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Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

4 of 204 comments (clear)

  1. Re:Incredible! by hcs_$reboot · · Score: 4, Informative

    To be fair, the ZX81 had only 1k of RAM. So they had to cut through the chess rules. Nowadays they could of course implement the whole game including all rules. But would that be interesting provided that it couldn't compare to that 1983 program?

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  2. Re:Incredible! by aled · · Score: 4, Informative

    there was a 4KB Java games contest some years http://en.m.wikipedia.org/wiki...

    one of the winning entries was a chess game. May be interesting to check.

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  3. Re:Incredible! by aled · · Score: 3, Informative

    here is the link to aichess4k site http://ulf.ofahrt.de/aichess4k...

    "aichess4k implements all chess rules and tops it off
    with an ai that casual players find difficult to beat."

    and a graphical board from the screenshots

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  4. Re:Incredible! by Minupla · · Score: 4, Informative

    Looking at the comment threads, yes, it appears to be a 'faithful' implementation of the original code's rules, or rather a superset, since it includes the pawn promotion rule and the original did not.

    Min

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