough interference to knock blue tooth into choke mode. Doesn't that worry you?

    2. Re:brief moments of lag by Anonymous Coward · · Score: 0

      Time to wrap the apartment walls in tin foil I suppose.

  8. Inclusiveity by Anonymous Coward · · Score: 0

    This is really important. I am glad you addressed this obvious issue.

  9. How about this by Anonymous Coward · · Score: 0

    Steal the team that designed the Xbox One controller. All qualms about the XBone aside it comes packed with, hands-down, the most comfortable controller on the market.

    1. Re:How about this by spire3661 · · Score: 0

      Yes, a controller they spent $100 million on but couldnt make it work wirelessly with PC... Microsoft is the king of feeding you shit and calling it caviar.

      --
      Good-bye
  10. Light off by Anonymous Coward · · Score: 0

    You can now turn off the light on the controller!

    1. Re:Light off by Anonymous Coward · · Score: 0

      No you can't. You can only dim it a little.

  11. What they need to do is be less cheap by Mouldy · · Score: 2

    I bought a 2nd wireless controller for £45 and it didn't come with a cable to charge it. Bare in mind that these are just standard USB cables that you can buy from stores for just a couple of quid - wholesale they must be pennies. When I spend £45 on a wireless device that has no other means to recharge; I expect a damn cable to be included. Stingey gits

    1. Re:What they need to do is be less cheap by ArcadeMan · · Score: 3, Insightful

      It's better this way. You can buy a regular USB cable anywhere, it's not Sony trying to make you pay for a Sony cable. By not including a USB cable that almost everyone has (in multiple useless numbers too) it's better for the environment.

      I would also be happy if computer power supplies didn't include the standard power cable either, I checked my cables box yesterday and I have over a dozen of the damn things. Standard cables outlive the computers.

    2. Re:What they need to do is be less cheap by RyuuzakiTetsuya · · Score: 1

      I wish I didn't comment so I could mod this up. This is pretty much spot on.

      HDMI cables are becoming this prevalent too. My cup runneth over... with a mess of cables. lots and lots of cables.

      People are complaining the New 3DS isn't shipping with a charger. I'm super glad it's one less thing I need to find a shelf for.

      --
      Non impediti ratione cogitationus.
  12. Here's a fix the PS4 needs by ArcadeMan · · Score: 2

    My friend keeps complaining that his PS4 is a stupid piece of shit and that Sony are incompetent fucks because it can't even auto-pause games when one of the controllers battery dies, unlike his Xbox 360.

    1. Re:Here's a fix the PS4 needs by Anonymous Coward · · Score: 0

      Usually works for me. I think the only game that didn't work was Wolfenstein.

    2. Re:Here's a fix the PS4 needs by ArcadeMan · · Score: 2

      If each game needs to implement the feature, then it's pointless. The PS4 OS should be in charge of this.

    3. Re:Here's a fix the PS4 needs by Anonymous Coward · · Score: 0

      Your friend is blowing things out of proportion. That's a really minor complaint.

    4. Re:Here's a fix the PS4 needs by Anonymous Coward · · Score: 1

      The problem with making the console's OS auto-pause games when a controller disconnects is that there are always tricky edge cases that make that undesirable behavior.

      For instance, consider Rock Band, the latter Guitar Hero games, or any number of "karaoke games" which include singing into microphones. You're singing through a set of songs, or a particularly long song, and 10 min. into your singing the controller goes to sleep and disconnects from the system. This is desirable behavior. After all, you're not actively using the controller - you're just singing into a microphone peripheral. Should the system pause midway through your roaring ballad? I doubt many users would be pleased with that action. Should the sleep feature be interrupted, keeping the controller on when it's not really needed? That doesn't seem like a good decision either.

      What about circumstances where "pausing" doesn't make any sense? Multiplayer games, or games with a critical online component. The system could disconnect and auto-pause, but maybe the effects of that abrupt disconnect would be disastrous to the game in some way. Better to leave the nuances of what happens during a controller disconnect up to the developers.

      What about really long, uninterruptable cutscenes? [Okay, that's bad for other reasons, but they certainly exist and are valid designs, if annoying.]
      What about non-interactive applications, like Netflix? Maybe the system should differentiate between such apps. Maybe not. That's another design decision with it's own set of pros and cons.

      These things come up more than you may think. Fringe cases, yes... but not exactly rare. No console system has an "auto-pause on controller disconnect" feature, including the 360. Nor should they.

    5. Re:Here's a fix the PS4 needs by Anonymous Coward · · Score: 0

      Good lord, my Wii from 2007 does this. How difficult can it be for Sony to do?

    6. Re:Here's a fix the PS4 needs by CronoCloud · · Score: 1

      Actually it does as far as I can tell, EXCEPT when the game is online.

    7. Re:Here's a fix the PS4 needs by SuiteSisterMary · · Score: 2

      Those are examples where the game sets a 'do not sleep controller' flag. Or a 'do not pause on controller disconnect.' Or something similar.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    8. Re:Here's a fix the PS4 needs by _merlin · · Score: 1

      Yeah, can't really pause an online game, as you can't pause time.

    9. Re:Here's a fix the PS4 needs by Anonymous Coward · · Score: 0

      Apparently this will be available on the PS5.

    10. Re:Here's a fix the PS4 needs by Anonymous Coward · · Score: 0

      For all of the issues with the Xbone as a gaming platform, it sure is a user-friendly device. Miles ahead of the PS4 in that regard.

      I'm a PC gamer but I picked up an Xbone primarily as a media device for the TV. It really is a damn good blu ray player, netflix, crunchyroll, youtube, and twitch.tv media device. (The only game for it I own is that less than competently produced halo nostalgia package )

      The only fault I can find is that the media remote is infrared instead of RF. The PS3's media remote was nothing short of fucking amazing (RF, emulated a controller, flawless operation)

  13. Despite the "flaws"... by BillCable · · Score: 1

    ...the Dualshock 4 is hands-down the best game controller I've ever used. The thing is just ridiculously comfortable.

    1. Re:Despite the "flaws"... by qwak23 · · Score: 1

      I still prefer the 360 controller, but the Dualshock 4 is a huge improvement over previously stagnant dual shock form factor.

  14. New Analog modules, PLEASE by RyuuzakiTetsuya · · Score: 2

    When people complain about how imprecise analog sticks are, one of the biggest problems is overcoming the initial tension that the return spring has on the analog nub. The thing hasn't changed in nearly 20 years. We've had hall effect sensors(Used on the Dreamcast; funny enough) and all sorts of other new ways to detect analog input. It's just two potentiometers.

    We may never get to the place where analog aiming is as precise as a mouse, but we can certainly do better than what we've got now.

    --
    Non impediti ratione cogitationus.
  15. Counterpoint: playing online by Anonymous Coward · · Score: 1

    The PS4 can't pause Destiny just because your controller died. It's considerations like this that led Sony to leave this feature up do game developers, as opposed to enforcing such rules system-wide.

  16. Meanwhile for the "doomed" console... by gameboyhippo · · Score: 1

    Their pro controller has an 80 hour battery life. So there's really no advantage to fixing the controller's battery life.

  17. So much is good, but the light! by Anonymous Coward · · Score: 1

    I've been really happy with the DS4, even though I've only had my PS4 for a couple months. I think the touchpad is great! For those that haven't used it, the touchpad itself is a button. You just slide your finger across it, which in many instances moves a cursor on the screen, and then you press it to click. It's not a perfect substitute for a mouse, but it is a clever way to put some precision cursor control in your hands.

    When entering text (like your PSN login info) the touchpad can be used to move a cursor, highlight your selection, and click. I have found it to be much more efficient than moving the cursor one letter at a time with the d-pad/analog stick. In GTA 5 when you go into your character's phone's web browser, the touchpad controls the mouse cursor within the browser.

    The linked article has complaints about the placement of the share/options buttons, but I must say I haven't had any issues with it. I think my hands are pretty average in size, and I haven't felt like either of those buttons is such a reach. In some of my more hectic gaming moments on the PS4, I've accidentally pressed the options button instead of triangle. If I can mistakenly press that button when I think I'm reaching for one of the standard face buttons, I think it's not that far of a reach. I don't think I'd complain if they moved those buttons below the touchpad in some future redesign, but I also can't complain about the current setup. One more important note on these buttons: in-game functions that used to be mapped to select are commonly mapped to the touchpad's click button, so for those in-game features, it is not necessary to reach for either the share or options button. You just click the pad.

    Perhaps I haven't had mine for long enough, but the triggers/shoulder buttons have been working just fine for me. No squeaks or other issues. I hope it stays that way.

    As for the short battery life: yes, it's a bit of a hassle. However, the DS4 can be charged from just about any micro-USB charger, so there's no reason you have to be tethered to your console.

    That light, though . . . I really hope they give us the option to turn it off. The coolest use I've seen for it so far is: when the cops are chasing you in GTA 5, it flashes red and blue. That's the best thing I've seen any developer do with the light, and even that is something I'd forgo, if the controller just lasted longer. Under non-police-chase circumstances, the light simply matches the (mission markers') color for the character you're using: blue for Michael, orange for Trevor, green for Franklin. I'd much rather have more battery life.

    All around, I think the DS4 is a great improvement over the DS3, especially considering how little the DualShock controller series had changed between the PS1 and the PS3.

    The biggest issues are: short battery life, and that useless light. And those two problems could cancel each other out with a simple software update.

    1. Re:So much is good, but the light! by CronoCloud · · Score: 1

      The biggest issues are: short battery life, and that useless light.

      The light also serves the same function as the "orb" does on a Move controller which is why it has it. Watch one of those Playroom streams sometime, it shows how it works.

  18. wearing out of thumbstick and.... by Rooked_One · · Score: 1

    So my friend has one... He wears down the exact same spot on all his controllers... left thumbstick at 7'oclock. He's just pressing too hard.

    However, I am very gentle and precise with mine, and they have suited me well. *HOWEVER* the right thumbstick, when pressed in, is starting to flake out. If I press it to run, a lot of force is needed, or else I will stop running. So that controller is basically useless now.

    And of course, I have to say that as for right now, the touchpad is absolutely useless.

  19. They say a picture is worth a thousand words... by Stormwatch · · Score: 2

    So, what should be changed about the DualShock? My answer is in this image.

    1. Re:They say a picture is worth a thousand words... by CronoCloud · · Score: 1

      Hmmph, Xbox fanboy I see. The DS series predates the xbox controllers, I prefer the symmetry.

      You also got the letters mixed up. If you really want to be oldschool you switch Y and X positions and B and A positions, then it's the layout of a SNES controller the inspiration for the PSone controllers.

    2. Re:They say a picture is worth a thousand words... by Stormwatch · · Score: 1

      Regardless of who came first, Sony's design is objectively worse.

      What are the most used elements to control a game? Left analog stick and face buttons. Therefore, they should get the "sweet spots" of the controller, to be more accessible, more reachable. Sony's design fucks up by making the d-pad more prominent, to detriment of the left stick.

      This only made sense as a quick and cheap way to add analog sticks to a controller that wasn't originally planned for that. But after the first version, Sony was just stubborn or lazy to insist on that clearly inferior arrangement.

      And about the letters, that's the way the Dreamcast had them, and that's the best console ever. So there.

  20. AA battery option by h4ck7h3p14n37 · · Score: 1

    I dislike the fact the the DualShock 4 uses an internal battery that will eventually need to be replaced. I'd much prefer to use my rechargeable AA batteries since I have a bunch lying around. I also prefer it be heavier as I'm used to using the Xbox 360 controller with a Chatpad attached.

    On the weekends I will play in binges of 8 to 10 hours or longer, so battery life can be an issue for me. As a result I tend to just leave a USB cable plugged into the controller at all times. I have also had problems with the controller when connected via USB. You need to be connected to a USB 3 port due to the power draw, the ports on my surge protector won't work, and I've noticed that sometimes the controller won't respond to the Playstation button to turn back on until I unplug the cable.

  21. Lack of L3 and R3 by tepples · · Score: 1

    This is one of the reasons why third party support for the Gamecube was so poor, despite it having a similar installed base to the original Xbox and fairly easy hardware to develop for

    Developing once you get the devkit is a very different task from qualifying to buy a devkit in the first place, and Nintendo's policies in the GameCube era made the latter difficult for some smaller studios.

    its little controller had fewer buttons than the Dualshock 2 or the various iterations of the Xbox controller, so games would have had to be redesigned to fit on it.

    The GameCube controller was missing Select/Back, L1/LB, L3, and R3. How often were those essential to the point where a redesign would be nontrivial?

    And the Wii-U gamepad does at least have the right number of buttons and sticks (unprecedented for a modern Nintendo controller)

    I don't see how it's unprecedented. The Classic Controller for Wii was laid out essentially the same as PlayStation Dual Analog/Sixaxis, just without L3 and R3 which are the hardest to hit anyway.

    1. Re:Lack of L3 and R3 by RogueyWon · · Score: 1, Interesting

      Most 3d games use most of the controls on a standard controller, though L3/R3 (which as you say are awkward) are generally avoided where possible. The Cube controller was missing enough buttons that games needed serious redesign. The Classic Controller was closer to being fully-featured, but was an optional peripheral anyway.

      In the early part of the last decade, I was housemates for a while with a guy who worked at a middle-budget developer whose niche was putting out reasonably good (but not exceptional) games based on other people's licenses across the major platforms - at the time, PS2, Xbox, Gamecube and sometimes PC. His commentary on the state of cross-platform development at the time was interesting.

      The Xbox was a delight to develop for; nice simple architecture and reasonable power. The PS2 was horribly tricky and all kinds of compromises had to be made, but its installed base was so huge that you couldn't commercially afford not to release for it. What was inside the Cube was perfectly nice to design for, but the controller limitations meant that entire sections of their game had to be redesigned for the Cube version, and features sometimes cut. So some movement abilities would have to be automated, or combat simplified, which meant difficulty had to be retuned and significant additional QA testing was needed. Towards the end of the cycle, when the Xbox notably overtook the Cube on installed base (having more or less level-pegged until then), they dropped Cube development; redesigning games to fit the controller was costing more than the money was justifying.

  22. Rez Trance Vibrator by h4ck7h3p14n37 · · Score: 1

    If you think the DualShock 4 is bad, you need to take a look at the Rez Trance Vibrator for the PS2!

  23. Headphone Jack by BadPirate · · Score: 1

    I love that they added a headphone jack to the new controller (making it easier to chat)... and amazingly enough it works (kinda) with iPhone headsets. (3 channel mini plug)... though the audio only comes out one side in an imperfect stereo. Would be nice if they had a more intelligent jack here that could take regular headphones as well as the semi-standard (with lots and lots of options available) iPhone style stereo / mic plugs.

    --
    - Holy crap, I've got MOD points! Who thought that was a good idea.
    1. Re:Headphone Jack by CronoCloud · · Score: 1

      and amazingly enough it works (kinda) with iPhone headsets. (3 channel mini plug)... though the audio only comes out one side in an imperfect stereo.

      1/8 TRRS mini-plug on the iphone headset? That happened to me, the problem is you don't have it plugged in all the way, there's another "click" further in. The jack on the DS4 has a lot of resistance so it's easy to think you have it in all the way when you don't.

  24. I actually love the controller by Anonymous Coward · · Score: 0

    I've been playing on different controllers since the pong dial-a-game brick. The PS4 controller is definitely one of the better controllers I've ever seen and actually tries to bring some innovation to the next round of consoles. It's still a dualshock controller, but it's not completely the same old. I also have not had any problems with my controller, though I admit, the options button in relation to the touchpad could be positioned different / better, I still find it an excellent controller.