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Hands On With Microsoft's Holographic Goggles

First time accepted submitter mkukuluk writes Forget Google Glass — Jessi Hempel describes the amazing experience she had with the new Holographic goggles from Microsoft. From the article: "The headset is still a prototype being developed under the codename Project Baraboo, or sometimes just “B.” [inventor Alex] Kipman, with shoulder-length hair and severely cropped bangs, is a nervous inventor, shifting from one red Converse All-Star to the other. Nervous, because he’s been working on this pair of holographic goggles for five years. No, even longer. Seven years, if you go back to the idea he first pitched to Microsoft, which became Kinect. When the motion-sensing Xbox accessory was released, just in time for the 2010 holidays, it became the fastest-selling consumer gaming device of all time. Right from the start, he makes it clear that Baraboo will make Kinect seem minor league."

6 of 171 comments (clear)

  1. Definitely interested in this... by MBC1977 · · Score: 4, Interesting

    Granted this is just an interesting concept at the moment, however I think Microsoft may have something worthwhile here. The only thing is lacking (or missing rather) is a tactile interface - so that one could "feel" virtual objects.

    I'll be paying attention to this, because I think this could be a game changer.

    --
    Regards,

    MBC1977,
  2. very interesting by bloodhawk · · Score: 3, Interesting

    Certainly looks a lot more interesting and viable than google glass. Once google pushed the wear it anywhere video camera recording what everyone is doing it became socially a dead product. Lets wait and see if MS can productize it without making the idiotic mistakes of google that led to the highly deserved coining of the word glasshole.

  3. Re:Q. How does one subtract light? by bloodhawk · · Score: 3, Interesting

    Yes that much is obvious, but the "marketing" video clearly presents objects as solid, not transparent.

    It doesn't seem obvious to you as you don't seem to understand the concept. you are looking at a screen, if they choose to place an object on that screen in your vision it can appear transparent or completely solid, depends completely on what they wish to do with it, either way it is completely irrelevant whether the environment is bright or dark as the object is on the screen.

  4. Re:Q. How does one subtract light? by wonkey_monkey · · Score: 3, Interesting

    Q. How does one subtract light?

    A. One could have a layer of LCD pixels that block/pass light as required.

    --
    systemd is Roko's Basilisk.
  5. Re:Microsoft's 14 Year Xbox Fiasco by RogueyWon · · Score: 4, Interesting

    Wow, bitter much...

    Kinda guessing you're not a fan of the Xbox. Possibly even that you're a bit of a fan of one of its rivals? Remember that blind brand loyalty (or blind hatred of a brand) is self-defeating on the part of the consumer.

    Microsoft does not love you and does not have your best interests at heart.

    Sony does not love you and does not have your best interests at heart.

    Nintendo does not love you and does not have your best interests at heart.

    Valve does not love you and does not have your best interests at heart.

    The fanboy-arguments between the various sides in the console war are more bitter this time around than I've ever seen them before. Which is ironic, really, given that the actual practical differences between the PS4 and Xbox One are vanishingly small and only really apparent to hardcore enthusiasts.

  6. Re:Still doesn't make sense by RockClimbingFool · · Score: 3, Interesting

    Think of the scene in the matrix where operators are guiding ships in and out of Zion. There is a huge 3D interface for them to interact with.

    You could eventually get right of ALL external displays. All of them. No longer would you need a tv in every room, or at all. The TV could be as big or as small as you want, any where you want.

    You would no longer have to produce any external interfaces at all. Everything would be virtual, seamlessly integrated into your current environment, anywhere you are.

    Imagine playing a shooting game where the enemy is seamlessly integrated into your house.

    The possible applications for AR are truly astounding.